Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 2 + Int modifier
Weapon Proficiency: Basic Weapons and any other two weapon
group feats.
Armour Proficiency: Light Armour
Bonus Feats: Ignore Spell Failure (Light Armour) at 1st.
Class Skills: Concentration (Con), Craft (Int), Diplomacy
(Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature)
(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int),
Profession (Wis), Spellcraft (Int) and Swim (Str).
Holy Symbol: A cresting wave
Granted Powers
Waveservants worship Sharrash the Moon God of water and gain the
same granted powers as their companion clergies: the Agiostic and
Odyssian churches. Follow this link
for details of those granted powers.
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