Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 4 + Int modifier
Weapon Proficiency: Basic Weapons plus any two other weapon
group feats.
Armour Proficiency: Light Armour, Medium Armour, Shields
Bonus Feats: Ignore Spell Failure (Light Armour) at 1st,
Ignore Spell (Medium Armour) at 4th, Ignore Spell Failure (Shields)
at 6th
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int),
Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge
(geography), Knowledge (history) (Int), Knowledge (religion) (Int),
Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), and
Spellcraft (Int), Spot (Wis), Survival (Wis) and Swim (Str)
Holy Symbol: Pair of dice
Granted Powers
Defiers worship Vítaeous the Moon God of Life and gain the
same granted powers as their companion clergies: the Church of Life
and the Sensationalists. Follow this
link for details of those granted powers.
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