Sunday, 49 First Snow 204
First thing in the morning, Thorn unveils his plan of attack for
the thirty-plus days they must remain at sea. Manning The Rose with
a crew of seven rather than twenty-seven is going to be a challenge
bordering on suicide. Taking into account the needs of spell-casters
to rest for eight continuous hours per day, it is looking all the
more difficult. However, Arax is confident that he can raise at
least ten unseen servants at any one time to help with the more
mundane parts of the voyage. Thorn numbers the positions of the
tiller to make things easier for his nautically-challenged ship
mates. Dangerous as the journey is, they are as a ready as they
are going to be.
The anchor is raised, the main sail is unfurled and with Nits and
Krais at the tiller (pushing in different directions) the ship picks
up speed and whistles across Dead Man's Cove. Ahead of them the
waters of the Bay of Bereavement rise and fall to a worrying degree.
The ship hits open water, is struck by a large wave, and drastically
lists to starboard. The deck tilts at a forty-five degree angle
and the crew slide across the deck to the far gunwale.
It is a sudden and alarming wake-up call to the utter inexperience
of the crew. But Thorn adjusts his captain's coat and barks a series
of orders that on this occasion his friends have no choice but to
obey. Revelling in his new-found power Thorn helps Nits wrestle
with the tiller and place the ship back on an even keel. They turn
into the swell, adjust the sails and The Rose springs across the
open ocean.
It is hard going. After ten minutes everyone wants to turn back.
The thought of another thirty days of this is a wholly unpleasant
thought. The cosy fire hearths and warm beds of Bear's Reach are
feeling very attractive indeed. But then they remember exactly what
they are leaving behind and why they are going. Krais for one does
want to go back.
Kaylas is something of a revelation on board the ship. He might
be a professional farmer, but there's also a sailor buried not too
deep from the surface. He is taking to his new role alarmingly well,
as are Kaleena and Nits who seem to have a slightly better understand
of practical sailing than Thorn. The mariner dismisses this as a
fluke. Illyan, Arax and Krais however, are more often in the way
than not. Thorn makes a point of sending Krais up mast on a regular
basis to get him out of the way. Arax and Illyan do little more
than hang onto the mast to avoid being swept overboard. However,
Arax's spells are more than welcome - and Illyan has been casting
endure elements spells on the crew which is a big help in the freezing
spray.
And so it goes. Winter in the Bay of Bereavement is no place for
an experienced crew. For this crew, this tiny crew, it is hell.
Thorn comes to the conclusion that The Rose is an extremely well
put together ship. At also seventy feet in length it is stable enough
that only the largest waves would ever sink it. The trick is not
being blown off-course, having the sails ripped to shreds or being
dashed against rocks.
The last problem is more easily averted. For the vessel is heading
directly south and out into the open sea to chart the swiftest course
to Jeston. This route relies on Illyan's magical sense of direction,
but also the route that Arax and Thorn mapped before leaving. Towards
the end of the day the coast-line of the northerly Arm of Uros disappears
behind the vessel. It seems that there is now no turning back.
Vítday, 1 Frostbite 204
The second day of the journey proceeds in much the same horrendous
fashion as the first. Fitness and energy reserves are horribly tested,
and the group manages to put away a surprising amount of the bland
gruel that Kaylas is summoning to feed them all. The weather begins
to take a turn for the worse and the ship is buffeted by high winds
and high waves. But the party soldier on. They
Terday, 2 Frostbite 204
Kaylas is the first to succumb to fatigue and collapses in the
hold to rest. The remaining six members of the crew do their best
to carry on without him. The truth is that all of them will need
some time off over the coming weeks. There is no way they can continuously
maintain the level of activity that manning the ship requires of
them.
Zephday, 3 Frostbite 204
Kaleena confines herself to her cabin for much of the day. Kaylas
is up and on the deck, although in hindsight he would probably have
rather stayed in bed. The day starts well enough. The Rose is now
in sight of the ominous isle of Arrock. The towering white cliffs
that rise vertically out of the sea loom over them. There is allegedly
no landing point along the thousand mile coastline of the isle.
Legend and rumour has it that the isle is inhabited by monsters
of all size and description, and soulless killers who eat children.
Looking at the spray-shrouded cliffs and the clouded land above
them, these stories are quite easy to believe.
But Thorn maintains the southerly course and the ship passes the
dangerous rocks and by mid afternoon Arrock is far behind them.
Only a slight darkening of the horizon tells the crew that the great
island (and its equally large and horrible brother, Calsinor) sit
just beyond the range of their sight.
The ship strikes something. It is quite obviously not a wave. It
is something solid. The Rose lifts bodily into the air and then
slides off to the starboard. The crew catch hold of deck rings and
masts to save themselves from falling. All apart from Kaylas who
tumbles across the deck, hits the gunwale and falls into the water.
Not realising what has happened Illyan, Krais and Thorn hurry to
the prow to see what they struck. Krais gets there first and sees
that it is a whale. It's a bloody enormous whale - possibly as large
as the ship itself. Thorn is very excited and begins to break out
the harpoons. He thinks that now is the perfect time to go whaling.
Illyan disagrees. This is no ordinary whale. The skin is chitinous,
not rubbery and is punctuated with tusks and claws. This isn't a
whale, it is zeuglodon: a dire whale. And when the fluke rises fifty
feet further away than Krais thought it should be, they realise
that this creature is significantly larger than the ship.
And then they notice that Kaylas is in the water and they rush
to the side. Nits, Kaleena and Arax are peering into the murky depths
but can't see anything. Then Thorn notices that the ship is a lot
closer to those murky depths than it really should be. When they
struck the dire whale water flooded the deck and entered the hold
through the open hatch. The ship is dangerously low in the water
and unless they do something about that it will sink. Thorn commands
everyone to start bailing (especially Arax's army of invisible men).
But as they do this they are abandoning the shepherd.
Kaylas can't swim. He has been meaning to learn and really hopes
that he is going to get another chance at it. The endure elements
spell running on him is protecting him from hypothermia, so at least
the cold isn't going to kill him. He splashes vainly, trying to
reach the surface. The realisation that he is sharing the water
with gigantic swimming death machine does nothing to improve his
temper. However, it seems that Kaylas is too small a morsel for
the zeuglodon that is swimming in wide arcs around the ship trying
to work out what hit it.
Kaylas rises a bit and then he sinks. He rises and sinks. He really
isn't any good at this. If he could just crest the surface he could
call upon the power of Terranor to aid him. But first he has to
get there, and he knows that he is going go get no help at all from
his friends.
After what seems like an eternity and just before his air expires
Kaylas breaks the surface of the water and takes a welcome lungful
of air. Swiftly he casts a spell to give him the proficiency he
needs in swimming. Unfortunately, this is short lived. He looks
around catches sight of the masts of the ship and strikes out in
that direction. But it is going to take him a very long time to
get there and there is nothing he can do to accelerate things.
On the ship, Kaylas is saved by Kaleena's sharp eyes. She spots
the shepherd bobbing vainly, spluttering and disappearing beneath
the waves. It takes a while for everyone else to spy him, but eventually
they do and Illyan begins to cast a summoning spell to save his
friend. A summoned porpoise appears a few feet about the surface
of the ocean and dives in. With a flick of its tail it propels itself
toward Kaylas with the speed and subtlety of a torpedo. It whips
around the cleric, slowing enough to allow Kaylas to grab on and
then it is off back to the ship where a helpful unseen servant waits
with a rope for Kaylas to grab. The cleric is saved! Well, not quite.
Kaylas himself was too feeble a snack for a zeuglodon, but a porpoise
is another matter. As the summoned creature and its passenger plough
their way back across the waves, a wall of teeth rises out of the
deep behind them. The zeuglodon, all mouth and tail, closes on the
oblivious Kaylas and - by extension - closes on the ship as well.
The crew standing at the gunwale watch in increasingly horror as
the mammoth beast gets nearer and nearer to Kaylas and to them.
The cleric is utterly oblivious to his predicament until he sees
his friends gesticulating wildly at something behind him. He turns.
He sees. That proves to be something of a shock.
Kaylas realises that he is not going to make the boat before the
dire whale scoffs him and the porpoise. However, the rope held dangling
in space by the unseen servant is within his grasp. Kaylas pulls
himself up so he is kneeling on the porpoise and at the critical
moment he makes a death-defying lunge for the rope.
Time seems to slow down for the crew of the ship as they see Kaylas's
desperate gambit. He launches himself into the air and catches the
rope firmly with his throat. The momentum causes the unseen servant
to spin around him wrapping the rope securely around his neck. As
this happens, the zeuglodon attacks; its gigantic maw easily swallowing
up the porpoise. Kaylas is yanked backwards, the rope thankfully
coming away from his neck as he falls. He lands on the head of the
zeuglodon as the creature dives under The Rose.
The ship lifts from the water as the vast beast swims underneath
it. Kaylas tumbles down the creature's back and is badly lacerated
by its spines. His last conscious act is to see the great fluke
of the zeuglodon coming down upon him. He rolls to the side.
Meanwhile, The Rose rights itself sharply, flinging Illyan into
the water. This appears to all his friends that he is bravely throwing
himself into danger to rescue Kaylas. As the spray clears the cleric
is briefly seen floating face down in the swell before sinking slowly.
Illyan grabs him and swims to the surface where both of them are
finally pulled on board.
Fortunately, the zeuglodon seemed content with the porpoise and
does not surface again. As Kaylas goes for a welcome lie down, the
rest of the crew bail furiously and after several hours they have
done enough to keep the ship afloat.
Caladay, 4 Frostbite 204
It is Krais's turn to rest as the ship continues its march south.
Going is slow today as the vessel hits a heavy swell, and there
is still much bailing work for Arax's unseen servants. Krais observes
that despite being thrown together in such intimate conditions he
hasn't exchanged more than a few sentences with Kaleena after leaving
Dead Man's Cove. He realises this situation is unlikely to change
before they reach Jeston. He is either helping to sail the ship
or recovering from helping to sail the ship.
Sharday, 5 Frostbite 204
The holy day of the goddess of seas, rivers and all things wet,
and Sharrash is certainly making her presence felt. There is a storm
coming in and Thorn decides that the best course of action is to
take advantage of it while he can. He commands that all three sails
be unfurled. This is a dangerous move as although they can unfurl
the sails, controlling them all with so few members of the crew
would be dangerous. However, if they don't take chances like this
they are never going to make Jeston in a mere thirty days.
As soon as the sails are run up the ship bucks like an wild horse
and shoots forward at a dizzying rate. Thorn keeps the sails up
for much of the day, running ahead of the storm. By evening they
have covered a considerable distance but the wind is really howling.
The entire group is exhausted (especially Nits), as they take down
all the sails and prepare to ride out the storm.
Morday, 6 Frostbite 204
Thorn takes the opportunity to rest as powerful winds strike the
ship. Unseen servants man the tiller and try to keep the vessel
on course. With the sails stowed they are at the mercy of the waves
and the wind, but that is better than having the sails ripped off,
because Thorn isn't convinced they have replacements. The storm
blows all day and all through the night.
Sunday, 7 Frostbite 204
By mid afternoon the storm has abated, the sails are raised The
Rose presses on across the sea. They are making good time and occasionally
chancing a second sail against the wind. Illyan and Arax are asleep
below deck all day as the group once again settles into the routine
of sea travel.
Zephday, 10 Frostbite 204
The ship is now turning to the north-east. Miraculously, the have
navigated the southern coasts of Arrock and Calsinor and now - with
Calsinor barely visible to north - they are beginning the slow journey
out of the Bay of Bereavement. Another week and they could should
be turning down toward Jeston.
It is on this day they spot another ship on the horizon. It is
a three-masted ship like The Rose only this one is running full
sail. Suspicious. Thorn whips out his telescope and looks at the
vessel. It is well manned by an armed crew. The captain of the vessel
also has a telescope. He waves.
Thorn immediately suspects pirates, although he has absolutely
no evidence to base this upon. In very short time, Arax is planning
ways of dealing death to the crew of the other vessel by planting
flaming spheres on their deck and blowing their sails away with
lightning bolts. Illyan isn't so sure that they should become quite
so murderous so quickly. Thorn suggests that they allow the vessel
to come along side so he can unleash the barbarians of the horn
against them.
In any event, they put on full sail in a bid to out-run the other
vessel. It zips through the water at an increased rate, but the
other vessel has just as much sail and with an experience crew they
are gaining. Thorn observes the vessel again with his telescope.
They have catapults on the deck and they are manning them! The captain
of the ship waves sweetly while spaying them through his telescope.
Illyan unleashes a flare orison that blinds the other captain and
Thorn gives him the finger.
The catapult is loosed. It lands in the sea ahead of The Rose with
a tremendous splash. A warning shout they hope. Things seem desperate
now. There doesn't seem any way they can out-run the other ship.
But Kaylas has spells that can help in this eventuality. He casts
a spell and there is a crack in the fabric of reality. A giant eagle
of frosty-proportions streaks across the sea to the pirate vessel.
Through his telescope Thorn can see the eagle make mince-meat out
of the ship's main sail. One of the pirates rushes forward and points
at the eagle sending a bolt of lightning straight up into the air.
It strikes the eagle sending it spinning away, but also blows the
top off the main mast. The eagle is badly wounded, but not dead.
It wheels in the air and takes away the aft sail as well. Then it
vanishes.
With two sails destroyed and the mast on fire, The Rose easily
begins to pull away from the pirate vessel. The last thing that
Thorn sees through his spyglass is the captain repeatedly hitting
his mage with a large stick.
Sharday, 11 Frostbite 204
The Rose has been running at full sail for almost a day trying
to put as much distance as possible between them and the pirate
vessel. Illyan wonders what a pirate vessel is doing out in the
Bay of Bereavement at this time of year. It is far too dangerous,
surely. And they can hardly have many vessels to prey upon. Kaleena
hopes that they never find out, and that they stay ahead of the
other ship.
About midday a tern lands on the deck of the ship. It waddles over
the Thorn and presents its leg. There is a message attached to it.
Evidently the other ship as a spellcaster capable of casting druidic-type
spells such as this one. Thorn unfurls the note and reads the following:
|
To the Captain of the fleeing vessel,
Salutations. My compliments on an excellent
strategy. I shall be with you as soon as I have finished keel-hauling
my mage. It is my intention to rob you, please take in your
sails and reduce your speed so we can catch up. There is no
need for any violence, I just want your ship and your valuables.
I am more than happy to drop you off at a convenient port.
Yours with the greatest respect,
Captain Antonio Peccato.
|
Thorn is extremely excited at the prospect of having a nemesis.
The party quickly huddle together and come up with progressively
more outlandish ways in which they can knobble the other vessel
from a distance. They come up with the idea of barrels marked with
one of Kaylas glyphs of warding than can be used as mines and directed
to the other vessel by unseen servants. They could explode into
summoned eagles and rip the sails. This idea has some serious support
until they realise that they do not have the necessary diamond dust
to inscribe a glyph.
But they do have a sepia snake sigil points out Arax. The same
spell that trapped Tam for ten days after he tried to enter the
Old Mill. They could send a message back to the captain with this
inscribed and when he reads it he gets trapped in a glowing orb!
Illyan cannot cast the necessary spell to induce the tern to return
to the other ship. However, he can take the creature on as his animal
companion. Now that he no longer as the bear cub he feels a little
bereft. Illyan and the tern get to know one another over the course
of a couple of hours and Illyan has bonded to the little bird. He
instructs the tern to deliver the message to the captain, find out
what happens and then fly back. The tern nods and salutes with its
wing.
Thorn has already prepared a message for the captain. It reads
as follows:
|
To the captain of the crippled vessel:
Dear Captain Peccato,
We were inspired by your kind message,
and hope our reply is well received. Regrettably, we are unable
to comply as we have important business to attend to. I hope
you can find it in yourself to forgive us and hold no ill
feeling.
Deepest regards,
Captain Thorn Njedelstrom.
|
As soon as the captain starts to read the message it will be too
late for him. Amber is needed as a component in sepia snake sigil.
They don't have any amber, but Arax improvises with the kaorti resin
that still litters the ship. He reckons that it will work just as
well. For some reason, everyone believes him. The tern takes to
the wing and flies off in search of the pirate vessel.
The Quest for Galen
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