The Seventh Sword
Session Forty-Eight of the Notoriety of Kings Campaign

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Iourn Home > Campaign Log > Notoriety of Kings Campaign > The Seventh Sword > Session 48

Caladay, 32 Late Harvest 204 [continued]

During the remainder of the evening, the rest of the Chosen spend some time catching up with Minsc. He is told of their adventures since he left the group. Nicos tells him that he finally found Rio, and that he met up with his old chum, Vince Loire, in Timberlake, although he wasn't having much fun.

"The cleric in charge of the fire temple there is an old dragon," says Nicos authoritatively. "Doesn't know what she's doing either - she even said Ravenna would make a good fire cleric." Minsc shrugs, "I don't know why that is so surprising," he says, "you and Ravenna are very much alike, you might as well be related."

Ravenna takes exception to this, but Nicos starts looking at Ravenna oddly. "We've both got black hair," he says. "So have half of Urova," retorts Ravenna. "We're both tall," Nicos smiles. "Stop it!" Ravenna exclaims. "I never knew who my parents were you know," says Nicos sagely, "Maynard found me in a basket on the steps of Scaldarnus."

"Fine!" exclaims Ravenna, "perhaps when we get back to Norandor I'll join the church of fire." Now it is Nicos's turn to look worried. "Hey! We don't let just any one in you know. There's no way you could ever be a cleric of fire!" Ravenna bridles at the challenge, while Minsc slinks away, a little embarrassed at causing a fracas that he has a feeling will chase the pair around the world.

Minsc joins the other paladins. Garnir is standing on the wall gazing toward the southern world. Lustatis and Cardon are with him. "Despite their heathen ways, these Saldarím have something that we Urovans have long lost," says Garnir. "They have passion. Their cause is everything to them. Every day their action or inaction affects the entire northern world. Whatever is decided about the Cross of Vítaeous I think I will stay here. What say you?"

The other paladins confess they had been thinking along much the same lines as Garnir. Even Minsc, when asked, realises that he can do so much more good here on the Girdle than he ever could in back in Norandor.

While these conversations are taking place, Arvan quietly returns to the wall. Over the last two weeks Arvan has been spending much time in closed session with Nareem and the Assembly telling them all he can remember of the Great Dark. Talking about those things are distasteful, but Arvan recognises that the Saldarím must know the truth. Bearing in mind what lies ahead of him, he may never get another chance to tell them. However, these conversations are not the only reason for Arvan's absence.

Since he first arrived on Belsinor's Girdle he has felt a strange nagging on his soul. This close to the southern world Arvan can sense its corruption. It reminds him all too well of how he felt in those ten long seasons in the Great Dark: paranoid, untrusting, ready to strike out without thinking at the slightest provocation. Arvan's temper is becoming increasingly short. It is all he can do to prevent himself from flying into a rage at the slightest provocation. And then there is The Prince.

Even with the blades, Arvan cannot see how they can possibly triumph over The Prince. He is a god unto himself. The Prince walks Arvan's dreams and he has not slept properly in nearly three weeks. He is increasingly jumpy, his moods unpredictable - and that is why he has taken to avoiding the company of the others (something he won't be able to do once they leave these shores and head south). Only Caius has seen what has been happening to Arvan.

Twice Arvan has woken in the night at the slightest sound. Before he has been able to regain his senses he has had a weapon in his hand and has been fighting phantoms. The weapon is not the Blade of Hope, but the curved talon-edged blade from the Dark. On the first occasion, Caius brought Arvan to his senses. On the second he did not and Arvan used the knife against Caius. Fortunately, the blink dog resisted the dark magic, fortunately Arvan came to his senses before he struck his friend for a third time.

Arvan healed Caius but if he was worried before, now he is beside himself. He could very easily have killed Caius. And what if it isn't Caius whom he blunders into his mania? What if it is someone less able to defend themselves? He could kill someone. Caius seems to keep him sane, but he has realised something shocking. Caius will have to leave him. There are only seven leaves on the clover from Etchen. Only seven can escape the Great Dark into the Greymere. He cannot take Caius with him into the Dark because there is no way out for him.

As Arvan returns to the wall on this evening he sees his companions, he sees Minsc and the other paladins, but he avoids them all. The nagging desire for murder that is still alive within him keeps him in the shadows. He doubts he will see them again for long before they leave this place. He cannot permit it.

Sharday, 33 Late Harvest 204

As Elias heads into his last week of training with Kendra, the other members of the party begin to prepare themselves for the journey across the sea. They all start taking lessons in how to speak Mannenite and, after a few days, even Brack has mastered a few words - although their tutor questions Brack's choice of those words.

Sunday, 35 Late Harvest 204

After a final round-table discussion and furious debate, the fate of the Cross of Vítaeous is finally decided - and the Urovan paladins aren't entirely happy about it. Lustatis is given the journals of Sir Nybor to return to Norandor and place somewhere suitably holy. The Cross will remain on the Girdle, but the Saldarím will labour to create a shrine to the Moon God Vítaeous and place the cross within it. Paladins and clerics are welcome to visit. And that, Nareem declares, is the end of the matter.

News reaches the Chosen that surprises them. Sir Garnir has asked permission to remain on the Girdle and help the Saldarím fight the good fight. All the other paladins within him, including Minsc, have also agreed to stay.

Sharday, 40 Late Harvest 204

The time has finally come. It is the day of Elias's passing out from his paladin training. Elias and his fellow paladin hopefuls: Garath, Saldtor, Harrigan, Sark, Miranda and Sesstini gather on the proving ground beneath the Tower of the Marshal. The rest of the Chosen of Narramac are present, including Arvan who finally emerges from his self-imposed exile. The visiting paladins and clerics from Urova also attend, but there is not much of a crowd of Saldarím - evidently they have more important things to do.

Elias has already heard from Kendra that he has been successful. For the last few days he has begun to manifest some of the tell-tale powers that mark out the paladin. He is surprised to find that Nareem himself has come down to officiate the ceremony. Kendra smiles at Nareem (her husband as it turns out) and ushers the seven forward.

Elias and his companions stride up to the imposing Nareem and declare, "By our Faith, and on our Lives we do swear fealty to The Light. We promise to uphold the fourteen laws of the Saldarím unceasingly." Nareem nods, smiles slightly and then turns around and walks back to the Tower of the Marshal.

"That's it?" stammers a disbelieving Garnir, "It takes three days to swear a paladin into the Order of the Hawk. There are strictures to be followed, fasting…." Alessandre says, "I guess the Saldarím aren't that big on pomp," and she skips forward and leaps upon Elias kissing him passionately about the face. She may not agree with this insanity he is bent upon, but she isn't going to ruin his day.

"Well done Elias," says Kendra when Alessandre finally lets him up for air. "We have something for you." Elais is given his own Saldarím armour, enchanted to protect him against evil. Minsc also congratulates Elias, and tells him that he has made the right decision.

It is then that Arvan reminds them all that many decisions need to be made. The storm is clearing and they can sail in three days. "With the exception of our familiars, our animal companions cannot go with us into the Great Dark. Caius has agreed to accompany us as far as the Gates of Perdition. He can then use his magical abilities to journey home. Shredder cannot. You must decide if you will take him, or leave him here Brack."

Morday, 41 Late Harvest 204

Brack's decision is not one that easily taken. Since they met, Brack has felt Shredder to be a kindred spirit. And indeed, Brack seems to be the only person with whom Shredder can spend more than two minutes without trying to eat. However, in the end it is this great affection for the beast that forces Brack to leave him behind.

Brack approaches Edward Lustatis. He knows the cleric is planning on returning to Norandor and asks him to take Shredder with him. Brack requests that Shredder be taken back to Uris and looked after by some paladins until he returns. Quite what moves Lustatis to cast his sanity to the wind and accept this proposition will, perhaps, never be revealed. However, he agrees to take Shredder.

Sunday, 42 Late Harvest 204

Rumour reaches are heroes that the Saldarím are planning a great banquet for them in honour of their quest. It is also rumoured that the feast will include large hunks of roast meat - a delicacy that has hitherto been missing from their diet since arriving on the Girdle. Unfortunately any chance of such a repast is cut short by events beyond their control.

The party witness a huge force of Saldarím marshalling in the shadow of the Tower. Nareem is amongst them, the only knight on horseback. The group notice that the Norandon paladins, including Minsc, are also present. Elias heads over to Nareem to find out what is going on. "There is danger six thousand miles to the east!" Nareem declares, almost breathlessly. "The sea has frozen and raiders from the Midnight Lands are pressing the garrison hard. There is no wall there."

Elias doesn't question how Nareem knows this, but is curious over how he is going to move such a large force six thousand miles. His curiosity is soon sated. Two members of the Cadre emerge from the crowd carrying a brass ring of slightly more than six feet in diameter. They lay it on the ground and step back. The ring rises of its own volition until it is precariously balanced on its edge. Then it expands, while the area within the ring darkens into an inky blackness. Ravenna recognises a magical portal, and surmises that an identical one must exist at the destination in point.

"I am sorry I cannot be there to bid you farewell," says Nareem as his troops muster. "Follow the thirteen laws and you will prevail. Die in the Light!"

And with that Nareem, the Saldarím as well as Minsc and the other paladins march through the wormhole and are lost from sight. "'Die in the light?'," questions Nicos. "They're such a cheerful bunch."

Vítday, 43 Late Harvest 204

A mixture of trepidation and steely purpose grip the Chosen as the sun rises on this day. After a few words of encouragement from Kendra (who is acting as Marshal in Nareem's absence), and a final farewell to Shredder, the party are taken two miles to the east along the wall to another tower. This one is much smaller than the Tower of the Marshal and not made of the tell-tale black stone of Ashardon. To the south the sea is still boiling away. It still looks a little stormy to them.

The Chosen and Caius are introduced to Gustavus, a powerful wizard and member of the Cadre. They also notice a crane that stands next to the tower, ready to winch a boat over the wall and into the black sea. It is the strangest boat they have ever seen.

The craft is sleek like an arrowhead, and made of iron-shod wood. It is twenty feet from nose to tail and only seven feet in height. There is no forecastle, no aftcastle and no masts or any other signs of propulsion. Neither is there a gunwale or any obvious means to prevent a person falling from the deck. There are two small port holes either side of the bows. Could if be they are travelling inside this device?

Gustavus speaks in a high-pitched nasal drawl. "I am certain none of you have travelled by arrowship, therefore I will tell you what to expect so that you do not panic when the time comes. We cannot travel atop the water of the Black Sea. We would be spotted by the Mannenites or worse and never reach our destination. The arrowship is designed to travel beneath the waves. Before it is winched over the side of the wall we will enter the craft and take our seats."

Gustavus raises a hatch and they can peer in. The interior is very sparse consisting of ten chairs a few crates and very little else. It is also a foot deep in water. Nicos starts muttering that there is no way he is going to travel under the water. He points out that fire and water do not mix. Everyone ignores him.

"Once we are inside I will give you each a necklace that will grant you the ability to breathe water. These must be returned to me at the end of the journey. I will then summon a water elemental using the water in the bottom of the boat as a conduit. It will fill the craft driving out all the air and surround the arrowship with its own body out to a two foot radius around us. The crane then lifts us and deposits us in the Black Sea. The elemental will protect us from the deleterious effects of the Black Sea and it is under the elemental's power that we will move under the sea and toward our destination. The summoning will need to be recast each day of the journey to hold the elemental with us. This is a rod of spell storing that contains the necessary magicks, with it I will not have to draw on the weave while we are in the southern world. The journey will take twelve days. They will not be the most exciting days you have ever spent, but you should be able to catch up on your sleep. If you have any valuables that might be adversely affected by water you can seal them in a watertight trunk before we leave. However, you will not be able to access them for the duration of the journey."

The group are not happy with this. Alessandre is certainly not looking forward to a very boring few days. However, it is quite apparent that they have no choice in the matter. Gustavus also tells the group that Nareem empowered him to give an identical spell storing rod to Ravenna as per her request to be able to take magic into the Great Dark without it having to cast it.

Brack looks into the cold water. Dwarves and water mix slightly less well than fire and water. But he is insanely brave and decides to take the matter stoically. The party seal their belongings in the trunks and clamber into the arrow ship. Gustavus takes his position at the helm. "Ugh! The seats are all wet!" declares Raza.

Gustavus draws upon his considerable arcane prowess and the water around the Chosen's feat begins to bubble and take on a vaguely humanoid shape. The water elemental engulfs the chamber, and everyone hurries to fasten their necklaces so that they can breath.

Soon they feel the lurch of the crane taking the strain, and the craft is hoisted from the wall and swung out in a wide arc. As this happens, the temperature in the boat drops markedly, and the craft begins to shudder. They have crossed the boundary between the northern and southern worlds. Arvan closes his eyes. Even at this distance he can still taste the Great Dark.

Foul winds buffet the craft as it is slowly lowered toward the churning sea. Fortunately, inside the arrowship our heroes cannot see the forked lightning and the ash black sky, but they can hear the howling of the wind and they can feel the ship being battered against the wall to their north as it is slowly lowered.

Eventually the arrowship strikes the black sea, the tether connecting it to the northern world is severed and the boat is cut loose . It slowly sinks below the dark waters. All light is cut off. Elias can feel Alessandre move closer to him. Then there is a lurch, as if the elemental has just woken up and arrowship hurtles forward toward the Land of the Mannenites.

Sharday, 5 Autumn Colours 204

For twelve days the Chosen of Narramac remain on the Arrowship. There is no conversation, very little light and mealtimes are a pantomime. Nicos feels the inability to 'flame-on' very acutely. Yet they survive the discomfort and, guided by Gustavus, eventually make landfall in an alien and inhospitable land. The journey is remarkably uneventful. The speed of the elemental and the skill of Gustavus taking the group through the unknown dangers of the black sea.

It is after moonrise on this day when the arrowship bubbles to the surface less than twenty yards from dark and rocky coastline. Instinctively the Chosen glance upward and Nicos is greeted with a pleasant surprise. It should be the dark of Calafax, and Vítaeous should be full in the sky - but the position of the moons are reversed. Vítaeous is nowhere to be seen, and the full power of Calafax burns within him. He is quickly instructed not to cover himself in flame and act as a handy beacon for their enemies.

Gustavus gives a spell-storing rod to Ravenna. "Nareem instructed me to give you this," he says. "Place your magic within it before entering the Great Dark and you will be able to draw on it freely without being tainted by the evil. Good luck." Gustavus has (understandably) no desire to remain anywhere near these lands and he and their transport is quickly gone marooning the Chosen, Alessandre and Caius in the southern world.

The Chosen are soaking wet, but the night is warm as they slosh quietly ashore. The beach is filled with razor-sharp stones that would cut their feet to ribbons were it not for their heavy boots. According to Nareem they have made landfall close to the village of Imrhyool, and must make contact with a man named Kalu on the near-by Hangman's Hill.

The group split into pairs and begin to investigate the beach - Raza goes with Brack, Nicos with Ravenna and Elias with Alessandre and Caius. Arvan uses his powers to take the form of an owl and ascends into the night with Hedwig. Hangman's Hill is all too visible. There is a great fire burning there, and it soon becomes apparent to Arvan that they have arrived at a bad time.

Arvan's keen ears can hear terrible sounds that are yet to reach his companions. Carried on the wind are the sounds of battle; the sounds of people screaming and people dying. There are not only fires burning on Hangman's Hill, but many small infernos dot the immediate vicinity. Over to the north is a town that must be Imrhyool and it is also burning. The Chosen have arrived in the midst of a battle of some kind. Arvan's night vision can see scores of people running and killing and dying in the dark. And worse for his companions, there are also troop movements on the shore-line. Crossing the mile from the beach to the hill might be difficult, but it is plain that remaining on the beach will be suicide.

Arvan swoops down to the beach and quickly gathers his companions before they can reveal themselves to the enemy. Raza has already spotted a group of heavily armoured soldiers marching up the beach, hunting for further victims. They need to get off the beach and get off it quickly. As one, Alessandre and the Chosen of Narramac begin to scramble up the low cliff into the unknown lands beyond.

The full moon of Calafax lends Nicos its strength and he quickly crests the cliff and flops down in the long and slightly sharp grass. Nicos, Raza and Alessandre quickly pull their companions to safety just as a group of twenty soldiers march across the point where they came ashore. It is fortunate that the beach is rock and not sand. In the darkness, there should be no tracks to betray their presence.

The Chosen lay motionless as the soldiers pass by. In the light it is difficult to get a good look at them. They are dressed in similar raiment, which indicates an organised military of some kind, although any symbols or standards are obscured by the dark. Eventually they are gone, and our heroes breathe a collective sigh of relief. Tangling with Mannenites two minutes after making landfall would not have been greatest start to this endeavour. The question now is what their next move should be.

Elias points out (with unexpected wisdom) that they cannot afford to wait until the soldiers have gone and then make their way to Hangman's Hill. For one thing they don't know how long the soldiers are going to tarry here, and more importantly, they cannot afford to be seen by anyone. They have no chance of simply blending in as they might do back in Urova. Their appearance, their very skin colour will mark them out as invaders. They have to get where they are going under the cover of darkness and hope this Kalu will be there to help them. Besides, these soldiers will eventually find their tracks and then they will find them.

Carefully the Chosen and their companions make their way through the night toward the blazing fire on Hangman's Hill. The terrain is uneven and largely made up of thick clumps sharp glass, occasionally punctuated with a handful of wizened trees barely taller than a man. As they crest the top of the cliff, the land falls away sharply, and they see the small valley they must cross to reach their destination.

The valley is filled with fires and the sound of screaming. It now becomes apparent that they have not stumbled upon a battle, but a massacre. The first fires they come across are small homesteads - probably outlying buildings or farms of Imrhyool. Lying in the dirt are the burned and burning remains of the inhabitants of these buildings. They do not appear to be armed. Arvan advises against checking any of the bodies. If they are going to survive in the southern world there are some depravities they will have to learn to ignore.

But with each passing step it gets worse. These Mannenite soldiers are not just killers, not just butchers, they are sadists. And they are indulging themselves on their own people. The screaming is coming from those adults and children locked inside their own homes as the soldiers set it on fire. The cries of anguish come from women and men held down and violated by a mob of black-skinned attackers.

Brack motions the party to silence and cover. There is something unnatural out there. The group hunker down in a tiny copse of dwarf-trees. They can hear a wretched sniffling and straining and whining. They see two black-skinned Mannenites, unarmed and fleeing for their lives, dart past their place of concealment. Moments later come their pursuer. Three Mannenite soldiers. Two are heavily armoured and armed. The third is a handler of some kind, in charge of something quite horrible.

In his hand he holds a leash and at the end of that leash are six truly twisted creatures. They are Brack's height, but far less broad with the distorted features common of goblin-kind. But they are like no goblins the Chosen have ever seen. Their skin is translucent, they can see the fire-light and the moon-light through their sickly yellow sheen, and make out the dark and irregular shapes of the creatures' internal organs. They carry this skin like an overcoat ten sizes too large. It sags horribly and is dragged along ground. And they seem ravenous; lurching, spitting and straining at the leash that holds them. Their handler can barely hold them.

And so he releases his grips. The creatures speed after their fleeing prey and very quickly catch the first. He screams as he is brought down and under their flailing arms. It is not a scream the Chosen would ever like to hear again. The creatures tear into him, they open their mouths - a mass of razor-sharp teeth distending like those of a shark - and bite down on their quarry. Vampire-like, they suck the blood from this poor unfortunate. The Chosen can see it quickly filling their translucent bodies, turning them from dull yellow to the darkest red. Like ticks, they feed on their victim under there is nothing left but a dry husk. And then they look up, their blood-lust is not satiated. They sniff the air and resume their pursuit. The Mannenites follow them, and the danger passes.

"What the feck were they?" asks Nicos, utterly disgusted by the scene. Elias looks at the desiccated remains of the man the goblins attacked. He feels a little ill at the sight of it. They have certainly arrived in the southern world. Arvan is quick to point out that things get worse with every step south they make. He seems harder and more driven than his companions have seen him of late, and he is determined to drive them onto the hill.

Arvan purposefully leads his companions onwards. He urges them to ignore the horror and the carnage around them. The death, the destruction, the rape. There is a group of Mannenites sitting around a campfire, roasting a baby that can be no more than nine months of age. One cuts a large helping of meat from its thigh and hands it to his hungry companion. The baby screams. The Chosen know there is nothing they can do. They cannot fight an army, all they can do is reach their destination unseen.

By the time they reach Hangman's Hill, the Chosen are feeling sick to the core. They have avoided the Mannenite forces, but they have not saved themselves from the horror these forces have left in their wake. Alessandre grips Elias's hand so tightly that the paladin has lost all feeling in his fingers. Unfortunately, what is waiting for them on the hill is even worse.

They approach their destination as cautiously as they can. Hangman's Hill seems to be a centre to the barbarity that is sweeping this land. The top of the hill is flat and surrounded by a ring of trees. The trees are supple. Several adjacent trees have been bent double and their tops tied to the to the ground - the trunks of each trees over lapping and forming a cross. Several people have been tied to the cross. When the rope holding the treetop to the ground is cut the trees will snap back to their proper position ripping the victim in two. But there is more. Figures hang from scaffolds by their ankles, their chests opened and their internal organs lying on a heap on the ground.

There are dozens of black skinned soldiers in the clearing, holding their wicked blades. In the centre is a giant man bare to the waist and his hands covered in flames. He is babbling in the Mannenite tongue to a woman in front of him. She is hogtied with some sort of serrated rope, and is bleeding from her wounds. The man snatches a heart from the ground before him and eats it. Then he retches and sicks it back up all over her. He then turns and shouts at the men stands next to the ropes holding down the trees.

This is the last straw for Nicos. He has seen too much in the past hour. The barbarity stops here - and besides this upstart Mannenite thinks he has power over Fire? Nicos will show this Firestarter-wannabee the meaning of power! Before any of his saner companions can stop him, Nicos flames on.

Nicos inhales the sweet, sweet scent of burning fabric and melting breastplate as his clothing slips away from his body in a molten heap. The nimbus of flame extends around his body to a distance of ten feet under the full moon of Calafax, and the light overpowers all other fires on the hill. All eyes turn to look at Nicos. They see the cleric, resplendent in his fiery nakedness, as well as the other members of the Chosen quickly diving away from him.

"Eat this, Muddy Funster!" Nicos yells at the bare-chested leader of the Mannenite force, and unleashes a couple of well placed flame arrows that blow the man back from his victim. He smiles. He jeers. Then all hell breaks loose.

The Mannenite soldiers move into to engage the Chosen of Narramac. Raza and Brack race to meet them, but they are quick to realise that these Mannenites do not fight like any force they have thusfar encountered. The warriors seem to have supernatural abilities or magical powers that put them one step ahead of their blows, or allow them to strike with unnatural force. It is unnerving, although it is unlikely to be enough to put off the Chosen.

The leader of the Mannenites looks at Nicos. Light plays around the man's head and suddenly he unleashes a burst of fire from his eyes that engulfs the cleric (as well as Elias and Alessandre who were standing nearby). Nicos laughs maniacally as the fire washes over him to no discernable effect. Elias dives out of the way, but the fire strikes Alessandre squarely in the chest and knocks her back down the hill. Without hesitation Elias plunges after her.

The battle on the hill is brutal. Ravenna and Nicos rain down electrical and fiery death on the Mannenites while Arvan, Raza and Brack use the Blades of Virtue to devastating effect. Elias, however, is in trouble. A pack of those horrible tick-like goblins are loose on the ground beneath the hill and they are closing on the inert form of Alessandre. Without thinking for his own well-being, he draws his sword and plunges into them.

Up on the hill Nicos squares off against his opposite number. The Mannenite is now covered in his own nimbus of coruscating flame. However, Nicos knows that he is no priest of Calafax and wonders just how much protection any weirdo evil powers will provide against the holy wrath of his god. He summons power enough to throw a super-charged fireball at his enemy.

The Mannenite is blown backwards again, the force of the explosion snuffing out the magical flame that surrounds him. He staggers to his feet, reddened and wounded by the blast. He looks at Nicos, his face a mixture of disbelief and hatred. "You burned me!" he exclaims. Nicos laughs, tosses off a one-liner and drops another fireball on him. The Mannenite turns and runs.

With their commander leaving the battlefield at an expeditious rate, the surviving soldiers turn and flee with him. The Chosen are victorious, then Ravenna realises that they are one man short.

Elias has had a great deal of blood drained by these goblins. He has Alessandre over his shoulder and is crawling his way back up the hill trying to kick off his pursuers. He knows that if he can just reach the top he will have a fighting chance of being killed in a less gruesome fashion. Suddenly, he hears a command to drop flat and a ball of flame races over his head, striking the goblins and igniting them. The stench of the burning goblins is terrible as Elias struggles back to the top of the hill and turns Alessandre over to the healing hands of Arvan.

"We have to follow and make sure we kill the leader," says Ravenna pragmatically. There is still an army down there in the village and she fears that their foes will return in greater numbers. They are all short on magic, and there is no way they could hold the hill for long against such a large foe.

However, none of the other Chosen seem too keen for such a course of action. Running away as quickly as possible would be a wiser move - once Elias has finished berating Nicos for starting the fight in the first place, although the fire cleric is unrepentant.

Arvan has found the woman tied with a serrated rope. Carefully he unties her. In broken Mannenite he questions her and tries to understand what has happened here. However, it is obvious that she does not want to talk. All they really get from her is the name of her tormentor, Ularstis. Then she has run off, leaving the Chosen alone on the hill top. Well, not quite alone.

"Over here!" comes a shout. And it is spoken in Hadradan.

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