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On 35 Dark Days 204 the Twelve were in Norandor hunting Sarakite.
A call for help from the Midnight Lands saw five members of the
Twelve head to the southern world. On 41 Dark Days the remaining
seven members of the Twelve were told that their companions were
in great danger and they rode to the rescue, never to be heard from
again. What happened next? What lurked in the Midnight Lands. What
was so terrible, so horrific that the Twelve, the paladins of legend,
could not prevail over its evil? What dark and distorted presence
could overwhelm those that brushed aside the Witchwyrd of the Wraith
Haunt? We are about to find out. Presented over two sessions.
- Session Forty-Eight (continued)
6 April 2008
Players: Marc Brown (Belath), Jonathan Gilbert (Caebarra),
INdran (Brunhilde), Graham Reynolds (Marvollo), Daniel Rust (Minerva),
Steve Ward (Esquabar)
Absentees: None
- Session Forty-Nine
7 April 2007
Players: Marc Brown (Belath), Jonathan Gilbert (Caebarra),
INdran (Brunhilde), Graham Reynolds (Marvollo), Daniel Rust (Minerva),
Steve Ward (Esquabar)
Absentees: None
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