Merchants Divine
Clerics of the Agisotic Church

Overview of Iourn
Character Classes
Races and Templates
Money and Equipment
Languages
Time and the Moons
Cosmology
Religions
Guilds and Societies
Gazetteer
History
Timeline of Events
Campaign Log
Character Spotlight
New Spells
A to Z
Sitemap


What's New?
Teacosy Home
Iourn Home
D&D Home
4th Edition

FBI Home
Hurssia Home
Special Features
Master Sitemap
FAQ

Iourn Home > Religions > Moon Gods > Mortis > Agiostic Church > Mercants Divine

Game Rule Information

Hit Die: d6
Base Attack Bonus: as cleric
Good Saving Throws: Reflex and Will
Skill Points: 4 + Int modifier
Weapon Proficiency: Basic Weapons and any other two weapon group feats.
Armour Proficiency: Light Armour
Bonus Feats: Ignore Spell Failure (Light Armour) at 2nd.
Class Skills: Appriase (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int) and Swim (Str).
Holy Symbol: A pair of scales.

Granted Powers

Mechants Divine worship Sharrash the Moon God of Water and gain the same granted powers as their companion clergies: the Church of Water and Odyssian Church. Follow this link for details of those granted powers.

 
Teacosy Home | Iourn Home | D&D Home | FBI Home | Hurssia Home | Special Features | Sitemaps | Disclaimer | Contact Me