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Vítaeous, Terranor,
Zephyre, Calafax,
Sharrash and Mortis
- the six gods summoned by Uros; six moons for six gods; six faiths
for six moons. Throughout all human lands, worship in Urova is divided
between the six moon gods that appeared in the sky 204 years ago.
Although the dwarves, the gnomes and (presumably) the elves venerate
their own pantheons, it is these six deities that have the most
followers, and are widely considered to control the destiny of man
on the continent.
Although there are only six moon gods, this does not mean that
there are only six churches. In actuality, there are dozens of different
faiths and cults worshipping these gods in their own way and the
largest of these are also covered in the following pages. In a campaign,
moon clerics must select one faith and follow one god. However,
everyone still pays due respect to all the gods - even a cleric
of Vítaeous who is about to embark on a sea crossing will say a
small prayer to Sharrash in exchange for her safety.
Origins of the Moon Gods
Following the events of 1 LE, Uros attempted to make sense of the
appearance of the moons in the sky, and the arrival of the moon
gods into the lives of the Urovan people. Legend has it that following
the revelations of the gods, Uros penned the first and the greatest
religious scripts the continent had seen. The Korvast Scrolls, as
they became known, are the tenants and laws that laid the foundation
for every successive religion that came after. The scrolls were
completed between 1 LE and 3 LE. Six copies were taken from the
original, one intended for each of the faiths that grew up around
the worship of one of the gods. As successive churches and religions
appeared so copies were made from these copies. The original scrolls
disappeared around 7 LE shortly after the death of Uros.
In a nutshell, the Korvast Scrolls established the religions of
the Moon Gods as the only true faiths. It outlined the nature of
the pantheon and how the different gods interacted with one another.
The Scrolls took great lengths to point out that the Moon Gods were
one; they embodied Life, Death, Earth, Air, Fire and Water - the
six elements that make up all things - and as such pefectly complemented
each other. The faithful had enough enemies without squabbling amongst
themselves. The gods were allies and so their churches should be
allies. All cleric were required to swear The Convenant - a pledge
to never interefere with the other faiths, and never to take up
arms against followers of another god. Disagreements between churches
were to be settled by a meeting known as an Enclave, where both
sides of a dispute would be heard by impartial advocates. As the
years past the meaning of the Korvast Scrolls and the nature of
the Convenant have been changed and altered to suit individual faiths.
For example, the two outlawed churches - Unbeating Heart and the
Bombastics - have been surgically removed from the Covenant by the
other faiths.
Gods and the Moons
The link between the gods and the moons is far from metaphorical.
There are many sages who believe that the moons are, in fact, the
gods taken material form, and there are none who have the evidence
to argue otherwise. Certainly, the powers of all clerics are dependent
on the waxing and waning of the moon that is their god. Clerics
are more powerful when the moon is visible in the sky; they are
therefore more powerful at night than during the day, and during
the full moon than the dark of the moon. The moons affect all the
priesthoods in the same manner, and the effects of the moon on a
cleric's powers are listed below. For definitions of normal,
diminished and enhanced powers, see the separate listing
for each god.
During the Full Moon:
- Daylight: The cleric functions normally. All spells
are cast at cleric's true level; granted powers perform as normal.
- Night: The powers of the cleric are augmented.
All spells are cast as if the cleric were three levels higher
than he actually is; granted powers are enhanced.
During the Dark of the Moon:
- Daylight: The cleric is virtually powerless. No
spell of greater than fourth level can be cast; all spells that
can be conjured are cast as if the cleric is three levels lower
than he actually is - if this reduces the effective casting level
to below one then the cleric cannot cast any spells. Granted powers
will not function at all.
- Night: The cleric is decidedly feeble. No spell
of greater than fourth level can be cast; granted powers are diminished.
At all other times:
- Daylight: The cleric is weaker than normal. Spells
function normally, but all granted powers are diminished.
- Night: The cleric functions normally. All spells
are cast at the cleric's true level; granted powers perform as
normal.
The Moon Gods of Urova
The six moon gods are presented below with a summary of their areas
and domains of control. More information on god and its various
priesthoods can be reached by following the hyperlinks.
Vítaeous
The god of Life; Birth; Creativity; Joy; Love and Marriage. Clerics
of Vítaeous are healers and adventurers. Never-endingly curious
and eager to experience all that the world has to offer.[More]
Terranor
The god of Earth; Mountains; Forests; Nature; Agriculture; Strength;
Loyalty; Justice; Law and Autumn. Terranor is followed by paladins,
those who want to strike a blow for what they perceive to be right
and those who care for the land. [More]
Zephyre
The god of Air; Storms; Weather; Mysteries; Magic and Spring. Sorcerers
and wizards revere Zephyre as the patron of magic. Zephyre is also
revered by those sages and those who live in extremes of weather.
[More]
Calafax
The god of Fire; Destruction; War; Rebirth and Summer. Calafax
is held holy by warlords and tyrants and by those who like to see
things go up in flames. But Calafax is also the god of rebirth and
hope, and many of his clerics preach this message from their smouldering
god. [More]
Sharrash
The god of Water; Oceans and rivers; Sailors; Ships; Travel; Trade;
Capriciousness and Winter. Sharrash is a fickle god, forever changing
its emotions. Anyone who travels by water says a prayer to Sharrash.
[More]
Mortis
The god of Death; Undeath; Time; The Past; History; Archives; Knowledge;
Funerals and Old Age. Many see Mortis as the evil grim-reaper, others
as the hand on the door to paradise. Some clergies hunt down undead,
others worship them. [More]
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