Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 4 + Int modifier
Weapon Proficiency: Basic Weapons and any other two weapon
group feats.
Armour Proficiency: Light Armour, Medium Armour
Bonus Feats: Ignore Spell Failure (Light Armour) at 2nd,
Ignore Spell Failure (Medium Armour) at 5th.
Class Skills: Concentration (Con), Craft (Int), Diplomacy
(Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int),
Knowledge (nature) (Int), Knowledge (religion) (Int), Knowledge
(the planes) (Int), Knowledge (underdark), Profession (Wis), Survival
(Wis) and Spellcraft (Int).
Holy Symbol: Paw print surrounded by a ring of ivy.
Granted Powers
Wildwardens worship Terranor the Moon God of Earth and gain the
same granted powers as their companion clergies: the Church of Earth,
the Church of the Land, and the Justicians. Follow
this link for details of those granted powers.
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