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This section has been completed culled from the section on New
Spells from the previous incarnation of this website. The need for
this section came from the lack of elemental spells in the original
third edition Player's Handbook. I adapted a number of spells
from second edition sources, notably the Darksun supplement Earth,
Air, Fire and Water for use by clerics of the moon faiths. Now,
four years later, by focus for the spell lists have changed.
Over the coming weeks and months I will be recompiling the spell
lists of all the moon faiths, using some of the many sourcebooks
that have been produced for the third edition game. This list will
be radically altered, and will eventually cease to be (at least
in its current form). However for the sake of completeness, and
because I need to have some spell lists to run the new campaign,
I have decided to keep these old lists on-line for the time being.
Watch this space.
Alphabetical List of all New Spells
- Accelerate Healing
Halves the time it takes to naturally heal wounds.
- Animal Spy
Possess the senses of any animal and get it to spy for you.
- Balance of
the Six Humours
Minor healing magic that either kills or cures.
- Beastmask
Convince an entire speicies of animal that you are one of them.
- Beastspite
Makes recipient the target of hatred and fear from one animal species.
- Bind Undead
Automatically cows corporeal undead of six hit dice or less
- Blackmantle
Prevent healing magic and regeneration from working in a 15' radius.
- Bless Darkness
Creates holy darkness.
- Bless
Fire
Creates holy fire.
- Bless Light
Creates holy light.
- Breath of Life
Cure a specific disease in a 50 yard/level radius
- Channel Flame
Focuses the energy of a large fire to devastating effect.
- Clues of Ash
Divine past events from the ash left behind after a fire.
- Conjure Flame
Creates a small flame that can give light as a torch and ignite
combustibles.
- Corpse Link
Establishes a sensory link between caster and cadaver or animated
corpse.
- Create Smoke
Causes a spark of fire to ignite a dense, suffocating smoke cloud.
- Culture Sense
Absorb knowledge of a alien culture by touch.
- Dead Man's Eyes
Eyes turn to small skulls - cause instant death with a glance.
- Death Recall
Experience the last 10 minutes of a being that has died in the last
day.
- Death Shroud
Envelopes caster in negative energy that engulfs foes and drains
all hit points in five rounds.
- Detect Disease
Detects the presence, and possibly the type, of disease.
- Detect Life
Detect the presence of living creatures - 10 feet per level.
- Dispel Fatigue
Temporarily remove the penalties (sub-dual damage) gained from exertion
and fatigue.
- Earth Maw
Eartern mouth snakes out of the ground to attack opponents.
- Earthwrack
Cause an area of land to become barren and blighted.
- Ebony Hand
Black energy increases the chance of striking with touch spells.
- Emotion Read
Detect the surface thoughts of an individual.
- Exterminate
Automatically slay vermin of 1-3 HP/level (maximum 9 hit points).
- Fire Burst
Cause a normal fire to shoot arrows of flame at all within 10'.
Damage 1pnt/level (max 10)
- Fire Light
Makes normal fire much brighter and cool enough to touch.
- Fiery Constrictor
Tentacles of flame reach out from existing fire to snare all within
20'.
- Fist of Flame
Touch your foe to engulf him in a fiery aura that inflicts 1d4/level.
- Flame Harvest
Enchant an area of land to explode into flame when certain condition
are met.
- Force Shapechange
Force a shapechanger back into his true form.
- Forever Minions
Enchant your followers so they animate after death and continue
to serve you!
- Fortifying Stew
Creates magic broth that nourishes and heals 1d4+1 hit points.
- Frightful Joining
Possess an undead creature and take over its body and abilities.
Danger of madness.
- Gift of Speech
Confer the power of speech onto any normal animal.
- Health Blessing
Confer magical healing abilities on up to 50 creatures.
- Heartblight
Provoke a painful and potentially fatal heart attack in a foe.
- Heat Exhaustion
Concentrates a ray of heat that fatigues and bamboozles foes.
- Hovering Skull
Conjure a floating skull that can spy and fight for you. You see
through its eyes.
- Hunger
Target can gain no sustenance from food for spell duration. May
starve.
- Ivy Siege
Surround building with magical ivy that constricts and damages the
strusture.
- Know Age
Instantly know the age of a creature to within one season.
- Know Time
Know the precise time and the date.
- Knurl
Transform target's arm into a tree branch.
- Locate Remains
Detect the presence of dead bodies or search for the remains of
a specific individual.
- Log of Everburning
Prolong by 8 hours the time it takes for wood to be consumed by
fire.
- Mask of Death
Alter a corpse's features so that it appears as someone else.
- Moment
Choose the ideal moment to act for a +4 bonus to your roll.
- Nature's Charm
Make a particular place exert a magical fascination that enchants
individuals.
- Needlestorm
Shoot the spines of any needle-bearing plant at your foes.
- Probability
Control
Alter probability to confer a bonus (or penalty) on the action of
allies (or foes).
- Puffball
Turn ordinary mushroom into tear-gas grenade.
- Random Causality
Dislocates cause and effect in combat. Foes injure themselves.
- Rift
Bring the negative plane closer to the prime and augment undead
by a factor of ten.
- Robe of Healing
Enchant an item of clothing to confer healing when touched.
- Shooting Stars
Explosion of fireballs can cause up to 6d10+192 damage to one individual.
- Spirit of Flame
Allows caster to teleport via flame; max 2 miles per level
- Suspended Animation
Place a willing target into a deep, magical sleep.
- Thornwrack
Cause painful thorns to rip through target's flesh, immobilising
him.
- Tree Spirit
Druid links spirit with tree; ages more slowly and becomes a treant
on death.
- Tree Steed
Transform log or plank of wood into a mode of transport.
- Undead Plague
Animate up to 1000 skeletons simulataneously.
- Undead Spell Focus
Cast spells through an undead creature to avoid harm.
- Undead Ward
Prevent undead from entering a guarded area.
- Unfailing Endurance
Greatly increases stamina - creatures can exert themselves for longer
before fatigued.
- Unwilling Wood
Permanently transform foes in 10-foot radius into inanimate trees.
- Watchfire
Know how many fires burn within 2 miles/level. Select one as a scrying
device.
- Zombie Double
Create a zombie duplicate of yourself - exist simultaneously in
two bodies.
New Spells by Level
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
All Spells by Sphere
Full Text of New Spells by Sphere
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