Terday, 16 Dark Days 204
Twenty days after leaving the sea cave at Gallworth Arvan, Nicos
Allumière, Rio Shaiir, Alicia Shaiir, Parvan,
Sendress and Caius arrive in the druidic glade at the centre of
the great Úngorn forest. Arvan is quick to remind Nicos of
the many rules governing this place, the greatest of which is that
he should under no circumstances set anything on fire.
Nicos is rather distracted. It has been thirty-three days since
his battle in the pit of magma with the spirit of Tarrashar. Thirty-three
days since he wrested the mantle of Firewalker from the scheming
Malificent scumbag. Nicos tries to follow the advise of Belerus
Rothsman and Julian Maynard, and tries not to use the powers of
the Firewalker, but it is very difficult. He is connected to every
Fire-Eye in Norandor and now, thanks to the work of Tarrashar, there
are hundreds of them. He can see through their eyes, he can interrogate
their thoughts. This appeals to the voyeur in him. But Nicos knows
that if he uses his powers, members of the Church of Fire loyal
to Tarrashar could track the power back to its source.
Being Firewalker was only ever a temporary measure, soon he will
have to find a way to give it up, before someone else pulls the
same trick he did and tries to rob him of it. Nicos doesnt
fancy being reduced to a drooling vegetable.
So Nicos is too rapped up in his own thoughts to see what Arvan
and the others see. The clearing is completely empty. It is only
nine days to the Vernal Equinox and the great druidic moot. This
place should already be a hive of activity, but there is nothing.
The devastation wrought by the Shadow Circle and the trolls in the
summer has been repaired, but for all the great natural beauty of
this place, magnified by the mulit-coloured hues of Autumn, there
is no one to enjoy it.
Arvan is confused. He and Caius move forward to the great oak that
stands to the side of the crystal clear lake and call for the guardian
of this place to manifest herself. There is a rippling in the bark
of the tree and the dryad, Blossom, steps out onto the cold grass.
Arvan! she exclaims, Thank goodness someone has
come!
Arvan asks where all the other druids are. Blossom doesnt
know for sure, but she is terribly worried. Arvan says that the
last he heard from Great Druid Morgase Esseni she was leading the
druids north to face the waves of undead emanating from the Wraith
Haunt. Blossom nods. Morgase and hundreds of druids went to protect
Timberlake, but that was weeks ago and she has heard nothing from
them since.
Arvan is shocked, and there is little his mother or Parvan can
do to reconcile him. Could the druidic order have marched their
last march? He sits at the bottom of Blossoms tree and begins
to think over his options. Suddenly he hears a snuffling in the
earth behind and turning he is amazed to see the badger, Tok and
atop him two rats he is intimately familiar with.
Arvan abandoned his animal companions on the edge of the Plains
of Acheron on 32 of Midsummer, almost exactly one season ago. What
adventures they must have had to get back here! They must have crossed
through dwarven lands and through the Underworld, past the lairs
of mind-flayers and worse. But now they are reunited! Arvan determines
that if a badger can make it all the way back from Kerikal with
only rats and a crow for company, then Morgase Esseni and her druids
can withstand the undead. He will wait in this clearing until they
return.
Sunday, 21 Dark Days 204
At dusk a terrible screeching begins. It might be considered a
song were it not a terrible banshee wail that speaks nothing but
malevolence. It comes from a great distance, from the north, but
it is audible all over the forest. The animals are spooked. The
trees quiver. Blossom sits at the foot of her tree and rocks backwards
and forwards. It stirs fear in the pit of the stomachs of all who
hear it. Arvan, who has walked the Great Dark and endured its horrors
has heard such a thing before. It is demonsong, and it seems to
be coming from the Wraith Haunt.
Caladay, 25 Dark Days 204
The demonsong has continued every night, through the hours of darkness,
these last four days. With each day it becomes more unsettling.
Now, on the day of the Vernal Equinox Arvan and the others hope
that the druids will return and that they can gain some comfort.
It is noon before there is any movement in the forest. A procession
of weary travellers enter the grove from the north. Some of them
Arvan and Nicos do not recognise. Others stand out in the crowd.
Great Druid Morgase Esseni and Archdruid Jelanie are among the number,
as is the centaur Haskar. Creatures spring from the undergrowth
wildshaping into men and women. Many pay no attention to you, collapsing
where they stand.
Morgase and Jelanie come over to Arvan and his companions. They
are delighted to that he is come here, and Arvan is eager to introduce
his mentor and his mother to them. However, he is stopped in his
tracks by the sight of the women that come to greet him. They look
terrible.
Jelanie seems to have aged twenty years, but it is Morgase who
has fared by far the worse. The Great Druid is not the woman Arvan
remembers. Her face once so smooth and ageless is torn and ruined.
Three festering claw strokes run from her left cheek diagonally
across her face. Wounds that will not heal. But it is her eyes that
show the greatest change. She is no longer serene. Arvan can see.
She has seen defeat, and death and she has known fear.
When she speaks words of explanation they are garbled and slightly
incoherent. Jelanie has to coax some words from Morgase, or explain
the meaning of them. After the undead poured from the Wraith
Haunt, the Order acted to intercept them before they reached the
city of Timberlake. We spread the word. Villages were abandoned,
refugees rushed to the safety of the city. We faced the undead horde
in the village of Harton, fifty miles from Timberlake. Less than
a days march for the undead.
All the druids that could be found were brought together.
Every member of the inner circle, and even some of the Uninitiated.
There were seven hundred of us all together. Our numbers were swollen
by rangers, sprites even a group of Wood Giants. All together
one thousand of us stood against the Rising Tide at Harton.
We held them for five days. Outnumbered twenty to one. Thirty
to one. They just kept coming. On the fourth day a force of priests
of the Sylvani Church came to our aid. The Sylvani Church! It was
insufficient. On the fifth day, the undead closed around us. It
was a massacre. Archdruid Glipson was the last to fall. I faced,
Morgase stops and shudders, I faced a creature too horrible
to contemplate.
Jelanie lays a reassuring hand on Morgases shoulder and takes
up the story. But we gave Timberlake five days. Their defences
held until the undead lost their impetus and were repulsed. Of the
seven hundred druids who stood at Harton, only fifty walked out
again. What you see in this clearing are all that is left of the
Norandon Circle. Morgase and I are all that is left of the Inner
Circle.
Arvan does not know what to say. He scans the clearing. There are
but tens of druids here. Is that is all that is left of the Norandon
Circle? Nicos has another question. Why did the undead lose their
impetus? What made them turn back?
Jelanie admits that no-one knows why this was the case. Reports
have reached her of the same thing happened at Northmeet and throughout
the northlands. On the bring of victory they turned and the retreated.
When asked when this way, Jelanie gives the date and Arvan realises
its significance. The same day Mínaris died.
The group rests and eats, and after the meal Morgase and Jelanie
come to Arvan and Nicos again. This time they are accompanied by
a group of individuals they do recognise. Here it comes, says
Nicos, theyre going to ask us to do something heroic.
I can feel. Well not me. No. Not anymore, he spares a glance
at Rio, Im not going to be myself killed.
Morgase smiles through her ravaged features and begins to tell
Arvan that their troubles are far from over. The Northlands
are still in deadly danger, Arvan. As you are aware, four nights
ago, The Keening began. It originates from the Wraith Haunt. Since
the undead turned back they have been returning to that place. The
creature inside that commands them, a being called Sarakite has
called in her children and now
.. now we suspect she is about
to unleash them once more.
If this happens then Northmeet and Timberlake will fall in
days. There is no force in this land that can stop them. There are
too many and they are too strong. But there may still be some hope.
Jelanie?
Jelanie continues, Legends speak of an artefact that may
help us. I say may, because nothing is certain. Long has the Order
searched for this, and only in the last few days have clues to its
whereabouts fallen into our possession. Ironic, considering how
useful it would have been at Harton. It is a hunting horn, made
of finest ivory, inlaid with mithril and adamant. We need you to
find that horn and bring it to us.
Morgase says, With so few remaining druids The Challenge
is a tradition that being put aside for the time being. Find this
horn for us Arvan, and you would be a druid of the Inner Circle
without question.
Where it is? asks Nicos, a little surprised by his
own boldness. Jelanie nods, smiles and then slowly says, You
remember the dragon, Vaprissar? We have every reason to believe
the Horn can be found in her horde. The location of Vaprissars
lair is known to us. She has not been seen in the Úngorn
in two months. She has abandoned her lair. Of course, it is still
likely to be protected and trapped.
Lovely, says the fire cleric. Glad I asked.
Morgase says that they will not embark upon this quest alone. Three
individuals who aided the druids at the Battle of Harton survived
and have accompanied the order back to this glade. She gestures
to the three figures behind her, a Man, a Half-orc and a Hobbit.
The man is dressed in ornate plate armour that is badly dented
by battle. He is introduced as Sir Keteren, the only member of his
knightly order to survive the battle. Keteren bows respectfully
to Arvan. The Half-orc is built more powerfully than even Arvan.
His name is Kell and he was part of a band of warriors sent from
the Guild of Adventurers to help the druids. He armed with a great
chain. The hobbit is clad in studded leather, and is leaning on
a short lance, his riding dog by his side. His name is Ezekiel de
Chesiré.
Not another one! exclaims Nicos. How many of
you people are there? Ezekiel seems absolutely fascinated
that Nicos has met other members of his (admittedly) enormous family.
Nicos explains that they have met Balthasar de Chesiré and,
of course Jedidiah de Chesiré who is away with the elves.
Yes, weve always thought that about Jedidiah,
says Ezekiel.
The group get ready to depart at first light tomorrow. Nicos attempts
to use his scrying mirror, but fails to find Elias, Brack or Maynard
when he looks for them. Thinking that the thing is faulty he hands
it to Rio to look after. Rio has been taking care of her sister
for much of this time. When it is safe, she wants to return to Lartan
Cross and see her father, Amarice. Nicos agrees to go with her.
Before they retire for the evening, Arvan asks Jelanie what the
horn does. The archdruid smiles wryly and says, Hope is a
dangerous friend. You should understand that Arvan. Nothing promotes
despair more than a false hope, or a hope that is snatched away.
Morgase and I would prefer not to reveal the nature of the Horn
until we have it in our hands. If you fail to retrieve it, no-one
will miss what we never had, when we face the undead without it.
Sharday, 26 Dark Days 204
Arvan, Nicos, Keteren on horseback, Ezekiel (with his riding dog,
Saab) and Kell depart the glade. Their other companions remain behind.
Parvan has much to discuss with the druids, Arvan has no intention
of endangering his mother on this mission, Rio remains to watch
over her sister and Arvan trusts Caius to take care of everyone
for him. Sendress hugs Arvan and does her best to give him an embarassing
send off. Nicos is in high spirits. I am so happy that we
have no more paladins any more! he says, No more morals!
It is two days to the lair of Vaprissar. Arvan and Nicos remember
nearly blundering into it with Archdruid Tular last summer. The
Úngorn is an ancient and foreboding woodland, and would spell
a quick death to hapless travellers. However, under the guidance
of a druid of Arvans experience the journey is not fraught
with danger. Nicos does his best to stop himself from using his
abilities as the Firewalker, and also revealing his true identity
to his new companions.
Morday, 27 Dark Days 204
Close to dusk the party emerge from the tightly packed, ancient
trees into large small steep-sided clearing. Despite the absence
of the green dragon for several months, the stench of chlorine gas
hangs heavily in the air. From their vantage point the ground drops
away sharply into a muddy and slimy jungle of weeds, brambles and
fungus. a great rocky edifice rises from the centre of the clearing
more than a hundred yards distant. A yawning chasm is visible leading
deep into the earth. It is certainly large enough to admit a dragon
of Vaprissars size.
Well lets get on with it, says Sir Keteren and
spurs his horse down into the clearing. The others quickly follow
him and make their way toward the cave mouth. Arvan advises caution.
Kell unslings his chain and begins expertly swinging it about his
person. They come to a stop at the edge of a moat of rotting vegetable
that surrounds the entrance to the dragons lair. Thus far
they are unopposed, but Arvan senses there is something wrong.
Motioning the others to stay back he moves toward the opening.
Immediately the undergrowth writhes and animates in a huge creature.
Two great arms made up of decaying vegetation are brought into being
and flail out at Arvan. The druid dodges them both. A huge mouth
opens in the mound and roars at Arvan.
But the druid is not unduly concerned. His powers can protect him
from such creatures.. Calling upon the power of nature Arvan prepares
to surround himself with an impenetrable barrier, through which
plant life cannot cross. He has no doubt he will succeed. Unless
of course he is distracted.
Heads up! yells Nicos and Arvan can feel the familiar
ripple in the air as one of Nicoss fireballs rattles toward
him and the monster. Instinctively Arvan flings himself to one side,
his own spell ruined. The fireball explodes, waves of flame washing
over the druid and ruining another perfectly serviceable outfit.
The plant creature is blown to smithereens.
Nicos rushes over and picks Arvan up. Good thing I was here,
eh? Arvan doesnt bother to say that he had the situation
well under control it wouldnt do any good. He begins
to cast magic to heal himself. Ezekiel is looking down into the
darkness. Leaping onto Saab he bounds toward the opening, but the
dog immediately retreats. The way down into darkness is extremely
steep, but completely awash with acid. Saabs feet are badly
burned. Arvan pauses to heal them.
Look! yells Kell. The plant creature, although seemingly
destroyed by Nicoss fireball, has pulled itself back together
and is once again on the attack. Kell lashes out with his chain,
taking a large chunk of creature off. Do not cast a fireball,
says Arvan sternly to Nicos. I should be aloud to, he
says, I am the Firew
but Arvan clamps his hand
over Nicoss mouth. Oh yeah, Nicos grins sheepishly
moments later. Forgot.
As Arvan and Nicos talk the others act. Keteren and Ezekiel mount
their steeds and unsling their lances. They both charge the creature.
The combined force of both warrior, each great knights in their
own way, is too much for the creature which again falls. Arvan walks
over to the remains and looks at it. What manner of creature is
this?
Nicos steps over the dead plant creature and stops at the cave
mouth. He can see what looks like water running in a stream about
a quarter inch deep down a steep incline into darkness. This is
the acid that wounded Saab. Nicos steps forward into the cave, and
then leaps out again. His boots are smoking. He needs another plan.
Suddenly a brainwave strikes the cleric.
It seemed like a good idea at the time. As Arvan is working out
the nature of their foe, Nicos unslings his shield and prepares
to surf down the incline and into the dragons lair. The vegetation
twitches. Arvan orders everyone back. He knows what it is now. Its
a tendriculous, he says. Their powers of regeneration
make even a trolls look mundane. They can only be truly destroyed
by acid. Keteren points out that they really dont have
any acid. Ezekiel mentions the cave mouth and they look up in time
to see Nicos disappear into it. Arvans shouts to stop are
lost as the tendriculous lurches forward toward him, Keteren, Kell
and Ezekiel.
There is a ripping sound as the tendriculous pulls its shallow
roots from the ground and lumbers toward Arvan. It lashes out and
catches Arvan a tremendous blow. It tries to pull the druid into
its maw, but Arvan resists. Kell lashes out, and suddenly Keteren
and Ezekiel run it down again, destroying it. But within seconds
it is reforming.
Meanwhile, Nicos is having the time of his life. Hurtling down
the dark tunnel, his hand engulfed in flame to light the way, he
clambers onto his knees and then his feet and then yells in delight
as he swerves around all the obstructions before him. He can tell
that he full moon of Calafax has just risen, he feels supercharged!
There is nothing that can stop him now.
Nothing but bad luck and ineptitude. The shield thuds into a large
rock and stops. Nicos doesnt. He is pitched forward, landing
chest-first on the acid washed floor and continues his descent into
peril. The acidic spray washes up into his face and burns him. Nicos
yells in pain and rolls to a stop. He is surrounded by darkness
and covered in acid. It is at this point a formless creature of
sickly yellow hue drops from the ceiling, engulfing the fire cleric
and prepares to digest him.
On the surface the tendriculous has risen again. Arvan concentrates
and calls upon his powers to snare the mind of the creature and
bend it to his will. Miraculously the tendriculous shakes off the
effects of the spell. The magic has angered it and now Arvan is
its only target. It lashes out and wounds Arvan. The druid tries
the spell again. Again it fails. Arvan is badly wounded now, and
although Kell is taking chunks out of the creature, Keteren and
Ezekiel are still turning their steeds making ready to charge it.
A sense of dread washes over the druid as the tentacles of the creature
snake out again and grab him firmly around the shoulders. Arvan
is drawn inside the beast.
Nicos yells in surprise, and some of the yellow creature enters
his mouth. He can feel the beast secreting an acid of some kind,
trying to dissolve him. Well, two can play at that game, he thinks.
Calling upon the power of Calafax Nicos surrounds himself in an
aura of flame, and lights up like a firework. It being the full
moon, the fire immediately begins to heal him, but the acid is still
hurting him. The healing fire and the burning acid battle against
one another as Nicos, enveloped by the mould and arms pinned to
his side, runs at full pelt back up the passageway to the surface.
Kell steps back as Ezekiel and Keteren charge the tendriculous
for a third time. They have to be very careful with their aim. Arvan
is inside the creature, and its gut cant be much larger than
the druid. Their lances thunder home, the tendriculous explodes
and an inert Arvan pitches forward into Kells arms.
At that moment Nicos explodes out of the cave. The burning fire
that surrounds him seem to be having a net gain in regard to his
health. The yellow mould finally burns away. Nicos stands there
for a few moments as the cleansing fire heals him completely. But
he is broken from his reverie by the words of Sir Keteren, who Nicos
now sees bending over Arvans body. He is dead,
says the knight.
The next few moments are a blur to Nicos. He doesnt acknowledge
Ezekiel and Kell taking the opportunity to cut the tendriculous
into small bits and throw it into the cave where the acid will finally
destroy it. All he can see is the inert, burned form of Arvan. He
checks his pulse and there is nothing. He casts his own meagre healing
magic, but nothing happens.
He cannot believe it. After all Arvan has gone through
the Great Dark (twice!), the Mannenites, the Prince and Mínaris
after all that, he has been killed by an ambulatory compost
heap. Arvan is dead. Again. Nicos feels empty inside, and it is
many minutes before Keteren can raise him from his reverie.
We still have a mission to complete, says the knight.
Nicoss reply is short and to the point. Fortunately Keteren
chooses not to hold it against him. Nicos curses his luck. If only
he was a little more proficient in the ways of Calafax, he could
restore Arvan to life! He could
wait? May be he can
restore Arvan to life. Maybe he has the power after all.
In the clearing, under the full moon of Calafax, Nicos beseeches
his god. He begs Calafax to restore his friend to life. He keeps
up this pleading for ten minutes, but nothing happens. Why
did you think that would work? asks Ezekiel. Because
Im the fecking Firewalker! exclaims Nicos. Youre
the Firewalker? Crap, says Nicos.
The druids may be able to reincarnate him, says Kell,
but Nicos is not too keen on having Arvan come back as a hummingbird
or a mollusc. It should be up to Calafax. He is the god of rebirth.
And then it occurs to Nicos that he does have a spell that might
be able to restore Arvan to life.
Nicos begins to burn away the vegetation with his magic. He asks
the others to help him form a clearing of ash and the to get dry
wood that he can burn. He is going to use his magic to summon a
creature of Calafax that has the power to return Arvan to them.
The others are not convinced this is such a good idea, but Nicos
is so focused that they dont like to gainsay him.
Soon the preparations are made and Nicos calls upon Calafaxs
power. The heat in the clearing is suddenly intense. Saab and Keterens
horse whinny and prance nervously. Vegetation all around them springs
into flame. The walls between worlds are made paper thin and then
they tear, and standing before them in the clearing is a creature
not of this world.
Its skin is a dark red, deepening to black in places. It stands
eight-feet in height and is bedecked in gold. A single horn protrudes
from its forehead. Its hands end in wicked talons. At its side is
an enormous curved sword. Wisps of flame run over its body. Its
teeth are pointed and yellow; its breath sulphurous. Who summons
me? it demands in a voice that sounds like an exploding volcano.
Nicos steps forward. He says that he has summoned it, and that
it asks that it restore his friend Arvan to life. I can do
such a thing, says the creature, what do you offer in
return? Come again? asks Nicos. We
must strike a bargain, says the creature. You scratch
my back, I resurrect your friend. It is all very simple. Give me
something I want.
So what do you want? asks Nicos. Ezekiel slaps his
face at the clerics pathetic bargaining skills. The creature
smiles. I have always been particularly partial to mortal
women. If you promise to find me ten mortal women I will bring your
friend back to life. For some time Nicos seriously considers
it. Keteren, Ezekiel and Kell urge him not to be so daft as to make
a bargain with this creature, and eventually Nicos is persuaded
that the whole mortal women thing is a bad idea.
But Arvan is still dead. Ezekiel advises asking the druids to reincarnate
him. It is the only way. Grudgingly, Nicos agrees. But he still
has the enormous extraplanar bruiser who is looking to do him a
favour. Perhaps if Nicos asks a small thing, the price wont
be so high. Nicos explains that there is a dragons lair down
the tunnel and they are looking for an important artefact (that
he describes).
Can you get all the treasure out here? asks Nicos.
Yes, says the creature, what do you offer in return.
You can have half of it, says Nicos, including
half the magic items as long as we get the Horn. The creature
agrees. In a flash of flame he disappears. Moments later he reappears
with a ton of gold and platinum as well as several magical items.
After the casting of several spells, the magical items are identified
and the bargaining begins. In addition to the horn, there is a collection
of scrolls in an elaborately decorated ivory tube, a large book
faced in electrum, a two-handed sword with a large ruby set into
the pommel, a plain gold ring, a small unadorned stick that is taken
to be a wand and an amulet of iron, wrought into the shape of a
tortoise-shell.
Nicos takes the hunting horn, and it is everything that Jelanie
promised it would be. The ivory is exquisitely worked in abstract
designs of great complexity. Precious mithril and bands of adamant
also adorn it.
As Nicos has made the first choice, the summoned creature of Calafax
makes the second. He takes the ring. Nicos quickly takes the book.
The creature takes the amulet. Nicos takes the scrolls. The creature
takes the wand. This leaves one item: the sword. By the way Sir
Keteren is dancing about and pantomiming swinging a great sword
about, Nicos can sense that he wants it. A further bargain is made
with the creature, it takes all the coinage in return for the sword.
It agrees. In a flash of fire the creature is gone.
Nicos gives Ezekiel the horn for safe keeping. Keteren begins to
play with his sword. He notices that there is something inside the
gem on the pommel. It is something that seems to move, but he cannot
make out what it is. Kell on the other hand begins loading the remains
of the treasure onto Keterens horse. Even after all the gold
was removed a large collection of gems, sculpture and other intricately
made trinkets remain. Sorting through these and realising their
value will take some time.
Soon, they are ready to depart. Nicos reverentially slings the
body of Arvan over the horse and they begin their journey back to
Jelanie and the druids. They have succeeded in their mission, but
at a terrible price. A price made more terrible as a stark realisation
dawns on Nicos. Ah Crap. I left my shield in that cave.
Vítday, 29 Dark Days 204
After a day traipsing through the Úngorn, the party return
to the glade of the druids. Nicos is quick to break the news of
what happened to Arvan to his mother and the rest of the druids
in his own inimitable fashion. Needless to say the news is not phrased
in an a manner that eased the pain. Nicos demands that the druids
work their mojo and bring Arvan back from the dead.
Morgase Esseni is unsure. What is dead is dead, she
tells Nicos, Arvan has gone, and we should respect his passing.
However, Jelanie does not agree. Such respect means nothing
in these times, Morgase! From what Nicos has said Arvan lost his
life through sheer misfortune
..
No, Jelanie, says Morgase grimly. There is no
such thing as misfortune, only the hand of Fate. To snatch at Arvan
and return him to the land of the living against the will of Fate
is dangerous. No good would come of it.
No good? Jelanie is now on her feet and actively arguing
with Morgase. Such a thing would never have happened before the
losses of Harton Moor. The party realise they are watching a shift
in power among in the druidic order. If Morgase was eminently suited
as a leader in peace, it is Jelanie who has found the strength to
guide the Order in war.
You know what is coming, Morgase. You know what we face.
I am not talking about the undead, or Sarakite or anything blowing
a horn will save us from. There are horrors unspeakable on the horizon
for this world. Evil Iourn has not seen in a thousand years will
soon be upon us. And who has warned us of all this? Who has forced
us to revisit our own history and re-discover all we had forgotten?
Arvan! He has walked the Great Dark, Morgase. For ten seasons he
saw things that none of us could be prepared for. There are things
in his mind that could save thousands, tens of thousands. We need
him Morgase. You must restore him.
Jelanies words make an impression on Morgase. She agrees
to do what she can for Arvan, but she makes no promises. Sometimes
the soul is unwilling to return. Jelanie scoffs at that. Arvan
knows that he has much more work left to do before he can rest,
she says confidently. Nicos hopes she is right. He does not want
to lose his friend.
At dusk Arvans body is laid out on the damp grass, gleaming
in the moonlight. What remains of the Order gathers around to watch
the ritual. Both Parvan and Sendress are invited to take small roles.
The ritual of reincarnation is more subtle magic than the one Nicos
would have employed if he had been able. It is similar to the magic
Arvan himself tried to weave to bring Alessandre back from the dead
in Greymere. A new body will come into being to be inhabited by
the spirit of the deceased. There is no guarantee what race that
body will be. It will depend on Arvans inner self.
The procedure takes an hour. Then Morgase openly appeals to the
spirit of Arvan to return. He responds. Once, Arvan would never
have contemplated agreeing to this procedure. If killed he would
have stayed dead, but Jelanie knows his character well. It is the
weight of the responsibility that drags him back to the living world.
Arvan opens his eyes and takes his first breaths in his new body.
Something is different. He tries to stand and stumbles. He has had
little practice in co-ordinating four limbs. He walks slowly to
the edge of the pool and looks in. Under the rays of the full moon
of Calafax he see the reflection of a white leopard staring back
at him. The first form he ever wildshaped into. A form of special
significance to him.
Nicoss rambunctious swearing snaps Arvan from his reverie
and he returns to his companions. He is a snow-leopard now, in body
if not in mind. However, he is still blessed with the ability to
speak and he does so. His first enquiry is to whether the horn was
recovered or not. Nicos proudly waves it his face and says that
its going to take some getting used to. Of that Arvan definitely
agrees.
Terday, 30 Dark Days 204
At noon the druidic order gathers once again to prepare for the
sounding of the horn. Morgase and Jelanie are still being close-lipped
over what it will actually do. Arvan is extremely interested, although
he is tired having spent much of the night trying out his new form.
Although he can wildshape into a half-orc, he cannot turn back into
the Arvan he once was. That chapter of his life may be forever behind
him.
Rio takes Nicos to one side, she seems very serious. Nicos enquires
what is wrong and she says, It is your mirror. I used it to
scry for Drasha the night before last. Is Drasha
hurt? asks Nicos. Rio shakes her head, No. Drasha is
fine. She and Elias are travelling west on a boat. Its just
that
theres been a murder, Nicos. A terrible murder.
And, I think the killer is Ravenna.
Before Nicos can respond, Jelanie speaks. The druids gather forward
in a half-circle at the edge of the cliff looking out over the Úngorn.
Morgase and I have spent the night divining the authenticity,
and it is opinion that this truly is the Horn of Deliverance. With
it, I believe we may have a chance against Sarakite and her undead.
Sir Keteren, I ask you to step forward. I believe you are most suited
to this task.
Keteren walks forward slowly, and takes the horn that Jelanie offers
him. Jelanie walks back into the circle of druids leaving the knight
alone at the centre of the circle. Sparing a glance to his companions,
Keteren lifts the horn to his lips and blows.
A cool, clear note reverberates from the horn and echoes around
the vastness of the Úngorn woodland. As the sound rebounds
from the trees it seems to get louder. Gradually the sound fades
away, and with it the Horn of Deliverance. It sparkles in Keterens
grasp, grows translucent, transparent and then it is gone. The tension
in the grove is palpable.
Silence. Then after what seems like an age all can hear it. Distant
thunder. But not thunder, the drumming of horses hooves on
firm ground. Louder the sound grows. Nicos can feel the vibration
through your boots. Louder and closer, until the source must be
in the clearing itself.
The hoof-beats thunder to a halt. As they do, something materialises
on the cliff top before the assembled druids. Twelve steeds of virgin
white. Twelve armoured figures astride them. Twelve lances piercing
the noonday sky.
Jelanie smiles as she meekly declares, Behold The Twelve!
The End of The
Horn of Deliverance
The Path Perfidious continues in The
Song of Sarakite
Arvan, Nicos, Kell and Keteren next appear in The
Search for a Son
Horn of Deliverance
Index | Fist of Maglubiyet
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