Game Rule Information
Hit Die: d8
Base Attack Bonus: as cleric
Good Saving Throws: Fortitude and Will
Skill Points: 2 + Int modifier
Weapon Proficiency: Basic Weapons, Heavy Blades and any other
two weapon group feats.
Armour Proficiency: Light Armour, Medium Armour, Heavy Armour,
Shields
Bonus Feats: Weapon Focus (Longsword) at 1st, Ignore Spell
Failure (Light Armour) at 1st, Ignore Spell Failure (Medium Armour)
at 4th, Ignore Spell Failure (Heavy Armour) at 6th, Ignore Spell
Failure (Shields) at 6th
Class Skills: Concentration (Con), Craft (Int), Diplomacy
(Cha), Heal (Wis), Intimidate (Cha), Knowledge (architecture and
engineering), Knowledge (history) (Int), Knowledge (religion) (Int),
Knowledge (nobility and royalty) (Int), Profession (Wis), and Spellcraft
(Int).
Holy Symbol: A longsword surrounded by flame
Granted Powers
Warmakers worship Calafax the Moon God of Fire and gain the same
granted powers as their companion clergies: the Church of Fire and
the Bombastics. Follow this link
for details of those granted powers.
|