Terranites
Clerics of the Church of Earth

Overview of Iourn
Character Classes
Races and Templates
Money and Equipment
Languages
Time and the Moons
Cosmology
Religions
Guilds and Societies
Gazetteer
History
Timeline of Events
Campaign Log
Character Spotlight
New Spells
A to Z
Sitemap


What's New?
Teacosy Home
Iourn Home
D&D Home
4th Edition

FBI Home
Hurssia Home
Special Features
Master Sitemap
FAQ

Iourn Home > Religions > Moon Gods > Terranor > Church of Earth > Terranites

Game Rule Information

Hit Die: d10
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 2 + Int modifier
Weapon Proficiency: Basic Weapons; Maces & Clubs; Picks & Hammers
Armour Proficiency: Light Armour
Bonus Feats: None
Class Skills: Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int), Survival (Wis)
Holy Symbol: Stone

Granted Powers

Terranites worship Terranor the Moon God of Earth and gain the same granted powers as their companion clergies: the Church of the Land, the Sylvani Faith and the Justians. Follow this link for details of those granted powers.

Spell List

 

 
Teacosy Home | Iourn Home | D&D Home | FBI Home | Hurssia Home | Special Features | Sitemaps | Disclaimer | Contact Me