Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 3 + Int modifier
Weapon Proficiency: Basic Weapons + 2
Armour Proficiency: Light Armour, Medium, Heavy
Bonus Feats: None
Class Skills: Balance (Dex), Climb (Str), Concentration (Con),
Craft (Int), Jump (Str), Knowledge (arcana) (Int), Knowledge (nature)
(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int),
Profession (Wis), Spellcraft (Int) and Survival (Wis)
Holy Symbol: Tornado
Granted Powers
Zephyrs worship Zephyre the Moon God of Air and gain the same granted
powers as their companion clergy the Arcanum Incognita Follow
this link for details of those granted powers.
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