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This is the calendar used in the enormous city of Tharkis, deep
in the Great Dark. It is not as old or as accurate as the Hadradan
calendar, and approaches the task of recording the passge of time
in a completely different manner. The Great Dark is no longer part
of Iourn. Although it retains some similarities to Io's favoured
world, it is a different plane of existence. There are no moons
in the sky over Tharkis. The climate of the city varies very little
during the course of a year, making any division along the lines
of the seasons utterly meaningless. Yes: there is day and there
is night, but the length of both does not vary over the year. If
a calendar cannot be pegged to the physical world, then it is most
likely to be pegged to the political one. The Tharkis Calendar (like
many of the dozens of other calendars used in the Great Dark) is
tied to the ruler of the city. Its idiosyncracies are down to the
Witch Queen.
Oddly, the days in Tharkis do directly map onto corresponding days
on Iourn - the Hadradan and Tharkis calendars are aligned. In fact
the Tharkis calendar seems to have been deliberately manipulated
so that this is the case. Quite why this should be, or what advantage
Tharkis gains by such a connection, is unclear. In preparation for
the sixth Iourn campaign, I am deliberately with-holding where Tharkis
dates fall in the over-all timeline of the setting.
The Basics
The Tharkis Calendar (or Calendar of Grelka as it often called)
is measured from the time that Grelka ascended to the Throne Primeval.
The Game of Souls
campaign opens on 90 Lētum 1999 GR (Grelka's Reign) - only
a few days before the two-thousandth anniversary of Grelka's coming
to power.
The Tharkis Calendar is based on a five year cycle. The cycle consists
of four years of equal length (327 days) and one leap year (64 days).
Each cycle exactly equals on Urovan year, or four Urovan seasons.
Therefore, although 2000 GR will celebrate the two thousandth 'year'
since Grelka's coronation, it has only actually been 1600 Urovan
seasons since the event.
This has an obvious effect on character ages. Someone who is fifty
years old in Tharkis, would only be forty seasons of age if he measured
time as the Urovans do. The GM will make all necessary adjustments
to character ages, and ageing categories.
The Months
Within each cycle, the four standard years and the leap year bear
no resemblance to one another:
The standard year is divided into three months of one hundred days,
interspersed with three week long festivals (each of nine days)
for a total of 327 days:
- Festival of Ascension
- Month of Incunabula
- Festival of Supplication
- Month of Meridian
- Festival of Tribulation
- Month of Lētum
The leap year consists of only one month of 64 days:
The Weeks
A week in the Tharkis Calendar consists of nine days. The days
of the week are named after Grelka's famous "Nine Virtues of
the People" that she laid down in her inaugrul address to the
populace. These are:
- Patience
- Obedience
- Reticence
- Diligence
- Abstinence
- Temperance
- Endurance
- Silence
- Irrelevance
The first day of the month is therefore called Patience (as opposed
to Vítday, for example), the second day Obedience and so
on in a repeating pattern. The names have no special significance
in regard to what the populace are supposed to be doing on those
days.
Weeks (and the above names of the days) only apply during actual
months - Incunabula, Meridian, Lētum and Carnivale. The nine-day
festivals of Ascension, Supplication and Tribulation and handled
differently. The days here are simply numbered and have no name.
One would refer to the "Fifth Day of Ascension", never
"Abstinence, 5th of Ascension".
The astute will notice that the months are 100 days long in standard
years, and 64 days long in the leap year. The nine day week does
not neatly fit into either month. Standard months therefore consist
of ten weeks of nine days (99 days), plus one extra festival day
at the end of the month. The month in the leap year consists of
seven weeks of nine days (63 days), plus one extra festival day.
Like the nine-day festivals, these extra days do not have the regular
names. The extra festival days are:
- Day of Leavening (100 Incunabula)
- Day of Leavening (100 Meridian)
- Day of Leavening (100 Lētum)
- Day of the Dead (64 Carnivale)
Utterly confused? Sometimes its better to show than tell. Try the
following links:
Detailed Information
As already mentioned above, there are no true seasonal variations
to the climate of Tharkis. It remains temperate and wet for the
entire year. There are seldom sunny days and it hardly ever snows
- but it could do either at any time of any year. These are the
averages: it's what the inhabitants can expect, day in and day out.
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Sunrise:
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4th Hour of Morning |
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Sunset:
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7th Hour of Afternoon |
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Hours of Daylight:
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12 |
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Hours of Darkness:
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15 |
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Average Day time High:
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12ºC (54ºF) |
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Average Night time Low:
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4ºC (39ºF) |
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Average Daily Precipitation:
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2" |
During the night heavy mist and fog rolls in from the stagnant
sea and chokes the streets of Tharkis. By dawn the city is thick
with it, and the mist doesn't usually disappear for several hours.
There are some days when it never lifts. The mist is often accompanied
by drizzle. It is the wind, rather than the sun, that breaks up
the mist, and gales are very common along the exposed coast line.
Squawls and torrential storms of rain and hail often lash the city,
although they normally occur in the late afternoon and into the
night. Thunderstorms are uncommon, as are other extremes of weather
such as ice, frost, snow and sunshine. Tharkis has not had a day
without precipitation of one kind or another in a hundred years.
Telling the Time
The day in Tharkis is divided into 27 hours. This is one hour less
than the standard 28 hour Hadradan day (also adopted by the Urovans).
However, the days are actually the same length - it is the length
of the hour that differs between the two cultures.
Each day is divided into three segments of nine hours each: the
morning, the afternoon and the night. Late afternoon and early night
are sometimes referred to as "evening". The passage of
time is measured magically by a specialist order in the service
of Grelka. They are responsible for hourly tolling of the great
bell in Grelka's palace.
The table below coverts the Earth day to the Tharkis day for the
benefit of the players. Note that Tharkites (like most other medieaval
cultures) count from 1-9 (not 0-8).
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Earth time
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Tharkis time
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04:20
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1st Hour of Morning
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05:13
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2nd Hour of Morning
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06:06
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3rd Hour of Morning
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07:00
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4th Hour of Morning
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07:53
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5th Hour of Morning
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08:46
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6th Hour of Morning
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09:40
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7th Hour of Morning
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10:33
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8th Hour of Morning
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11:26
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9th Hour of Morning
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12:20
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1st Hour of Afternoon
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13:13
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2nd Hour of Afternoon
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14:06
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3rd Hour of Afternoon
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15:00
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4th Hour of Afternoon
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15:53
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5th Hour of Afternoon
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16:46
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6th Hour of Afternoon
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17:40
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7th Hour of Afternoon
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18:33
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8th Hour of Afternoon
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19:26
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9th Hour of Afternoon
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20:20
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1st Hour of Night
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21:13
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2nd Hour of Night
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22:06
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3rd Hour of Night
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23:00
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4th Hour of Night
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23:53
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5th Hour of Night
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00:46
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6th Hour of Night
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01:40
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7th Hour of Night
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02:33
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8th Hour of Night
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03:26
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9th Hour of Night
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See Also
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