Death and Taxes
Session Two of The Crucible of Youth Campaign

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Iourn Home > Campaign Log > The Crucible of Youth > Death and Taxes > Session 2

Vítday, 29 Chillbone 204

Thorn heads directly to the precariously constructed Njedelstrom homestead and seeks out his mother. He enquires as to where Rod has been, and she informs Thorn that Rod is sulking in his room about something. Thorn's instructions to his younger brother were very specific - he was to go home and help with the chores. He wonders what how best to land Rod in it, and decides to tell his father, Konig, who is currently on the beach unloading fish.

Firstly he wants to see his grandmother. His mother gives him Kvar's evening meal and Thorn takes the tray to the most isolated portion of the house. The Njedelstrom home is actually seven smaller houses linked together by wooden passageways that let in the wind and are impossible to heat. Thorn arrives at Kvar's front door, pull backs the heavily embroidered curtain and enters his grandmother's boudoir.

Kvar is sitting in an old chair, a shawl around her knees, looking out at the sky. She tells Thorn to put the dinner on the table, and then gradually gets to her feet and shuffles over to eat it. Thorn tells Kvar about Rod and the evil tree in the forest. "He is a troubled boy," says the old woman, breaking her bread and dipping it into her fish stew. However, Kvar has not heard of the tree or can explain the fear that the companions felt in the Whittenwood.

"I do not see as clearly as I once did. The future is veiled. I blame your brother, Salmon." Kvar remains non-committal about her reasons for hiding the wealth in the mine, and can't venture an opinion on the woman they saw swimming in the quarry pool - other than that she's probably dead of exposure by now. When Thorn produces the two eyeballs he found in the graveyard, Kvar has had enough; points out she is eating and sends him away with a flea in his ear.

Thorn hurries down to the beach where his father and many of his brothers and cousins are unloading the day's catch from the ships. He seeks out his father Konig, widely regarded as man who seldom uses nouns, and tells him all about Rod. Konig listens carefully and then decides that a good beating will cure Rod of these habits. Of course, the previous seventeen beatings haven't made much difference, but Konig is convinced that a bigger birch will make all make more of impression. This is exactly what Thorn wanted to hear.

Time passes. The sky churns above Bear's Reach, the dark clouds obliterating the moons, the stars and the light from the rings that circle the world. Thorn retires to bed in the room he shares with Salmon happy that Rod is getting the same treatment that he used to receive. Illyan makes the long walk back to the Forester Lodge for dinner with his mother. Kaylas returns to the Chiesa home, and spends an hour going over the Korvast scrolls with Sigmund. Arax is back in the Chandar home - a strange structure made from cast off pieces of boats.

In the town gaol Krais Brewer lounges back on a fairly comfortable bed. The thick blankets protect him from the autumn chill, and he can see the sky above through a small hole in the roof. Beyond the cell in the attached guard house, Nits is sleeping soundly. All told it's been quite a good day. Of course, things are bound to change.

An enormous crack of thunder shakes the foundations of many of the houses in the town. Illyan is thrown bodily from his bed onto the hard stone floor. Krais also tumbles out onto the wet earth. Ears ringing, he staggers to his feet and looks out of the barred window at the unearthly lights playing on the ground outside. Brilliant bursts of red and green are hurrying about the ground, chasing shadows about the town. Areas of the village and the woodland are thrown into sharp and eerie relief, and then instantly covered over again by the darkness.

Arax is awake now, as are Thorn and Kaylas. Each squinting through their windows at the display in the town. A second rumble of thunder shakes the town. Illyan opens the shutters and gazes out into the illuminated forest, and then he glances above. Krais can see it too, from his position lying on the damp earth and staring up through the hole in the ceiling. The sky is boiling. Like some vast inverted maelstrom the dark clouds and the colours are rotating in the sky above the town.

The shutter is pulled from Illyan's hand and bangs noisily against the outside wall. A great burst of wind has gusted through the Whittenwood bending ancient trees. In the village the houses groan, unattended items left in the open are picked up and carried away. Horse carts are overturned. The colours move faster and faster, the wind howls.

Suddenly, there is an explosion in the ground less than ten feet from Illyan's window. A bolt of blood red lightning has descended from the heavens and created a crater a yard wide. A second bolt falls; then a third. And then the thunder comes again and the house trembles. The lightning is falling in Bear's Reach too. Krais sees a bolt hit the top of the inn and ignite the thatch. Other electrical bursts slam into houses. Kaylas can feel it strike the stone wall of the Earth shrine and red energy washes over the house in a split second.

Then the rain comes. One drop the size of man's fist lands heavily on the ground explodes outward. Then another, and another and suddenly the rhythm of the rain is beating against the ground, against the walls and the roofs. Thunder again. Lightning. Rain. The storm descends on Bear's Reach.

Krais is drenched in a matter of moments. The ground beneath his feet turns to mud, and then to silage as the memory of the privy that once stood on this location bubbles toward the surface. Krais begins to think that relocating himself to a slightly less wet and smelly place would be in his best interest. He calls for Nits.

In the Forester lodge, Illyan hears a terrible crash from the direction of his mother's room that shakes the entire house. He rushes to his bedroom door only to find it blown inward by the force of the terrific wind. The half-elf staggers against the gale, as the wind picks up his bed sheets (and his bed for that matter), thrusts them through the small window and spits them out into the storm. The wind increases in its intensity. The walls groan and then suddenly the entire roof is lifted away. Illyan catches sight of it slamming into the branches of the trees surrounding the lodge before it is flung far away by the storm.

The rain thunders down into the roof-less bedroom, drenching Illyan in a second. Battling against the wind, Illyan throws himself through the door and into his mother's room. He sees that a great tree from Danarvan's Forest has been uprooted by the storm and has crashed down into the lodge. It has cut the room, and his mother's bed. in two.

Miraculously, Illyan's mother, Lyssa, has not been injured. She is quite naked, dancing to the rhythm of the rain. When she sees her son she beckons him over and drags him into her wild dance. Illyan can see her mother is having one of her turns - although "turns" is probably a misnomer as this has very much become her natural state. She sings, she sways, she draws Illyan's attention to the voices in the rain and she does nothing to acknowledge the weather, the destruction of the house or her lack of attire.

Red lightning strikes a branch above their heads, blasting it from the tree so that it plummets into what is left of the bedroom. Illyan twirls his mother out of harm's way and decides that enough is enough. They cannot stay out here. They need to get to the shelter and the safety of the village. Illyan rights a chest and draws out a sodden dress and shawl and goes to put them on his mother.

The rain is like a wall of water now. With visibility down so low it is difficult for him to even find Lyssa again. When he does, his mother is complaining that they have lost the dog and that they must find him. Of course, they have never owned a dog. Illyan wrestles the clothes onto the passive Lyssa, takes his mother by the hand leads her to the path. The track to town is perfectly plain during the daylight, but in the dead of night, in a storm such of this, where frozen ground has turned to mush it will be a long and dangerous journey.

Krais his having his own dangerous journey. The combination of rain and silage that he is standing on is sucking him downwards with the strength of quicksand. He calls for Nits again, but the half-orc must be in the grip of a narcoleptic stupor. Krais reaches inside his jacket and produces a set of well used lock-picks. He sets to work on the cell door as he sinks lower and lower.

The rest of the town are now turning out of their houses. The Chandar residence is listing badly to starboard and Arax found himself pinned against the far wall by the wait of all his possessions. He struggles out to find his grandfather and his uncle directing many of the other members of the family. Tiles and thatch are being blown from the roofs. Fires started by the red lightning are not going out, even beneath the deluge. Lightning illuminates the old mill. Arax throws a coat around his shoulders and goes to see how his mentor, Trevane, is holding up.

Several walls of the Njedelstrom residence have caved in, trapping Kvar in her isolated quarters. Inside numerous burly Njedelstroms are clumping backwards and forwards in large fishing boots. Thorn gleefully puts on his fishing gear and heads out into the storm, as more lightning rains about the village.

Sigmund Chiesa, high priest of Earth, orders his wife, daughter-in-law and granddaughter to stay put and ventures out into the storm with his son Skellan and grandsons Kaylas and Joachim. Sigmund is a highly respected figure in the village and soon the chaos and frenzied runnings of his fellow villages are brought under control. The provost, Vitor Grushko, an equally imposing man with a good head on his shoulders joins Sigmund in directing the rescue efforts in an attempt to bring some order to the storm. Kaylas is happy to stand beside his grandfathers.

Tarn Brewer, the disreputable innkeeper is dancing from foot to foot and pointing up at the fire kindling in his thatching . Someone has to go and put it up. "Krais! Krais! Where is that boy?" Tarn demands. Tarn's eldest son, Barvin, tells his father that he hasn't seen Krais. For his trouble he gets handed a rope and told to get on the roof and put the fire out. The slow-witted Barvin agrees and slowly climbs up toward the storm.

Things are getting a little desperate for Krais. He unlocks the cell at last and pushes the door open. Unfortunately, by this time only his arms and shoulders are above the ground. He hangs on to the bottom of the door and continues to call for Nits. This time his cries are answered, but not by the half-orc. The powerful hand of Vitor Grushko takes Krais's wrist, and slowly pulls the youth out of the sucking mire. Krais loses a boot in the process, but on the whole it could have been much worse.

"Are you all right?" asks the ageing provost. Krais nods, he can barely hear Vitor over the dim of the wind and the rain. "Your father was yelling for you," Vitor says cheerily as he and Krais head out into the rain. Instantly Krais is washed clean by the water that boils around him. Krais heads to the inn that he can see is still burning against the black sky.

Arax battles through the storm to the old mill. The sturdiest structure in the village, Trevane's home is standing up well to the storm. There are no lights burning inside and, when Arax hammers on the door, he receives no reply. If Trevane is home he isn't coming out. Arax returns to his home and allows himself to be directed by his grandfather Shul, as the Chandars shore up their home.

Tarn rounds on Krais the moment he sees him and sends him up the rope after his brother. The wind takes Krais as he climbs the rope blowing him high into the lightning-filled air and then bringing him crashing down again. Eventually Krais is able to squirm his way onto the roof and then nimbly tip-toe across the thatch to where Barvin is vainly trying to put out the flames.

Barvin is shocked to see Krais and the heavily built and largely neckless man demands his brother's help. The fire is peculiar. Although it spits and splutters under the torrential rain, it refuses to go out. Barvin's attempts to extinguish it have only served to spread it. Krais realises that only way forward is to cut free the thatch and throw it (and the fire) to the ground. Krais begins to cut and Barvin takes the strain. The thatch comes loose and Barvin flings it groundward. He also flings himself.

Krais darts forward grabbing the ankles of the overbalanced Barvin. The weight of his brother carries Krais down the roof toward the edge. Krais spreads his legs, slowing his descent until he finally stops with Barvin's head and shoulders over the edge of the roof. A flash of lightning highlights the twenty-five foot drop to the hop garden below. Barvin screams like baby.

Meanwhile, Thorn arrives at the Fisher family home. He is upset not to be able to present himself directly to Rasputin Fisher. It is the water cleric, Curran, who takes Thorn in and thanks him greatly for his help. Thorn heads down to the beach and helps chain down the fishing boats. Tremendous waves are crashing all around them.

There is a jagged burst of electricity at the centre of town and a great tree explodes in flames before crashing onto the Craftwright home. Kaylas and Sigmund lead the charge, to render help although the torrential rain makes the jobs incredibly difficult. The elderly and frail, Esher Walker, rallies his own family to help. Konig Njedelstrom sends wave after wave of strong mariners onward. A number of Craftwrights scurry free of the house, but it soon becomes apparent that some are trapped within.

Barvin and Krais enter the inn through the hole they have made in the roof. The bedroom within (their sister Mab's) is slowly filling up with water. Barvin, although undoubtedly grateful for Krais's help gently reminds him not to mention it to anyone and then storms off. Krais takes the opportunity to look in on his bed-ridden mother. Salia is conscious and murmurs about there being a storm in the vicinity, and then she lapses into a fitful sleep.

Illyan and his mother finally reach the village. They are both covered head to food in mud. Illyan sees what has happened to the Craftwright home and fears for the safety of Emmaelia and his infant son, Dael. However, his mother is a pressing concern. He attracts the attention of Kaylas and gets his friend to take Lyssa to Kaylas's mother, Leyanna to look after. Leyanna and her mother-in-law Carlotta take in Lyssa who is now stroking a small stone she claims to be a dog. There are some cruel rumours about the insane Lyssa Forester and her fey-touched son, but Leyanna does not hesitate before taking them in.

In the debris that used to be half the Craftwright home, Lorik Craftwright is pinned beneath a heavy tree. Kaylas and Illyan race to the scene and help to dig him out. However, Lorik won't have Illyan anywhere near him and loudly pronounces him to be a "half-breed freak". Illyan hops over the debris and goes looking for Emmaelia.

He finds the girl sitting cross-legged under the kitchen table with the two-season old toddler, Dael. She seems unhurt and generally unconcerned by the state of the house around her. The roof creaks slightly and Illyan joins Emmaelia under the table. "All right, Ears?" she asks handing Dael to Illyan. The infant does seem distressed by the storm and clings to his father.

Illyan tells Emmaelia about his adventures. She seems genuinely concerned about his mother, but otherwise distracted, and probably not by the storm. Illyan enjoys the few minutes he has manages to steal with Emmaelia, but knows that his abilities as a healer are needed by the rest of the town.

The storm continues at this impossible intensity for more than an hour and shows no sign of abating. Then Kaylas sees a figure running down the track from the farm. It is the young Taran Farmer who calls out, in a voice almost lost by the storm: "Everyone come quickly! The river's rising! It's going to flood the food stores. Please come!"

As one the villagers of Bear's Reach down tools and rally to the call. All of them understand the seriousness of this situation. The River Running is a couple of miles to the west of the town, beyond the Wyrwood. It occupies the bottom of a sharp valley that separates the Wyrwood from the more ancient Whittenwood. If the river is in danger of flooding then it must have (remarkably) filled that valley. The flood waters will sweep down hill through the Whittenwood, through the farmland and the grain stores, through the village and into the sea. It must be stopped or diverted.

They hurry up the hill. Kaylas catches up with Sigmund and asks him if he can dig a trench to divert the water. Sigmund huffs that although Terranor could do such a thing, the power is not within him. Kaylas, Krais, Illyan, Arax and Thorn are together now. The friends united in their defence of the town.

Outside the barns where the winter food stores are kept the Farmer family are working quickly. Led by Callum and Sancho Farmer a wall of sand bags are being piled up around the barn. The rest of the village spring to help and make swift progress. Within minutes the wall is almost five feet in height. Surely that is enough. But is it?

If it was light enough to see, a large area of scrub ground would be visible beyond the barn, and beyond that the dark Wyrwood. As the village works as one to build a wall that will keep the water out, Krais and Illyan can hear something out in the darkness. It is the sound of water moving. At first it is barely audible but after a few moments it becomes loud enough to eclipse the sound of the rain.

In the brief glimpses afforded by the lightning the villagers can see a wall of water barrelling out of the Wyrwood and cresting more than twenty feet from the ground (four times the height of the sandbag wall). The flood is powerful, the detritus from the forests, bracken and even young trees have been carried away by it and are now bearing down on the villagers. A wave such as this will wash away the barn and the stores. It will do untold damage to the village and cost many lives.

Kaylas summons an earth element to protect himself from the onslaught that is about to come. The rest of the group and the village as a whole can do nothing except look at the wall of water, in full realisation that even if they survive it the winter will probably kill them.

Suddenly, the temperature drops by about forty degrees. The great wave hurtling toward the villages slows as it freezes. Water turns to ice and slush; its destructive force completely halted only yards away from the wall and the villagers. For a moment there is silence, as if the wind and the rain have paused to fully appreciate this event.

Lightning flashes. There is a figure walking up the hill from the town, his arms raised above his head. His black cloak is slick with rain, his hair is matted where he has thrown his hood back to reveal his piercing blue eyes. Trevane.

In the ten seasons he has lived in Bear's Reach no-one has seen Trevane perform even a cantrip. Not even Arax has seen any evidence of real magic from the man. Callum Farmer rushes over to Trevane, but his words of thanks are curtly dismissed by the wizard who waves his hand to silence the man. Trevane has plans to converse with only one other, and he beckons him over.

"Arax," he says sharply, as though irritated to be having this conversation. "Come to me tomorrow. Dawn. Bring your…. friends. And Arax, do not be late. I will not wait for you."

Arax stands for a moment, taking time for his mentor's words to sink in. Then he appraises his friends of the situation. No-one says no to Trevane. They agree to meet outside Krais's bedroom window just after dawn (as they all assume he will be late).

The disaster averted, the clearing up begins. Although it is the early hours of the morning, the village is still running on adrenaline and they begin to clear away the ice. Kaylas throws himself into the task as a responsible Shepherd with the welfare of the village at heart. The others slink off at the first opportunity.

Illyan wants to collect his mother from the Chiesa house and take her to the Dyer place where she can be looked after by her friends Caitlyn and Dominic. Krais goes with him, anxious to see if the Dyers (and particularly Kaleena) made it through all right. Arax and Thorn go with them. Leyanna Chiesa (Kaylas's mother) is still up and insists on making them warm drinks before they embark upon the two mile walk to the Dyer home. Illyan's mother, Lyssa, is quite docile now and easily steered by her son. The group begin their journey.

The Dyer place has not been too badly damaged by the storm. A few tiles are missing, and objects in the courtyard that weren't nailed down have blown away but on the whole the building has fared better than the rest of the town. In the first rays of dawn, the party can see a mass of ice glinting just a few hundred yards behind it. Were it not for Trevane it would have been washed away by the flood.

As soon as they enter Kaleena Dyer flings herself at Krais. She allows herself to hang around his neck. She is on the verge of tears with worry that something had happened to him. Krais looks at his friends with mild surprise and pats her gently on the shoulder. Illyan, Thorn and Arax exchange glances. They can't understand it. Kaleena is by far and a way the most attractive girl in town. She has suitors lining up around the house to marry her, and yet she waits and waits for Krais. It is just bizarre. When Kaleena invites Krais to rest at the Dyer place and he refuses, saying that he needs to get back home Illyan simply despairs.

Caitlyn and Dominic are happy to take in Lyssa and to offer Illyan somewhere to stay until the Forester Lodge can be rebuilt. He is very grateful. The exhaustion of the night's work catching up with them Krais, Thorn and Arax return to the town. Dawn is no more than an hour away.

Terday, 30 Chillbone 204

An hour later Arax, Kaylas, Illyan and Thorn arrive outside the inn. They have not slept. Only Krais crawled back to bed. As a result he is not there to meet them (as they predicted). In fact, Krais is so deep in his sleep that none of the calls from his friends, or stones of increasing size that are thrown at this window, even remotely stir him. Fortunately, there are some things that cannot be ignored.

The door to Krais's room bangs open, and his younger sister Mab bounces in with the energy of a startled wolfpack. She throws the blankets off, and Krais is extremely rudely awakened. "Your friends are waiting for you outside," Mab smiles, as Krais tries to cover up his nakedness. She takes a cloak from the chair in the corner of the room and throws it over her shoulders. "And I should get that seen to if I were you," she winks as she heads downstairs to see the others.

Mab Brewer, it should be explained, is one of the few unattached women in Bear's Reach. At seventeen years of age she is extremely popular (especially with Krais's friends), but she is also rather strange. She is mercurial bordering on schizophrenic. No-one is quite sure what to make of Mab, and it is generally perceived that she is a girl of loose morals.

She bounds out and asks where everyone is going so early in the morning. The group look at one another guiltily. Trevane said not to tell anyone, but when she smiles and bats her eyes there is no refusing Mab. Especially not if you're Thorn Njedelstrom. As soon as Mab hears that they are all off to see the wizard she is desperate to go with them! She has always wanted to see the inside of the Old Mill. Arax, who likes Mab but knows the only reasons she wants to see the inside of the Old Mill is to pilfer as much as possible.

Arax is just telling Mab that he doesn't think Trevane will approve of her presence when Krais bundles out of the inn. They can all hear Tarn yelling at his son to get back and carry on with his chores. Krais happily tells him that he can't keep the wizard waiting. Jennete Brewer (Krais's sister-in-law) spots Mab and orders her back inside. The girl sulks provocatively as the companions head off to keep their appointment.

Trevane lives in the Old Mill, which stands on a rise about half a mile from the coast looking down on the village. The Old Mill is aptly named, because it is the oldest structure in Bear's Reach. Its walls are made of thick stone, and have been weathered by scores of winters. Once, long ago, it was a fully functioning windmill until the sails were ripped to shreds during a particularly violent storm. As the Millers already had a perfectly adequate water mill, there was never any great need to repair the Old Mill, and it was left to quietly drift into a state of disrepair. Krais and Kaylas remember playing in it as children - squirming in through the boards hammered over the door. Ten seasons ago, when Trevane arrived in the town he took the old mill as his own and he has dwelt there since. In all that time the only villager to have seen the inside of it is Arax - and Arax has spent most of his time painting the front door.

The front door is large and wooden and painted a dark shade of green. Arax can attest to more than seventy coats. At the centre, just below a twisted iron knocker is a complicated pattern of runes. Arax approaches and knocks. The door opens seemingly of its own accord and the group enter the round room at the bottom of the Old Mill.

All the working of the mill have been cleared away. Opposite the door is a raging fire (and the warmth is welcome). Some strange viscous liquid is dripping down the chimney, and when it lands in the fire it sizzles and pops with a burst of green flame. Surrounding the fire are several exceedingly comfortable chairs. Under the room's only window (a small casement) is an area that Trevane evidently uses as his kitchen. There are provisions in boxes piled up against the wall.

In the centre of the room is a large, circular table. It is here that Trevane stands, folding items of clothing and placing them into a large bag. Laid out on the table are the necessary accoutrements for a journey through the wilderness. It is evident that Trevane is planning to go somewhere, and that he is not planning for return for several days at the least.

At first Arax and the others believe that Trevane wants them to accompany him on this journey, but he soon puts this misconception in its place. He needs Arax to look after the place while he is away. There are chores to be done, doors to paint and he wants Arax to feed Habbakuk.

"Habbakuk?" Arax asks, rather puzzled. Trevane gestures to what the group apprehended to be a pile of dirty laundry in front of the fire. On closer inspection they can see it is a wolf, but a wolf that appears unnaturally close to death. The creature is so emaciated that all its bones are visible beneath its balding coat. It only has two teeth, and they both seem rotten. It opens one rheumy eye, regards the party with mild indifference and then goes back to sleep.

Trevane indicates the stairs leading to a trap door to the first floor. "Do not attempt to venture elsewhere in the tower. The results would be unpleasant. You are all Arax's responsibility. Although I have opened my home to the five of you, I have not extended the invitation to your friends or any members of your family," his eyes narrow on Krais, "is that clear?"

Krais says that it is, but wonders (respectfully, of course) why Trevane has asked them all to come here, when he could just have summoned Arax. The wizard reaches into his pocket and produces an envelope. It is made of a heavy parchment and sealed with wax.

"If I have not returned by the last day of Autumn you are to open this letter and act upon its contents. You will not open the letter before that time. The consequences of this would also be unpleasant." Trevane places the envelope on the mantelpiece above the fire, picks up his bag and moves toward the door.

"That storm last night wasn't natural," Kaylas states as Trevane takes his first step toward the door. "Wasn't natural?" the wizard snaps as he turns around, "of course it wasn't natural, boy."

"Do you know what caused it?" Kaylas presses.

"No," confesses Trevane in such a manner that Kaylas feels foolish for asking the question. "I have my suspicions but without verifiable facts they are not worth mentioning. However, I do intend to find out. Now," Trevane turns his attention to Arax, "I will return. In the meantime keep this place clean and tidy and do as I have asked." He weighs a large iron key heavily in his hand before giving it to Arax, "And be careful. Do nothing to draw attention to yourself. Farewell."

Trevane leaves, and Arax closes the door behind him. The five of them are alone in the Old Mill. Trevane has left them his house (or at least one floor of it). Thorn is utterly amazed by this. Arax scans the shelves to see if Trevane has left anything magical downstairs. Rather unsurprisingly he has not. There is a small selection of books, but they do not appear particularly comprehensive, nor enchanted in nature.

Kaylas looks at Habbakuk with some concern, and casts a small incantation to see how close to death the creature is. The spell seems surprised that Habbakuk is still moving around as it is. Arax too is worried that Trevane will return and his pet will be dead.

Krais, however, is not worried. He sees this as the perfect place to get away from his father and his chores. He flops down in one of the chairs in front of the fire and prepares himself for a considerable nap. The rest of the group have chores to perform - even if Arax's takes him no further than painting the front door. Kaylas heads off to help his grandfather in rebuilding the village and Thorn heads to help in the repair of his family home.

Illyan heads off to the Dyer place to see his mother. She is little changed from the previous evening, and hasn't realised that her family home has been destroyed, or that where she currently is. She recognises Illyan, and begins to say something about his hitherto unmentioned father, before she stops herself and goes to staring out of the window. Illyan is used to this treatment, but it is upsetting all the same. He is disturbed from his reverie by the arrival of Emmaelia and his son, Dael.

She has walked the mile from the centre of town, specifically to see him. Lorik is still laid up with his injuries from last night, and was not in a position to stop her. However, she seems a little depressed. Illyan tells her what happened at the wizard's home she isn't very interested. She has come with very specific and disturbing news. She tells Illyan that her father plans to petition the villager council on Sunday to have Dael legally declared his son.

This shocks Illyan. The fact that Dael is his son is an open secret in the village (although Lorik vehemently denies it). "What do you think about this?" Illyan asks, but Emmaelia just shrugs. She seems relatively indifferent to the whole affair, which is in itself rather worrying. "I suppose we could make a counter proposal to the council," she says with very little enthusiasm. "We meaning me?" asks Illyan, and the girl nods.

The morning wears into afternoon. Krais awakes to find Habbakuk on top of him, leeching heat like some sort of body-vampire. He picks up the wolf (it is extremely light) and puts it in another chair before returning to his nap. Arax, Thorn and Kaylas continue to work on their chores. Illyan is left alone to contemplate what to do about Lorik's plans. Then he hears something remarkable - something that hasn't been hear in Bear's Reach for as long as he has been alive (and probably much longer): it is the thunder of horses' hooves.

Illyan scrambles out of the building and off to the road. Moving at a trot down the road is a phalanx of horses. There are thirty soldiers on horseback, wearing chain armour and carrying swords. On the chest they sport the following legend: two crossed long swords on a dark blue background, beneath a dark bird (possibly a crow) in flight. Unsurprisingly, Illyan does not recognise the livery.

At the head of the group are three individuals: another soldier, a rather sick looking young man and an extremely elegantly dressed individual who sees Illyan, but allows his gaze to drift over him as it might a pile of manure. Not knowing the exact significance of this event, but knowing that it is extremely significant Illyan runs off toward town. He runs fast and hard and manages to arrive five paces ahead of the soldiers.

The town square is full of villagers working hard on the repair of their houses. They hear the approaching horses and they pause in their work. A sense of great astonishment descends on the town. Thorn, Kaylas and Arax are among those who down their tools as the elegant leader of the group slowly walks his horse into the centre of the town. The soldiers form a ring around him.

Illyan stumbles into the town square; words of warning die on his lips as he finds he has arrived too late to give anyone notice of the horsemen. The leader of the group regards him slowly, and then turns his attention to the rest of the villagers. He is obviously enjoying the astonishment on the faces that surround him. He smiles and unrolls a hitherto unnoticed scroll he was carrying in his hand. He proclaims:

"Here ye, people of Bear's Reach. It is on this day, Terday the thirtieth of Coldsorrow in the 204th year of the Lunar Era, that I, Tanith Swift, Baron of the Norandon Court do come to you with news of great import."

"A new king sits on the Alabaster Throne. Galahyde DeMonton, once duke of Dismallion, has been elevated to the kingship by joint authority of the House of Peers and the highest priests of the sixteen true churches." The baron displays the Royal Seal by way of proof, although no-one in the town actually recognises it.

"King Galahyde seeks to make himself known to all the peoples of his vast land. He wishes you to know that he loves you, and that he will protect you from the predations that we all face in these dangerous days."

"Our king has commanded a great census of the population of Norandor. It is his special wish to know of the extent of his lands and the people within them. Starting tomorrow morning, all residents of this town and its environs will be called upon to visit the tavern yonder, and give a record of their names and occupations. That is all."

Without any further explanation, the baron rolls up the scroll and walks toward the inn. He is swiftly accompanied by his men and his followers. Tarn Brewer appears as if from nowhere to greet the baron at his door. Tarn is obsequiousness itself, and so oily the baron is in danger of slipping on him. But the baron does not talk to Tarn directly. He speaks to his captain, and the captain relays the baron's wishes.

"Does this town still have a chronicler?" the captain asks curtly. Tarn replies that it does, of course it does! He calls for Krais to race across the town and fetch Havelock Weaver, the town chronicler for the baron. Of course, Krais is nowhere within earshot and after an embarrassing few minutes of calling for him, Tarn is forced to send Grint in his stead.

Those outside watch the gangly Grint Brewer run out across the muddy ground to Havelock Weaver's house, and return in a matter of minutes with the chronicler. There is much muttering in the street outside. "Census be damned!" seems to be the wide opinion. Whatever is going on here, it can only cost the people of Bear's Reach money. Thorn's mind turns to the Njedelstrom wealth hidden in the old mine. Kvar knew this was going to happen!

Krais is woken by a knock on the door. "Who is it?" he calls without opening his eyes." A familiar voice can be heard from outside the door, "It's me, Mab! Let me in!" Krais gets up and walks over to the door. Then he remembers the stern warning of Trevane. "Is Arax out there?" he asks. Mab yells, "No, it's just me!" Krais shrugs and lets her in.

Mab is bouncingly excited to be inside the Old Mill. She races around the room, taking books off shelves, flicking through them and leaving them on the floor. She opens one of the barrels under the window, takes out a carrot and starts to munch on it. "Gosh, I never thought I'd be in here," she mutters, spewing little bits of carrot over the floor. "Oh, I have a message for you from Dad."

Krais feels his heart sink slightly, but tells her to go on. "He was really mad that he couldn't find you, so I told him where you were. He said to bring him back something nice." Krais is aghast, "Nice? Take something from Trevane?" Mab nods, tossing the half-eaten carrot to the floor. "He's a wizard," she says, "he must have nice stuff." - "He's a wizard!" exclaims Krais, you don't steal from a wizard!" - "Why not?" - "Because he's a wizard!"

But Mab isn't listening. She has plucked the envelope from the top of the mantelpiece and is shaking it in a disparaging manner. "What's in here?" she asks, as she starts to open it. "No!" yells Krais and snatches it off her. He smoothes out the creases and places it back on the mantle. When he turns around he sees his sister on her back at the top of the stairs attacking the lock to the door to the first floor with her lockpicks.

"Mab!" Krais exclaims pulling her away, "it's dangerous!" Mab gives him a quizzical expression and jumps to her feet. "Aren't you curious as to what he keeps up there?" Krais says that he isn't and she shouldn't be either if she wants to keep her eyebrows and all her limbs. Mab pouts and flounces toward the door.

"Oh Dad wanted you to come back," she says as an after thought. "The inn's packed out by this baron and his soldiers who arrived about an hour ago." Krais yells after her, but Mab is already running down the hill back into the town. He doesn't think he has ever seen his sister walk anywhere. From the door to the Old Mill, Krais can see the inn and the stables behind it. They are currently full to bursting with horse upon horse. He should investigate this. But then, it is rather chilly outside. Krais returns to his comfortable chair and the fire.

Arax has noticed Mab running from the mill and heads up there to investigate what's been going on. Inside he disturbs Krais who immediately feels guilty for letting his sister into the mill. "Was Mab in here?" Arax demand. "Mab? No. Haven't seen her!" Krais replies a little too quickly. Arax lets his gaze fall on the slightly crumpled envelope that is now further along the mantelpiece, at the partially chewed carrot trodden into the carpet and the books pulled from the shelves. "Well, gotta go!" says Krais, and runs off down the hill to the inn.

The in is packed to the rafters. Tarn, Jennete, Barvin and Mab are all in the taproom working the tables and the bar. This is not just due to all the newcomers - more than half the village have also bundled in to see what is going on. When Krais pokes his head around the door he receives a swift clip across the ear by Tarn and pressured into serving ale. Tarn gives strict instructions that the good beer is to be kept under the counter and not served the soldiers.

Despite their wary nature, the town is excited by the baron's arrival. No-one from the outside world has visited Bear's Reach in three generations. Outsiders mean news of what has been happening beyond the borders of the town, and the townsfolk have an unrivalled appetite for news. The soldiers and their corporal, a personable man in his fifties, called Cole are happy to indulge the crowd and soon stories about a the death of the old king, and a great war with the undead of the Haunted Woods are all about the bar. Thorn takes the opportunity to spread even wilder and more licentious rumours about Norandor, passing them off as fact.

The baron sits at a table of his own, aloof from the proceedings. He doesn't talk to any of the villagers, but demands a fine wine through his aide, Captain Malkor. Tarn hasn't got anything approaching a fine wine, and sends Krais over to the baron's table with best dandelion wine the bar has to offer. The baron declares that it tastes like swill which (although rather rude) is not entirely inaccurate.

Along with the baron and the captain is another figure. A waif of a boy who is on the cusp of manhood. He is dressed in the robes of the Scriveners of Doom and goes by the name of Janus Thomsett. He seems completely out of his element in a tavern, and looks frightened by every small thing. He is doing his best to engage in conversation with Havelock Weaver, and the two do have some common ground.

A well-known local figure approaches the baron. The weight of years bows the head of Esher Walker. The patriarch of the Walker family, Esher is currently the head man of the village. It is in this position that he speaks to Baron Swift. He introduces himself and his title. The baron is less than amused.

"By what authority?" the baron asks. "A village council must be presided over by a squire. A squire must be directly appointed by your liege-lord. Your liege-lord is Duke Lovax of Jeston. He has made no such appointment. Your council has no legitimate authority. You may go. That is all."

Those (like Kaylas) that hear the interchange between the two find their hackles rising against the baron. They also fear for the purpose of the baron's visit. Esher is a kindly man who never has a mean-spirited word to say about anyone. Such ill-concealed and undeserved resentment from Baron Swift has shaken him. The old man leaves the bar dispiritedly. Illyan follows him.

Outside, Illyan catches up with Esher just as the old man is about to reach his home. Esher greets Illyan warmly - he is one of the few people in the whole village who would ever do so. Illyan asks Esher of Lorik's proposal to be declared father of Dael, and what he should do about it. Esher says that it will be put to the vote, although he doubts Lorik will have a very easy time of it. Esher is very sympathetic (and so is Ras the blacksmith). If he were Emmaelia's father, then he would have no qualms about agreeing to a marriage to Illyan. But Lorik is the father, and the decision is his (in accordance to Norandon law). The council is unlikely to consent to Illyan and Emmaelia marrying without Lorik's blessing.

Back in the bar, Krais has made the acquaintance of a soldier called Luther. Luther offers his sword for Krais to look at. It is a fine blade, and better than the weapon that Krais himself has tucked away upstairs. He wants to see what it feels like, but he can't really swing it about behind the bar for fear of taking his father's head off. Krais tells Luther that he has had some training with the sword. Corporal Cole overhears this, and asks Krais if he wants to come outside and show the soldiers what he has learned. Krais is very eager to do just that.

Krais, Cole and Luther head outside the inn into the town square. Cole hands Krais his sword and asks him to spar with Luther. Cole's sword is a masterful weapon. Krais takes the stance that Vitor taught him and squares up against Luther. He performs extremely well, completely out-fencing Luther.

Luther doesn't take this personally. He is surprised, but pleased that Krais shows so much skill. Cole asks Krais if he has ever considered military work. But Krais's little display has not gone unnoticed. Captain Malkor is standing on the steps of the inn from where he has observed it all. Kaylas and Thorn are also present (they followed the captain).

"Who taught you to that technique, boy?" Malkor asks sharply. "I was taught by the provost sir, Vitor Grushko," replies Krais. "He taught you that?" exclaims the captain, as though the form has substantially more significance than Krais realises. Kaylas's heart sinks. He doesn't want his grandfather to get into any trouble with the baron and his men.

By the end of the day the village's opinion of the baron and the captain have fallen markedly. Cole and soldiers are pleasant enough, but they are a well disciplined force and will obviously do anything the captain says.

Illyan returns to the Dyer house where he finds the family in a deep discussion. Benjamin Dyer is holding court. They are discussing the matter of taxes. Benjamin says that there hasn't been a tax collector in Bear's Reach in almost forty years, and one only came then because a new king (Yaddagon XI) had risen to the throne. It does not bode well. Bear's Reach hasn't paid its taxes in 149 seasons. That's a hell of bill.

He then noticed Illyan and takes exception to the half-elf being in his house. He wants to thrown him out, but Dominic Dyer defends Illyan and takes the youngster away to his own private rooms.

Zephday, 31 Chillbone 204

As dawn breaks, the majority of the families of Bear's Reach are assembled in a long line outside the inn. Some at the back of the queue drift away when it becomes clear that it will take two days, not one, for the baron to see everyone. The Goodie family are first through the door when it opens and the rest of the village wait with baited breath to see what will happen next.

The longer the Goodies remain inside the inn with the baron and his men, the more uncomfortable the crowd becomes. After almost an hour the door opens and Noah Goodie leads his family out into light Chillbone drizzle. He is ashen faced as though he has received the worst possible news.

"It's all true," he says. "Taxes! One hundred and forty-nine seasons of back taxes. He said I'd earned a shilling a day for the last fifty-one thousand days! He said….. They've worked it out at 800 crowns for unmarried men and 1400 crowns for the marrieds."

"That's outrageous!" yells Krais, "Who can pay that?" Noah looks even more pained at this. "If you can't pay…. you…." He shakes his head and staggers away - a broken man.

Krais looks at his father, who doesn't seem too concerned by this turn of events. He looks for the rest of his friends in the crowd, but can only see Arax. He is entering the inn alone. He has not been summoned to the baron in respect to his role in the Chandar family, but because of his relationship with Trevane.

When Arax enters the inn he sees the baron, captain and scrivener sitting behind a table on the raised dais that normally acts as a stage for performers. They are flanked by guards and there are others in the room.

"Name for the record," snaps the baron. Arax gives his name. "According to our records you are the apprentice of the wizard Trevane is that correct?" - "Yes." - "And Trevane himself is not currently present in the village, is that correct?" - "Yes." - "He left yesterday morning only hours before we arrived?" - "Yes." - "Very convenient wouldn't you say?" Arax is silent. "Do you know the current whereabouts of Trevane?" Arax says that he does not.

The baron scrutinises Arax as trying to detect any duplicity in his tone. "Very well," he says at length. "Trevane has taught you magic?" - "Yes." - "And can you before magic?" - "A few cantrips?" - "Show me your left arm."

A little puzzled Arax raises his sleeve and presents his bear forearm to the baron. Swift shakes his head. "You are an unregistered wizard," the baron declares and, at seeing Arax's incredulity, he adds, "all wizards must be registered with the church of the Arcanum Incognita. They make sure you are… properly trained, and they apply the Zetoile mark to your arm. Trevane had no business in teaching you anything."

The baron clears his throat. "As an single man of marriageable age you are charged eight hundred crowns in back taxes. This may be met from your own pocket, or from the coffers of your family. Far more serious is your status in the eyes of the Church. You will accompany us back to Uris where you will be presented to the Arcanum Incognita and they will decide what to do with you. Ignorance of the law is not an excuse, but they will judge you fairly. In the meantime you are confined to your home. Guards….. conduct Arax Chandar to his home and see that he remains there. That is all."

Arax is led away by the soldiers Tam and Weston. He passes Krais and the rest of the Brewer family. Mab and Krais look on concernedly, but Barvin bundles them both forward. Tarn is already in his taproom standing before the baron. He bows low in manner he hopes to be charming but is, in actual fact, rather creepy.

"You received a copy of my doings, my lord," oozes Tarn, obsequiously. The baron looks up with half a smile of his face. "Yes, I have had my man looked over the accounts you gave me last night and it sees you have made a very small profit for an inn of this size, even in a backwater such as this."

"Well, business has been slow…," Tarn begins, but the baron cuts him off. "Indeed. In the interest of the truth I had my men conduct a small investigation of your cellar…"

"My cellar?" mutters a terrified Tarn. "Yes," says the baron, "and do you know what we found in a small cavity beneath a loose flagstone? Why it is chest containing no less than twenty-seven thousand crowns worth of gold and gems. Based on that amount of money a surcharge of 7000 crowns is appropriate. However, as you tried to deceive me and hid your wealth, I am well within my rights to take all of it. That is all."

In hindsight, it is probably a good thing that Tarn's words catch in his throat. The innkeeper is positively foaming at the mouth, and has to be carried away by Barvin and Krais. Krais points out the injustice of the situation to the baron, but is threatened with having his head cut off so he does not persist.

In the kitchen, strong spirits are used to bring Tarn around, but it is several minutes before he can speak. When he can he utters nothing but a string of curses and obscenities for full on five minutes. "The bastard!" he exclaims, "I'll gut him like a fish! Get me the special knives!" Fortunately, his family manage to restrain him.

Next up it is the Grushko family. Kaylas, is in the queue behind with the Chiesas and can see what happens. He notices that Captain Malkor gives Vitor an appraising look as the pair approach. Vitor's wife, Yelanna, is hunched over her stick. An unlit pipe clamped between her teeth.

"You are Vitor Grushko?" asks the baron slowly - he is evidently getting bored already. "I am, Baron Swift," replies Vitor amiably. "You are immigrants to this place, are you not? You arrived here forty seasons ago with a man named Galen Thorn. Why did you come?"

"Retirement, sir." - "Retirement? You, at the time, were eighteen seasons of age and your wife was twenty-four seasons. Would that we all could retire so young. And do you know of the current whereabouts of Galen Thorn?" - "I do not, sir. My guess is that he is long dead." - "Yes… that does seem to be the general opinion."

"If I may be so bold," says Vitor, "Are you perhaps a member of the long line of Swifts that govern the barony of Colmire?" - "Why yes I am," says the baron, rather pleased, "Why do you ask?" - "Oh, shear curiosity, sir. In my youth my travels took me through Colmire. It is a lovely place." The captain coughs slightly and the baron continues.

"Due to the illegal status of the village council, the office of provost is being removed. You are to disband your militia forthwith and hand your weapons into Corporal Cole. Law enforcement will be the duty of the soldiers under Captain Malkor. The captain himself will remain in the village after my departure, in the capacity of squire until a permanent appointment can be made."

"As a married man you are charged fourteen hundred crowns, with a surcharge of twelve hundred crowns for your industry." Before the baron can dismiss Vitor, the ex-provost says. "With all due respect that doesn't seem very fair. After all my family has only been resident in the town forty seasons, a fraction of the time your tax is calculated over."

The baron regards Vitor coldly and then smiles. "Very well, I am not an unreasonable man. Thomsett, deduct six hundred crowns from the Grushko debt and add to the amount payable by Tarn Brewer. You are dismissed. That is all." From the kitchens a terrible scream of anguish can be heard escaping Tarn.

"That is all." A phrase that is burned into the mind of each and every villager over the next few hours. As a single man, Kaylas is charged 800 crowns. He then departs to find his friends. Kaylas, Illyan, Thorn and Krais discuss their current predicament. Krais is incredibly angry that this is happening. News has reached them of what will happen to those villagers who cannot pay: they will be forced into a life of indentured servitude until the debt is met. It would take a labourer almost six continuous seasons of labour to make that much money - assuming he didn't use any of it to feed or clothe himself. A good proportion of the village will be returning to Uris with the baron when he leaves.

And there is no hiding your wealth. Soldiers have been sent to search homes and out-buildings throughout the village. There is a strange dichotomy between the baron and his men. Swift and the captain seem genuinely mean-spirited, but the soldiers are just following orders. Corporal Cole has order those soldiers not involved in searching the houses to help repair the storm damage to the village.

And then there is Arax. What can be done about him? Can they rescue him? The group also urges Illyan to ask the baron if he will acknowledge Dael as his son. The baron might have the authority to do it, and it would completely gazump any attempt made by Lorik Craftwright. Illyan is not so sure he wants to ask the baron for a favour.

Kaylas points out that it is in their power to save the town. The wealth of the Njedelstroms hidden in the Von Turnsgate iron mine could pay off all the debts. The snow isn't heavy or thick enough at the moment to stop them returning to the mine. Thorn is not so sure. He says that he will go and talk to Kvar about it. Kaylas says that he will talk to Havelock Weaver. Bear's Reach has been untouched by Uris for so long that there might be something in the chronicle proving that the village is no longer under the jurisdiction of the King. It is worth a try.

The door to Havelock's home is locked when Kaylas arrives. It seems that Havelock has been offered a 2% reduction in his tax bill for the help he provided in creating a current list of all the inhabitants of the town. However, he eventually opens the door to Kaylas who is (after all) a well respected cleric. However, after a hour or so of going through old scrolls all they succeed in proving is that the baron is quite right: by law they do owe this money.

At the sprawling Njedelstrom home, Thorn takes Kvar her dinner and asks her about the wealth hidden in the mine. Obviously the reasons for hiding it are now apparent. "The future is fogged," Kvar says, dipping some bread into a fish stew. "It would be suspicious if all this wealth suddenly turned up. I have a plan, Thorn. You will have to trust me." And Thorn does.

Caladay, 32 Chillbone 204

The second day of mortification for Bear's Reach begins with the presentation of the Njedelstroms to Baron Swift. Thorn's pronoun-challenged father, Konig, doesn't seem to completely grasp the seriousness of the situation. For many seasons he has been used to doing only what Kvar has told him to do, and Kvar is not present - being the only villager who has successfully refused the baron's summons. Twoshoes Njedelstrom (or "First Son" as Konig refers to him) stands next to his father. Twoshoes apprehends the situation completely.

Baron Swift seems a little surprised at the accounts the Njedelstroms have returned. They are the largest and most successful family in the village, and yet they do not seem to have any material wealth to show for it. Thorn knows full well that the material wealth is hidden in the Von Turnsgate iron mine, but he is curious to see how his father and brother handle this situation.

Konig replies that he is "rich in fish" - a statement that doesn't impress the baron, especially when Konig cannot seem to get to grips with Swift's title and insists on calling him "well dressed, sneering man" instead. Twoshoes is quick to point out the barter system that is run in the village and says that it is not very unusual that the family have no ready cash to speak of. Baron Swift eventually accepts this and charges the family nothing more than the individual rate. Thorn picks up a bill for 800 crowns, just like Kaylas.

While this is taking place, Kaylas visits Vitor at his small farm holding. He finds his grandfather chopping wood. Kaylas considers his grandfather a well-travelled man of the world who understands things many people in the village do not. He wants his opinion on the baron. Vitor says that he has met people like Swift before. Kaylas asks if Vitor can afford to pay. Vitor says that he can, although he will have to pay in kind. There are a few trinkets from his career as an adventurer knocking around the house.

Back at the tavern, Swift has moved onto the Foresters. He calls out for Tobias Forester (Illyan's uncle) but there is no response. Tobias has not been present in the village for many months. He is a powerful druid and has forsaken village life for the wilderness. This means nothing to Swift and he puts a warrant out for Tobias's arrest.

Illyan is called forward as part of the Forester family. Much to Illyan's surprise, the baron doesn't raise one comment about his lineage. Perhaps where he comes from, half-elves are not so uncommon. This is another strange dichotomy of the baron and his mission. On the one hand what he is doing to the people of the village is quite evil, but on the other hand he seems more tolerant than most of the villagers. Illyan chances interrupting and telling him about Dael and the situation with Lorik. The baron doesn't give a true reply. He barely breaks his stride to make sure Illyan is charged 1400 crowns instead of 800 as has a dependent.

As a follower of the ancient Healer sects (taught by his deceased mentor, Rellick) Illyan has forsworn all material possessions. He asks the baron what will happen if he cannot pay. The baron mentions something about indentured servitude and then hurries him on. "That is all!"

In the accounts of the village, the Njedlestroms gain is (as always) the Fisher family's loss. Already balancing an enormous chip on his shoulder about the relative success of the family's fishing endeavours Rasputin Njedelstrom cannot believe the decision reached by the baron. The Fishers are landed with an enormous and unjustified tax bill that will completely bankrupt the entire family and see everyone from Rasputin down cast into slavery. The ancient and rheumatoid Rasputin has to be carried out, overcome by a twitching fit. Later he is heard to loudly blame the Njedelstroms for his misfortune.

Krais spends the day looking for money. He searches the entire inn (including all his father's cunning hiding places) and eventually finds 143 crowns. By this time dusk is approaching, but he goes out in search of Illyan. He finds the half-elf sitting in the town square watching the sunset. He tries to give the money to the healer, but Illyan says that his beliefs preclude it.

Meanwhile, back in his room at home Arax is contemplating his next move. The two guards standing outside his door show no particular inclination to go anywhere. All the spells in his spellbook seem largely unequal to the task of escaping. Then there is a small commotion outside and his grandfather (and head of the family), Shul enters the room.

Without preamble, Shul launches into a vitriolic attack against Trevane and how Arax showed particularly poor judgement in getting involved with a wizard, and how he has brought shame and disrepute down on an otherwise respectable family and how Arax's mother is suffering for it. Arax has heard this speech on many occasions, but not with quite so much venom (or phlegm). Then he draws a knife.

Shul whispers to his grandson that despite his reckless adventuring, Shul doesn't want to see Arax shipped off to Uris. So he has a plan that involves a sandwich and a knife to chip away the paint around the window. He winks. Arax takes the knife and begins to gouge out the paint around the window. It is not a tricky job, but the noise alerts the guards from the hall.

Tam and Weston burst into the room. Shul clutches his chest melodramatically, "Oh dear. I am having a heart attack," he says the most unconvincing tone imaginable. He then topples forward conveniently tripping up both of the guards. Arax has wrenched the window open and half-way through it when he feels strong hands close around his ankles. Arax concentrates and casts a Grease spell to ease his exit. The spell fails, but he manages to wiggle free anyway. He drops ten feet to the ground, casts Expeditious Retreat and rockets off across the village.

At the Grushko farm, Kaylas has once more gone to seek out Vitor. But the provost isn't present. He finds his grandmother, Yelanna sitting on the front stoop smoking her pipe. She says that Vitor is not present this evening. He has gone down to the tavern. "You should stay away from there this evening, Kaylas," she says. She a statement immediately encourages Kaylas to do just the reverse. He is suspicious that Vitor is up to something, and none of Yelanna's entreaties stop him from turning around and heading back toward the town.

The discussion of Krais and Illyan is abruptly broken as a magically accelerated Arax rockets past them, and heads up the hill toward the Old Mill. Illyan pauses for a moment and then (realising that Arax is on the run) he follows him as fast as he can. Krais sees the two guards arrive moments later and pursue Illyan. Arax rushes into the Old Mill and slams the door in Illyan's face. Illyan hammers on it and Arax lets him in just in time. He locks the door trapping them in the Old Mill and the guards outside.

Anyone from Bear's Reach would realise that the lock on the door of the Old Mill is an insurmountable obstacle. Krais knows that none of the Brewer family have ever chanced their lock-picks in that door. It is well known that Trevane has put some dark enchantment upon it. But Tam and Weston do not know this. Tam decides to barge the door down. He backs up a few paces and runs at the door.

His shoulder strikes the door and he bounces off. The wood ripples with a gold fire that coalesces into the head of a burning serpent. This creature strikes out at Tam, enveloping him in a globe of golden energy. Krais watches with a mixture of mirth and disbelief as the globe begins to float off the ground.

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