Frostbite 204 LE
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Iourn Home > Timelines > Winter 204 LE > Frostbite 204 LE

Back to First Snow 204 LE

Vítday, 1 Frosbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Terday, 2 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Zephday, 3 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

  • The Rose reaches the unscalable cliffs of Arrock and continues past further into the bay.
  • The ship inadvertantly strikes a zeuglodon (a dire whale) and Kaylas falls overboard.
  • After a tense few minutes Kaylas escapes back to the ship, although the zeuglodon nearly swamps the ship.
  • See also:

Caladay, 4 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Sharday, 5 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Morday, 6 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Iourn > Northern World > Urova > Gunstadtan > Kûlhazan:

  • Brack and his companions return to Kûlhazan. There is much rejoicing.
  • Brack's clan name is reinstated and Brack is no longer an outcaste.
  • Brack becomes the head of Clan Kurast - currently a clan of one.
  • Xyleria Maerimydra takes up residence in Brack's clan hold as his resident wizardess and companion.

Sunday, 7 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

Vítday, 8 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • Raza, Arvan and Nicos arrive on the borders of Caldorath and discover that Enoch has already broken through.
  • The Moonhunters meet up with xenophobic Salmayan general Aldermater who believes the country can still be retaken. An uneasy alliance is formed.

Terday, 9 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • The first true clashes between the Moonhunters and the lycanthropes begin.
  • The training of the Moonhunters show through and several victories are theirs.

Zephday, 10 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

  • The Rose skirts the southerly tip of Calsinor and begins to head north-east toward the Great Sea.
  • The companions spot a pirate vessel in pursuit and send a summoned giant eagle to shred its sails.
  • A pirate mage tries to destroy the eagle with lightning bolt and succeeds in blowing the top off his own mast.
  • The Rose puts on full sail and accelerates away.
  • See also:

Caladay, 11 Frostbite 204 LE

Iourn > Northern World > Urova > Bay of Bereavement > En Route: Bear's Reach to Jeston:

  • The Companions receive a letter from the captain of the pirate vessel politely demanding their surrender.
  • They send back a message trapped with a sepia snake sigil in the hope of severely inconviniencing him.
  • See also:

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • The Moonhunters take two strategically important fortresses on the border of Caldorath: the abandoned monastery of Zephyre at Symblach that overlooks the Faldoran Pass, and Castle Kargumak to the south.
  • A huge lycanthropic force is massed against them beyond the Faldoran Pass.
  • Raza believes that pressing on further would be suicide. Arvan counsels against using the pass in light of worsening winter weather that is coming out of the north.
  • General Aldermater sees caution as cowardice and prepares an assault on Caldorath.

Sharday, 12 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • General Aldermater leads the remains of the Salmayan army through Faldoran Pass to meet the lycanthropic threat.
  • Raza chooses not to aid him in this stupidity but instead strengthens his hold on the land he has already gained.
  • A great battle begins at the end of the Faloran Pass.

Morday, 13 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • Extremely heavy snows move into the area. The winter seems almost unnaturally sudden and severe.
  • The Pass of Faldoran is blocked in less than four hours.

Sunday, 14 Frostbite 204 LE

Iourn > Northern World > Urova > Underdark > Domain of Qatathak:

  • Syrah Pendragon and Warmi are interrogated by the horned devil, Chargomel.
  • Chargomel believes that that pair are worshippers of the demon lord Orcus.
  • He gives them over to his diabolic torturers, the Kocrachons, to discover the "truth".

Vítday, 15 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • After two days of continuous snow, the weather clears (albeit briefly).
  • Arvan wildshapes into a bird and flies down the pass to discover what happened to Aldermater and his army.
  • Late in the day, Arvan returns with a mere thirty Salmayan survivors. Aldermater is not among them.

Terday, 16 Frostbite 204 LE

Iourn > Northern World > Urova > Salmaynak > Caldorath:

  • The winter weather has put an end to any further conflict.
  • Enoch has now taken Caldorath but his army is trapped there until the snow clears. The snow also prevents any sizeable force from getting to him.
  • Raza decides to return to Gelpar and fortify for the winter. He is still in control of Symblach and Kargumak which gives him control of the Faldoran Pass (the easiest route between Caldorath and Genbasson).
  • Raza, Nicos, Arvan and a force return to Gelpar.

Zephday, 17 Frostbite 204 LE

Iourn > Northern World > Great Sea > En Route: Bear's Reach to Jeston:

Iourn > Northern World > Urova > Tibrai > Jotan's Point:

  • The remaining members of the coven of eighty harpies cease hostilities and demand parley with Elias.
  • Elias speaks with Tears-at-Flesh, the harpy matriarch.
  • Elias proposes that he allows the harpies to live within Jotan's Point as long as they acknowledge him as their leader and obey his laws. Drasha does not think this is a good idea.
  • The harpies will not accept any control from the clanlord unless he can be seen to "understand" them. After a brief discussion Elias volunteers to dwell with the harpies for four weeks and live as they live. When asked afterwards, Elias can't for the life of him remember how this happened.
  • Elias has also agreed to move to this aberrant kibbutz the following day. Suddenly his timetable has to be rewritten. He realises he has to follow through with his promise to the Teeth of Io to curtail the worship of Io in the town.
  • He has a solution that he will present to the religious leaders in the morrow. Drasha doesn't believe in inventing religions (or even reinventing them) and she doesn't approve of her husbands actions.
  • However, she does stand by him, although she insists that the importance of the Moon Gods should not be overlooked.

Sharday, 19 Frostbite 204 LE

Iourn > Northern World > Urova > Tibrai > Jotan's Point:

  • In the morning, Elias meets hastily with Marris Gowenbourne and the shaman, Lestus.
  • He tells them that their true faith was perverted long ago by Shalnazara. He says that the people of Raith should never have worshipped the dragons, their true god is the sun, Helian. He speaks of the Elyastic faith that he shares and tries to tie ancient Hadradan beliefs to it. The religion is largely unchanged, but the nature of the deity has been redefined.
  • Following this, Elias turns over the running of the clanhold to Drasha. He promises to hold his grand conclave when he returns from his sojurn with the harpies.
  • At dusk, Elias presents himself to Tears-at-Flesh.

Sunday, 28 Frostbite 204 LE

Iourn > Northern World > Urova > Norandor > Jeston:

  • The Companions arrive in the city of Jeston, and dock their craft with the aid of a snowdrift and two earth elementals.
  • They split up in their search for the Longbarrow: Kaylas heads to the Church Ward and the rest go to a nearby pub.
  • Eventually they locate the Longbarrow, but Madame Thiesson is not fortcoming with information.
  • However, Thiesson's grand-daughter (also the grand-daughter of Galen Thorn) is Nan, and she will help the party.
  • Meanwhile Antonion Peccato's pirate ship arrives in the port.
  • Returning to The Rose the companions discover that Captain Peccato has a beautiful prisoner, and they plan to rescue her.
  • However, she is taken and locked away in Sir Jackmel's Slooth's estate before they can act.
  • Krais, Kaleena, Illyan and Thorn carouse with Peccato's pirates to find more information.
  • Krais fights the pirate, Groar, and bests him. He then runs for his life.
  • Nan tells most of the party that Galen left Jeston eight years ago and never returned. They have the name of a man (Barundi Tivner) who might know where he went next.
  • Bosun Hans Retch discovers Illyan is part of the crew of the infamous Thorn Njedelstrom.
  • Illyan is over-powered and captured by the pirates.
  • See also:

Vítday, 29 Frostbite 204 LE

Iourn > Northern World > Urova > Norandor > Jeston:

  • While Illyan is left to rot in cells beneath Sir Jackmel's townhouse, the rest of the party get on with the plot.
  • Kaylas visits crippled fisherman Barundi Tivner, and discovers that Galen sailed to the Devil's Fingers in pursuit of Alistair MacBride nine seasons ago.
  • Illyan makes the acquatinance of Inara Zuul, and learns of a curse that is hanging over the head of the Slooth family.
  • Captain Peccato agrees to have dinner with Thorn and his crew. He takes Illyan.
  • Over dinner the revellers are attacked by a monstrous black dog-like creature that grabs Peccato and tries to kill him.
  • The companions and pirates chase the beast to Jackmel's town house where it dissolves.
  • The party learn that the beast is an ancient curse on the family that has been released because Inara stole the Slooth Seal.
  • Kaylas talks to Inara and learns that she was hired by Sir Worrin Wilton.
  • Peccato's forces and the companions team up to look for the seal. The companions head to the Agiostic Church.
  • The party try to slip quietly into the temple, but a fight ensues. As Krais discovers Wilton's treasure room and the Slooth Seal, the rest of the party battle Agisotic priests. One of the priests is killed by Illyan's spell.
  • Fleeing the scene the party are set upon by the black beast (the Skallgrigg). Thorn blows the Horn for help.
  • The barbarians easily despatch the beast. At Kaylas's suggestion, Thorn turns the barbarians onto the Sir Wilton and the Agiostic Church. As the party escape the barbarians massacre every member of the clergy and Wilton's family.
  • See also

Terday, 30 Frostbite 204 LE

Iourn > Northern World > Urova > Norandor > Jeston:

  • The Slooth Seal is returned and the Skallgrigg banished once again. The party gain the favour of Sir Jackmel.
  • Peccato realised the barbarians are under Thorn's command and determines not to cross him again.
  • The Rose sets sail in the early afternoon for the Devil's Fingers. Nan Thiesson joins the party.

Iourn > Northern World > Urova > Norandor > The Devil's Fingers:

  • Leaving Nits on the ship, the rest of the party row through the dangerous rock-filled waters.
  • They discover a large island with a look-out tower and a jetty. They head to the tower.
  • Kaylas reads the journal of Ulysses Kenchun who writes of the undead engulfing the pirate island near-by.
  • The party barricade themselves in the tower for the night.
  • See also:

Zephday, 31 Frostbite 204 LE

Iourn > Northern World > Urova > Norandor > The Devil's Fingers:

  • The companions discover a deserted city in the hollow pirate island.
  • There is no sign of life besides a collection of well-tended plants.
  • They also find the dismembered parts of an undead creature scattered around the city. The party assume this is Alistair MacBride.
  • The plants are tended to by a zombie gardener called Porthauma who used to serve a priest of the Lifebane Church.
  • At dusk, hundreds of zombies crawl out of the ocean and attack the party. They escape by porpoise and on a catamaran contructed from two up-turned tables.
  • They spend the night on the look-out isle.
  • See also:

Caladay, 32 Frostbite 204 LE

Iourn > Northern World > Urova > Norandor > The Devil's Fingers:

 

Terday, 37 Frostbite 204 LE

Iourn > Northern World > Urova > Genbasson > Gelpar:

  • Raza and his companions return to Gelpar. In their absence more than four thousand refugees have arrived in the area.
  • Fortunately, the work of the increasingly mad Brosh Dväalzkhiin has enlarged Gelpar to such a size that it can physically accomodate all these people.
  • In Raza's absence, Alberdark has stored an enormous quantity of dry food but it may be insufficient for everyone.
  • Arvan agrees to talk to the Genbassi druids about finding a source of food for all these people.
  • Rio tells Nicos that Amarice wants to return home to Norandor, and that she wants to go with him. Faced with spending the winter in a freezing Genbasson, Nicos agrees to accompany them.
  • Nicos quickly decides to create a hat of disguise to wear while in Norandor.

Zephday, 38 Frostbite 204 LE

Iourn > Northern World > Urova > Genbasson > Gelpar:

  • Arvan returns with Druid Gylfi who agrees to act as a liaison between Gelpar and the Genbassi Circle.
  • The druids are not about the see the refugees starve, but they are undecided as to what stand to take against Enoch himself. The matter will be discussed at their moot on Midwinter's Day.
  • Arvan tells Raza that he must return to Norandor to attend the moot of the Norandon Circle. Their numbers are gravely depleted and Arvan is needed there. Raza understands. Arvan says that he will try to return and help Raza if he is able.
  • Arvan leaves Raza with seven potions of cure serious wounds and is sorry he could not do more.
  • Nicos quickly arranges to leave Gelpar with Arvan to maximise the chance of him finding his way to Norandor (Arvan just can't seem to shake him off!)

Caladay, 39 Frostbite 204 LE

Iourn > Northern World > Urova > Genbasson > Gelpar:

  • Arvan, Nicos, Rio and Amarice Shai'ir (in a box) leave Gelpar to make the long trek to Norandor.
  • The weather continues to get worse and it will be a slow and difficult journey.

Zephday, 45 Frostbite 204 LE

Iourn > Northern World > Urova > Genbasson > Gelpar:

  • Under advice from Alberdark, Raza decides to use the winter to strengthen his position still further.
  • A series of disused border forts link Gelpar to Raza's holdings on the eastern end of the Faldoran pass. Each fort marks the old position of the border between Salmaynak and Genbasson and fell into disuse each time the Salmayans advanced the border.
  • Raza sends out forces to reclaim these forts. Among the soldiers is Brosh Dväalzkhiin whose obsession with rebuilding things will be put to a more productive use.

Sharday, 47 Frostbite 204 LE

Iourn > Northern World > Urova > Tibrai > Raith:

  • It is the last day of Elias's "getting to know you" holiday with the harpies.
  • In this time, he has been forced to live in squallor, to eat raw meat and drink blood. He has learned what it means to be a harpy and he's not very happy about it.
  • But he has earned a harpy name. To the coven he is now: Winces-at-Meat.
  • Covered in blood and ichor, a truly disgusted Elias limps home to Drasha.

Onto Blacknight 204 LE

 
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