Vítaeous

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Iourn Home > Religions > Moon Gods > Vítaeous

Vítaeous is the moon god of Life, Birth, Creation, Creativity, Joy, Love, Marriage, Heroism, Adventuring and Good Fortune. She is generally seen as a friendly deity, and there are countless tales of her appearing to mortals in need, and saving them from distaster in the nick of time. Within the Urovan pantheon Vítaeous is often cast as the wife of Mortis, daughter of Terranor and mother of Calafax, Zephyre and Sharrash. How well she fits into this role is debatable. Vítaeous and Mortis are seen as two sides of the same coin; despite their differences they have very much in common.

To the people of Urova, Vítaeous is both loved and derrided in equal order. On the one hand she is the personification of joy, love and all that is good; but on the other her teachings are subversive and dangerous, and can strike at the heart of a community. For Vítaeous is also the god of risk-takers, of adventurers and of fools. The profession of adventuring is not kindly looked upon by 'honest' folk, and Vítaeous is a god that delights in encouraging otherwise sane men to think with their hearts rather than their heads. Because the churches of Vítaeous are always prompting the populace to become more than they are, they tend to be viewed with suspicion by the ruling classes - no sane nobleman wants the proletariat to start thinking they're as good as he is. On balance, however, the Vítaean clergy are welcomed more than they are rejected. The fact that they are the only clerics amongst the moon gods who have access to healing magic may have something to do with this.

Churches of Vítaeous

Three main churches worship Vítaeous, although the number of sub-cults is very large. As a whole the churches try to promote the causes of good and spread a little happiness where-ever they go. The churches of Vítaeous tend not to be viewed with neutrality: they are either greatly respected or openly derrided. Individual clerics cope with such extremes in their own fashion.

Church of Life

Also known as simply the Church of Vítaeous, this organisation is the core faith of the god of life. Clerics administer to the sick, officiate at weddings and at births, and generally help individuals through that difficult period of existance known as life. Clerics of this church are staunch opponents of the undead, slavery and anyone whose actions impinge on the freedom of another.

Fortune's Favour

When something particularly beneficial occurs or when someone is particularly lucky, they are said to have been blessed by Vítaeous. Vítaeous is the god of good luck, and the Church of Fortune's Favour champion this aspect of her personality. They are clerics of good fortune, daring, heroism, adventure and adventurers.

Sensationalists

Life is for the living. Everyone has an allotted time before they die and within that time it is everyone's responsibility to fill their life with as many experiences as possible. The Sensationalists are all about experience - it doesn't matter what it is, as long as they haven't done it before then the temptation is irresistable! Clerics urge others to take risks, to live their lives to the full - many are unashamedly debauched, hedonistic pleasure-hounds.

Powers of the Priesthoods

All clerics receive the same granted powers from Vítaeous regardless of their church. Each cleric selects a granted power at first level, and then one every five levels until all five powers are gained at level 20. There is no restriction on the order in which powers are gained unless specifically mentioned in the text below. Remember that the phases of the moon of Vítaeous will affect the use of these powers. Please return to the section on the Moon Gods for specific details. All granted powers are Supernatural abilities.

Boon of Vítaeous

  • Normal: The luck of the character is greatly enhanced. Once per game hour the player may re-roll one of their own die rolls three times and take the best result. They may not re-roll other people's dice. Players do not need to declare they are using this ability before they first roll the dice.
  • Diminished: The ability may only be used once every two game hours.

  • Enhanced: The ability may be used every half an hour of game time.

Circle of Devotion

  • Normal: The cleric is able to insinuate his own emotions on those around him. The radius of this effect is 5 feet for every two cleric levels to a maximum of 50 feet at 20th level. The cleric makes a Diplomacy skill check with a bonus equal to his cleric level. Use the diplomacy rules on p71-72 of the PHB to determine how far the cleric can shift the attitude of the targets. Unlike the Diplomacy skill, changing the attitudes of others with this power is instantaneous. The effect lasts for as long as the targets remain within range of the cleric + 1 round per cleric level. The victims of this power are considered charmed but they are not controlled by the cleric. If they are called upon to perform an act that is against their nature and beliefs they are entitled to a saving throw at DC 10 + half the cleric's level + cleric's charisma modifier. If they are called upon to act in a manner that is likely to lead to their death then the effect ends. The cleric may use this power a number of times per day equal to 3 + his charisma modifier.
  • Diminished: The effect of this power only lasts as long as the targets remain within range of the cleric.
  • Enhanced: The range of this power is doubled.

Dominion of Vítaeous

  • Normal: The cleric of Vítaeous gains command of positive energy. The cleric can halt, drive-off or destroy creatures driven by negative energy (such as the undead), and rebuke or command creatures driven by positive energy (such as the deathless). Use the turning rules presented by p159 of the PHB. Clerics of Vítaeous can make use of divine feats to alter or enhance the nature of this power.
  • Diminished: The cleric takes a -4 penlty on his turning check, and his roll for turning damage.
  • Enhanced: The cleric gains a +4 bonus on his turning check, and his roll for turning damage.

Eyes of Vitaeous

  • Normal: The cleric is intrinsically and continuously aware of the spark of positive energy that drives all living things. Without concentrating the cleric can sense this life energy to a range of sixty feet. The cleric can see through a feign death spell and is able to detect the degree of life energy within a subject - so he can tell how close to death his allies are and act accordingly. Because the cleric can sense life energy he is able to defend himself against living foes that attack him while invisible or under the cover of darkness. The cleric takes no penalty against such attackers as long as they are living beings and are within the range of this power. The Eyes of Vítaeous eliminate any miss-chance granted to a living being by concealment or displacement; they can also see through anything short of 100% cover. This power cannot see through solid, opaque objects. Note the GM may still call for a Spot check in certain circumstances.
  • Diminished: The range of the power is reduced to 5 feet.
  • Enhanced: The range of the power is doubled to 120 feet

Sword of Vítaeous

  • Normal: Clerics with a martial bent can summon positive energy in the form of a sword. The sword appears as a weapon the cleric can wield - regardless of the weapon type the Sword of Vítaeous has a threat range of 19-20/×2. The sword is summoned as a free action, and can be dismissed at will. The sword only injures creatures to which positive energy is antithetical (e.g. the undead). Against such creatures the weapon inflicts normal damage for its type + cleric's charisma modifier + 2d6. The cleric need only make touch attacks against these creatures. If the cleric is at least 10th level the sword also possesses the ghost touch special ability. In addition to this ability, the sword contains a reserve of positive energy that can be fired from the sword as a beam of white light. The range of this beam is 100 feet + 10 feet per level, and it can be used to injure undead creatures or to heal living creatures. A ranged touch attack is required. The resevoir of positive energy is equal to 1d8 per class level to a maximum of 20d8 at 20th level. The reserve can be 'fired' off in 1d8 increments. If the entire reserve is used then the sword disappears and cannot be summoned again until the following moon-rise.
  • Diminished: The sword loses the ability to fire off its resevoir of energy in the form of a ray. The sword is now summoned as a standard action.
  • Enhanced: On a critical hit, the target must make a Fortitude saving throw equal to 10 + half the cleric's class level + cleric's charisma modifier or be destroyed. This is a disruption effect.

Vítaeous Spell List

The spell lists are now unique to each church. Once the masterlists are on the site, new spell lists will be posted on individual pages for the Church of Life, Fortune's Favour and Sensationalists. Until that happens please use the list below as a stop-gap measure.

Level 0

  • Cure Minor Wounds
  • Detect Magic
  • Detect Poison
  • Disrupt Undead
  • Guidance
  • Purify Food and Drink
  • Read Magic
  • Resistance
  • Virtue

Level 1

Level 2

  • Aid
  • Calm Emotions
  • Cure Moderate Wounds
  • Consecrate
  • Darkness
  • Delay Poison
  • Detect Life
  • Enthrall
  • Hold Person
  • Lesser Restoration
  • Moment
  • Shield Other
  • Silence
  • Speak with Animals
  • Spiritual Weapon
  • Summon Monster II (positive energy only)

Level 3

  • Accelerate Healing
  • Create Food and Water
  • Cure Serious Wounds
  • Dispel Magic
  • Helping Hand
  • Negative Energy Protection
  • Random Causality
  • Remove Blindness/Deafness
  • Remove Curse
  • Remove Disease
  • Summon Monster III (positive energy only)

Level 4

Level 5

  • Atonement
  • Greater Command
  • Hallow
  • Healing Circle
  • Plane Shift (positive plane only)
  • Raise Dead
  • Summon Monster V (positive energy only)

Level 6

  • Heal
  • Heroes Feast
  • Planar Ally
  • Summon Monster VI (positive energy only)

Level 7

  • Breath of Life
  • Greater Restoration
  • Regenerate
  • Resurrection
  • Summon Monster VII (positive energy only)

Level 8

  • Greater Planar Ally
  • Mass Heal
  • Summon Monster VIII (positive energy only)
  • Symbol

Level 9

 
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