Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 2 + Int modifier
Weapon Proficiency: Basic Weapons and any other three weapon
group feats.
Armour Proficiency: Light Armour, Medium Armour, Heavy Armour
and Shields.
Bonus Feats: Ignore Spell Failure (Light Armour) at 1st,
Ignore Spell Failure (Medium Armour) at 4th, Ignore Spell Failure
(Heavy Armour) at 6th, Ignore Spell Failure (Shields) at 6th.
Class Skills: Concentration (Con), Craft (Int), Diplomacy
(Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history)
(Int), Knowledge (nobility and royalty), Knowledge (religion) (Int),
Profession (Wis), Ride (Dex), and Spellcraft (Int).
Holy Symbol: Face wearing a blindfold
Granted Powers
Justiciars worship Terranor the Moon God of Earth and gain the
same granted powers as their companion clergies: the Church of Earth,
the Church of the Land and the Sylvani Faith. Follow
this link for details of those granted powers.
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