New Spells for Iourn Characters

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Iourn Home > Spells

This section has been completed culled from the section on New Spells from the previous incarnation of this website. The need for this section came from the lack of elemental spells in the original third edition Player's Handbook. I adapted a number of spells from second edition sources, notably the Darksun supplement Earth, Air, Fire and Water for use by clerics of the moon faiths. Now, four years later, by focus for the spell lists have changed.

Over the coming weeks and months I will be recompiling the spell lists of all the moon faiths, using some of the many sourcebooks that have been produced for the third edition game. This list will be radically altered, and will eventually cease to be (at least in its current form). However for the sake of completeness, and because I need to have some spell lists to run the new campaign, I have decided to keep these old lists on-line for the time being. Watch this space.

Alphabetical List of all New Spells

  • Accelerate Healing

  • Halves the time it takes to naturally heal wounds.
  • Animal Spy

  • Possess the senses of any animal and get it to spy for you.
  • Balance of the Six Humours

  • Minor healing magic that either kills or cures.
  • Beastmask

  • Convince an entire speicies of animal that you are one of them.
  • Beastspite

  • Makes recipient the target of hatred and fear from one animal species.
  • Bind Undead

  • Automatically cows corporeal undead of six hit dice or less
  • Blackmantle

  • Prevent healing magic and regeneration from working in a 15' radius.
  • Bless Darkness

  • Creates holy darkness.
  • Bless Fire

  • Creates holy fire.
  • Bless Light

  • Creates holy light.
  • Breath of Life

  • Cure a specific disease in a 50 yard/level radius
  • Channel Flame

  • Focuses the energy of a large fire to devastating effect.
  • Clues of Ash

  • Divine past events from the ash left behind after a fire.
  • Conjure Flame

  • Creates a small flame that can give light as a torch and ignite combustibles.
  • Corpse Link

  • Establishes a sensory link between caster and cadaver or animated corpse.
  • Create Smoke

  • Causes a spark of fire to ignite a dense, suffocating smoke cloud.
  • Culture Sense

  • Absorb knowledge of a alien culture by touch.
  • Dead Man's Eyes

  • Eyes turn to small skulls - cause instant death with a glance.
  • Death Recall

  • Experience the last 10 minutes of a being that has died in the last day.
  • Death Shroud

  • Envelopes caster in negative energy that engulfs foes and drains all hit points in five rounds.
  • Detect Disease

  • Detects the presence, and possibly the type, of disease.
  • Detect Life

  • Detect the presence of living creatures - 10 feet per level.
  • Dispel Fatigue

  • Temporarily remove the penalties (sub-dual damage) gained from exertion and fatigue.
  • Earth Maw

  • Eartern mouth snakes out of the ground to attack opponents.
  • Earthwrack

  • Cause an area of land to become barren and blighted.
  • Ebony Hand

  • Black energy increases the chance of striking with touch spells.
  • Emotion Read

  • Detect the surface thoughts of an individual.
  • Exterminate

  • Automatically slay vermin of 1-3 HP/level (maximum 9 hit points).
  • Fire Burst

  • Cause a normal fire to shoot arrows of flame at all within 10'. Damage 1pnt/level (max 10)
  • Fire Light

  • Makes normal fire much brighter and cool enough to touch.
  • Fiery Constrictor

  • Tentacles of flame reach out from existing fire to snare all within 20'.
  • Fist of Flame

  • Touch your foe to engulf him in a fiery aura that inflicts 1d4/level.
  • Flame Harvest

  • Enchant an area of land to explode into flame when certain condition are met.
  • Force Shapechange

  • Force a shapechanger back into his true form.
  • Forever Minions

  • Enchant your followers so they animate after death and continue to serve you!
  • Fortifying Stew

  • Creates magic broth that nourishes and heals 1d4+1 hit points.
  • Frightful Joining

  • Possess an undead creature and take over its body and abilities. Danger of madness.
  • Gift of Speech

  • Confer the power of speech onto any normal animal.
  • Health Blessing

  • Confer magical healing abilities on up to 50 creatures.
  • Heartblight

  • Provoke a painful and potentially fatal heart attack in a foe.
  • Heat Exhaustion

  • Concentrates a ray of heat that fatigues and bamboozles foes.
  • Hovering Skull

  • Conjure a floating skull that can spy and fight for you. You see through its eyes.
  • Hunger

  • Target can gain no sustenance from food for spell duration. May starve.
  • Ivy Siege

  • Surround building with magical ivy that constricts and damages the strusture.
  • Know Age

  • Instantly know the age of a creature to within one season.
  • Know Time

  • Know the precise time and the date.
  • Knurl

  • Transform target's arm into a tree branch.
  • Locate Remains

  • Detect the presence of dead bodies or search for the remains of a specific individual.
  • Log of Everburning

  • Prolong by 8 hours the time it takes for wood to be consumed by fire.
  • Mask of Death

  • Alter a corpse's features so that it appears as someone else.
  • Moment

  • Choose the ideal moment to act for a +4 bonus to your roll.
  • Nature's Charm

  • Make a particular place exert a magical fascination that enchants individuals.
  • Needlestorm

  • Shoot the spines of any needle-bearing plant at your foes.
  • Probability Control

  • Alter probability to confer a bonus (or penalty) on the action of allies (or foes).
  • Puffball

  • Turn ordinary mushroom into tear-gas grenade.
  • Random Causality

  • Dislocates cause and effect in combat. Foes injure themselves.
  • Rift

  • Bring the negative plane closer to the prime and augment undead by a factor of ten.
  • Robe of Healing

  • Enchant an item of clothing to confer healing when touched.
  • Shooting Stars

  • Explosion of fireballs can cause up to 6d10+192 damage to one individual.
  • Spirit of Flame

  • Allows caster to teleport via flame; max 2 miles per level
  • Suspended Animation

  • Place a willing target into a deep, magical sleep.
  • Thornwrack

  • Cause painful thorns to rip through target's flesh, immobilising him.
  • Tree Spirit

  • Druid links spirit with tree; ages more slowly and becomes a treant on death.
  • Tree Steed

  • Transform log or plank of wood into a mode of transport.
  • Undead Plague

  • Animate up to 1000 skeletons simulataneously.
  • Undead Spell Focus

  • Cast spells through an undead creature to avoid harm.
  • Undead Ward

  • Prevent undead from entering a guarded area.
  • Unfailing Endurance

  • Greatly increases stamina - creatures can exert themselves for longer before fatigued.
  • Unwilling Wood

  • Permanently transform foes in 10-foot radius into inanimate trees.
  • Watchfire

  • Know how many fires burn within 2 miles/level. Select one as a scrying device.
  • Zombie Double

  • Create a zombie duplicate of yourself - exist simultaneously in two bodies.

New Spells by Level

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

All Spells by Sphere

Full Text of New Spells by Sphere

 

 
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