Game Rule Information
Hit Die: d6
Base Attack Bonus: as cleric
Good Saving Throws: Reflex and Will
Skill Points: 4 + Int modifier
Weapon Proficiency: Basic Weapons and any other two weapon
group feats.
Armour Proficiency: Light Armour
Bonus Feats: Ignore Spell Failure (Light Armour) at 2nd.
Class Skills: Appriase (Int), Bluff (Cha), Concentration
(Con), Craft (Int), Diplomacy (Cha), Forgery (Int), Gather Information
(Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge
(local), Knowledge (religion) (Int), Profession (Wis), Spellcraft
(Int) and Swim (Str).
Holy Symbol: A pair of scales.
Granted Powers
Mechants Divine worship Sharrash the Moon God of Water and gain
the same granted powers as their companion clergies: the Church
of Water and Odyssian Church. Follow
this link for details of those granted powers.
|