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This page is the gateway to further information on the religions
available in an Iourn campaign. This section is currently unchanged
from its form on the original website. The religions are an area
of the site that definitely needs attention, and I hope to be able
to address this soon.
Presented below is an overview of each of the Urovan religions
(the moon gods) as well as the ancient druidic and monastic traditions.
The various Orders of Paladins are also examined to see how these
holy knights fit into society as a whole. Please follow the links
for more information about all of these faiths. The non-human religions
of Iourn are largely unchanged from their presentation in much of
the published second edition material. As time allows I will add
more specific information on the non-human religions to the site
but for now this section is presented as follows:
The Major Faiths
The Moon Gods
Vítaeous (life), Terranor (earth), Zephyre (air), Calafax (fire),
Sharrash (water) and Mortis (death). The six moon gods, and their
six primary spheres of influence - although this is a gross simplification
of their roles. Over the 204 years since the moon gods first appeared
to Uros atop Mount Korvast, eighteen large and autonomous churches
have evolved, along with countless numbers of cults and secret brotherhoods.
The worship of the moon gods has spread to all humans (most hobbits)
and countless other inhabitants of civilised Urova. The small pantheon
works as one, there are clerics and acolytes of each god, but the
laity tends to worship the entire pantheon. Almost all PC clerics
in the game will belong to one of the churches that worhip these
gods. [More]
The Druidic Tradition
Older than the gods, older even than the world (some say) the druids
are a group who do not worship nature but work with it in symbiosis.
They are a spell-casting order who put back as much as they take,
who believe in balance and who inherently distrust the gods. [More]
The Monastic Tradition
To call the pursuit of monks a religion would be to offend them,
but such a regimented way of training the body and mind can be referred
to as little else. There are many dfferent monastries and enclaves
of monks dotted around Urova and the world at large, not all are
pleasant, and some are downright nasty. [More]
Paladin Orders
Throughout the length and breadth of the land there are those to
whom the very idea of deceit and injustice burns like the fires
of hell. These brave men and women don armour of shining metal and
ride to face the forces of evil head on. These are the paladins
- holy knights and crusaders all. A number of different orders exist
in Urova, almost all worship Terranor as god of Justice and are,
therefore closely aligned to the Justician faith. Beyond Urova paladins
are less predictable, but all work toward the joint tenets of good
and order. [More]
Hadradanism
Far to the east of the fractured continent is the land of Hadrada.
The religion practiced there is unique among the relgions of the
world by being entirely monotheistic. Originally sun-worshippers,
the Hadradans believe in a single omnipotent deity they simply call
God. Hadradanism began as one religion but schism after schism has
split it a number of times. The official religion of the Empire
is Timanism. [More]
Gods of the Elves
Information on the elven pantheon can be found in such sourcebooks
as Monster Mythology, On Hallowed Ground and Demihuman
Deities. The elven pantheon includes Corellon Latherian (creator),
Aerdrie Faenya, Sehanine Moonbow, Erevan Ilesere, Fenmarel Mestarine,
Hanali Cenali, Labelas Enorth and Solonor Thelandira. The elves
of Urova disappeared from the face of history some time ago. Among
humans there very existence is a matter of debate, their beliefs
a completely untapped enigma.
Gods of the Dwarves
Information on the dwarven pantheon can be found in such sourcebooks
as Monster Mythology, On Hallowed Ground and Demihuman
Deities. The dwarven pantheon includes Moradin (creator), Abbathor,
Berronar Truesilver, Clangeddin Silverbeard, Dugmaren Brightmantle,
Dumathoin, Muamman Duthal and Vergadain. The dwarves of Urova are
split into two vast empires: The Gunstadtan Hills and the Auld Kingdom.
There has only been official contact between the dwarves and the
human of Norandor for the last 32 years, making any great understanding
of the dwarven faith hit-and-miss at best.
Gods of the Gnomes
Information on the gnomish pantheon can be found in such sourcebooks
as Monster Mythology, On Hallowed Ground and Demihuman
Deities. The gnomish pantheon includes Garl Glittergold (creator),
Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal
Ironhand, Nebelun the Meddler, Segojan Earthcaller and Urdlen. Most
contact between humans and gnomes are with the industrious and mercantile
Five Colour Kingdom. Humans (particularly those who live on the
shore of the Central Sea) have known about gnomish beliefs for centuries.
On the most part they are considered quaint.
Gods of the Halflings
Information on the halfling pantheon can be found in such sourcebooks
as Monster Mythology, On Hallowed Ground and Demihuman
Deities. The halfling pantheon includes Yondalla (creator),
Brandobaris, Cyrrollallee, Cheela Peryroyl and Urogalan. However,
most Urovan halflings will worship the moon gods. Very few have
even heard of their traditional deities; and those that have are
normally considered to be dangerous radicals hell-bent on stirring
up trouble for decent folk.
Gods of the Orcs
Information on the orcish pantheon can be found in such sourcebooks
as Monster Mythology and On Hallowed Ground. The orcish
pantheon includes Gruumsh (creator), Bahgtru, Ilneval, Luthic, Shargaas
and Yurtrus. None of them are very pleasant. An orc clan may worship
all, some or one of these gods, and may have a cleric or a shaman
(an adept in 3rd ed-speak) in their number. Orcish religions don't
tend to be organised around temples and churches as orcs are often
moving from place to place. However, such sites are not impossible
particularly in The Land of the League of Tooth and Claw.
Other Faiths
The thing about religions is that every even vaguely civilised
society, race or culture wants to have one. In Urova and out of
it, there are countless dozens of faiths practised by a progressively
more derranged bunch of lunatics. In addition to the orcs; the goblins,
gnolls and Kobolds all have their own faiths. The
dragons too have a pantheon, as does anything listed in the
Monster Manual that has better than animal intelligence.
There are so many religions and pseudo-religions out there that
players wanting to create their own faiths have a certain amount
of leeway - at the GM's discretion, of course.
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