Zephyrs
Clerics of the Church of Air

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Iourn Home > Religions > Moon Gods > Zephyre > Church of Air > Zephyrs

Game Rule Information

Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 3 + Int modifier
Weapon Proficiency: Basic Weapons + 2
Armour Proficiency: Light Armour, Medium, Heavy
Bonus Feats: None
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int) and Survival (Wis)
Holy Symbol: Tornado

Granted Powers

Zephyrs worship Zephyre the Moon God of Air and gain the same granted powers as their companion clergy the Arcanum Incognita Follow this link for details of those granted powers.

 
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