Wildwardens
Clerics of the Sylvani Faith

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Iourn Home > Religions > Moon Gods > Terranor > Sylvani Faith > Wildwardens

Game Rule Information

Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 4 + Int modifier
Weapon Proficiency: Basic Weapons and any other two weapon group feats.
Armour Proficiency: Light Armour, Medium Armour
Bonus Feats: Ignore Spell Failure (Light Armour) at 2nd, Ignore Spell Failure (Medium Armour) at 5th.
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Knowledge (underdark), Profession (Wis), Survival (Wis) and Spellcraft (Int).
Holy Symbol: Paw print surrounded by a ring of ivy.

Granted Powers

Wildwardens worship Terranor the Moon God of Earth and gain the same granted powers as their companion clergies: the Church of Earth, the Church of the Land, and the Justicians. Follow this link for details of those granted powers.

 
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