The Prodigal Wizard
Session Ten of the Notoriety of Kings Campaign

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Iourn Home > Campaign Log > Notoriety of Kings Campaign > The Prodigal Wizard > Session 10

Zephday, 38 Caladay 204 [continued]

After five minutes of running, Ravenna realises that she is not being followed across the moor land. She breathes a silent sigh of relief and pauses to consider her options. She could die on the moor land if she cannot get back to the provisions on the horses and besides, she is quite willing to help Brack (as long as the dwarf is still alive). She sends Snowy off across the moor to see if Brack is dead, and begins to trace a wide circle back to the barrow so not to run into Josepp and his friends again.

Elias, Raza, Arvan and Nicos open their eyes slowly. Above them is the brilliant sapphire blue of the sky. They can feel a hot sun beating down upon them. They are lying on their backs in long, lush grass and feel completely at peace. They lie staring at the sky for some time, but each has a nagging feeling that something has gone terribly wrong, and that they have left something important behind. Raza sits up abruptly, he is very dizzy and has a tremendous headache. A lush, rolling grassland continues without feature in all directions to a horizon that is lost in a shimmering haze. Then it all comes flooding backs. The barrow, and the fight and the wights and….

“We’re dead,” says Elias authoritatively. “Don’t be stupid,” says Nicos trying to take his pulse. Whatever he doesn’t find stops him from continuing the sentence. None of them can find their pulse, they don’t seem to be able to feel pain, they find it difficult to focus their mind. The general consensus is that they are in serious trouble. All eyes turn to Nicos. He is trying to summon a flame, but all connection to Calafax is gone. Nicos notices their glares. “It’s not my fault!” he says. But thanks them for trying to save him anyway. If it’s any consolation, he is sorry that he got them all killed.

Suddenly, the air to the left of the group begins to shimmer slightly, and takes on the quality of frosted glass. Through the distortion they can see a vast forest that was not there before. There is movement, but it is indistinct and impossible to discern. Nicos approaches the distortion and, proving that he has learned nothing from experience, pokes it with his finger. He can see an indistinct shape approaching from the woodland; it strides to its side of the distortion and steps through. Andel stands before them, and they can tell by his eyes that he is not happy.

“Did I not tell you to avoid the barrows?” he bellows. Andel’s form appears slightly translucent. He is not present in the same way the others are. “What were you thinking?” When Elias replies that they were trying to rescue Nicos, Andel counters that they shouldn’t have been anywhere near the barrow in the first place. “Have you any idea what is at stake here?” Andel rages. Elias speaks for the group when he says that he has no idea what is at stake. “Narramac believes you have potential, but you are impetuous and your impetuosity has got you killed!” That shuts them up. Andel calms slightly, but there is still much anger in his voice.

“This is the place between life and death. This is the place where those people who foolishly worship the Moon Gods believe they will be ushered to their final rest by Mortis. This is where the soul goes when it departs the body. Only for you it will dwell here a short time. You were slain by the barrow wights. Before the sun sets on the day following your death you will rise again as undead creatures. You will be totally subservient to the barrow king. Your soul will be trapped within that decaying form and you will suffer for eternity in that place. You will feed on the rotting carrion that litters the place, and prey on the innocent travellers of the moor over the years, the decades and the centuries.” They can leave the barrow? Elias asks. “No,” says Andel, “but some are stupid enough to walk in.”

Raza can’t believe it, he says that there must be some way out of this, something that he can do. Andel shakes his head. “I doubt any of you have the will to return to your bodies, and even then the task is all but impossible. I cannot help you, Narramac cannot help you. You would not succeed alone.” The group pressure him to tell them anyway.

“You could will your body back to consciousness. It would neither stop nor slow down the process, but your body would obey your own will until sunset. There would be only one way to save yourselves. You would have to kill the barrow king, but that is a task that is beyond you, I am sure.” Andel turns and walks back to the distortion. “I can stay no longer,” he looks thoroughly disappointed at the group. “I doubt we will ever meet again. If we do, I will be most impressed.” Andel takes a step backward and vanishes. The shimmering in the air ceases, falling to the ground like mist.

They must will themselves back to their bodies, this much is clear. They do not have much time. They haven’t a clue how long they were in this place before Andel turned up. Each of them concentrates and begins to picture their body in their own way; each trying to remember exactly how they were and where they were before their death. Arvan watches as Raza, Elias and Nicos fade from sight leaving him alone in the grassland. He failed. Whether he did so deliberately to get five minutes peace and quiet, or was genuinely trying to leave is unclear. Regardless, his fate is now in the hands of his three companions.

Caladay, 39 Brightday 204

Nicos, Raza and Elias awaken. They are standing propped against stone; they have been walled up in four separate oubliettes on the second level of the barrow. Looking at their bodies, there has been a great change. They are now inhuman creatures. Their skin has a greenish hue and is obviously dead, they have claws rather than hands and, calling to one another, demonstrates a terrible decay in their throat. But there is more to their new state than mere appearance. There is a wild-eyed hunger about them. They have a craving for the sweet flesh of the living, and it is an urge that they can barely suppress. In a state of shock they regard their prison.

Snowy returns to Ravenna, and reports that Brack is not dead. The sorceress arrives in the camp a little after dawn, to find the horses spooked but still tied to the tree where she left them. Surveying the scene, she sees two things that give her pause. The first is Brack, lying unconscious in the doorway of the barrow. The second is Elias’ owl familiar lying in a death-like state on the grass. She retrieves both. Seeing to Brack first, she returns the dwarf to a state of consciousness, but he is too weak to do any more than lie on the ground. The owl she swaddles in cloth and tries to keep warm. It is obviously dying. Something terrible must have happened to Elias.

Marking the place where Arvan body is located with a cairn of stones, the three newly undead companions make their way slowly to the stairs leading down to the crypt of the barrow king. They emerge into a chamber full of wights. The creatures bicker and snarl at each other, fighting over the rancid meat that litters the floor. The magical darkness that was such a barrier before is no obstacle to their new powers of vision. The barrow is much, much larger than they had first thought. Where the darkness started the barrow continues for several hundred feet into a vast mausoleum of crypts. There are not just thirty wights here, there are scores; perhaps hundred of the creatures. They had discussed what plan they could best use against the king, and “rush him” was the one they all settled on. However, looking at his sarcophagus, they realise that there is no way they can get to it without alerting all the creatures in the chamber. They think: what the hell?

Nicos stoops and retrieves some carrion from the floor. As he brings it to his mouth, Elias has a terrible urge to challenge him for the meat. He only just manages to stop himself and turn away as Nicos eats the morsel with relish. Now, entirely disgusted, the three move over to the barrow king’s stone coffin. They quickly pull back the lid to reveal the resting king; it’s desiccated face even more repulsive from this distance. It is a wearing an iron crown, surprisingly free of rust.

They act quickly, taking the king by surprise. Raza grabs the crown believing that it must be of some significance. He succeeds in wresting it from the king’s head but drops it back into the coffin. Nicos snatches it up in his stead. Elias tries to act, but cannot bring himself to violence against the king. The king is his master. The king also sits up and backhands Raza, a blow the ex-monk deftly avoids. As the barrow king clambers of his coffin, a large bronze broadsword in his hand Nicos tries to destroy the crown. He stamps on it and hammers it on the ground, to no avail. The barrow king is coming straight for him. He sees no alternative and puts it on.

Nicos’ head is engulfed in a nimbus of light. There is another mind in this crown, but he pushes it to one side with a great effort of will. Suddenly, he can hear the mutterings of all the wights in the chamber, and they are all looking at him. Nicos is their king, he can feel it now. He commands all the wights in the chamber to attack and destroy the barrow king. They immediately obey (including Raza) Elias manages to resist the summons. He still can’t bring himself to fight his master.

A wave of wights engulf the king as it reaches for Nicos. The vile undead bite and claw at their old ruler. But the king is strong and doesn’t slow down. He successfully slices at Nicos with his broadsword. Nicos staggers backwards. Raza leaps onto the king’s sword arm, putting him off his stride. This saves Nicos from a second attack. More wights pile onto the barrow king, but he reaches forward and grabs the crown with his free hand. Before he can put it on, however, Raza somersaults forward and leaps headfirst into the crown. The momentum carries him away from the barrow king. Now he is master of the wights! Or so he thinks……..

The mind that Nicos supplanted is too strong for Raza. He wears the crown by it is still controlled by the barrow king. He orders Raza and all the wights to attack and destroy Nicos. Things are looking bleak as a hundred wights bear down on the cleric. Elias is behind him, but can render no aid. He still cannot attack the barrow king. At the last moment, Raza gains control and sends wight upon wight at the king. Nicos tries to run, but Raza’s command affects him as well. Although he is close to death he continues to battle to his last. In the meantime, Raza runs away. He keeps in front of the barrow king at all times and waits. Waits until the weights of wights bring the monster down.

Finally, Elias puts his thoughts in order and rushes to attack the barrow king – something that probably saved Nicos’ misbegotten life. Raza watches as eleven wights hang about the king’s shoulders and torso. But despite this he is coming for Raza. The creature’s strength must be incredible. It reaches out for Nicos, but the wights finally get the best of him. The barrow king falls and is ripped apart by his subjects.

A wave of pain and nausea flood over Elias, Raza and Nicos. They drop to the floor. The crown falls off Raza’s head. Staring at their hands they can see them returning to human form. They have been successful, but they are not out of danger yet. Peering over a crypt Raza can see that the death of the king has driven the wights mad. They are turning on each other and ripping into anything that moves. It is chaos. And lying in the middle of that chaos is Elias and Nicos. Both of them have opened their eyes. Elias is a little more alert, Nicos is vomiting up the carrion he consumed earlier. Thinking fast, Raza grabs the barrow king’s crown. He doesn’t put it on but tucks it under his cloak. He then calls to his friends and runs from the crypt. One of the wights catches him a formidable blow as he leaves and once more he feels the negative energy coursing over him. He makes it to the stairs and rushes to freedom.

Elias picks himself up, grabs the barrow king’s sword and runs for the exit. Many wights assail him, but he manages to escape unharmed. Nicos blears up from the floor. He’s been abandoned by both his friends and only the fact that the wights haven’t noticed him is keeping him alive. Gently, he casts a mage armour spell and waits for the right moment to run for it.

On the way to his freedom Raza almost blunders into Arvan. With the death of the barrow king the druid returned to life inside the oubliette and was quick to smash his way to freedom. Raza quickly explains that they are leaving and rushes toward the doorway. Elias, halfway up the stairs remembers what they actually came in for, and turns back to retrieve Nicos. By this time Nicos has reached the stairs and is running up. They smash into each other at a great rate of knots and Nicos is rendered unconscious. Cursing, Elias slings the cleric over his shoulder and heads for the exit.

Outside, Brack and Ravenna can hear a hammering on the door and a screaming for help. They are initially uninterested, as they have been hearing exactly the same thing all day. Then Ravenna notices that Elias’ familiar seems to have recovered to full health. She rushes toward the barrow and knocks the door with her quarterstaff. It opens easily this time. Arvan, Raza, Elias and Nicos spill into the daylight. They are save for now.

Arvan quickly uses his magic to get Nicos and Brack moving again and they take their horses away from the barrow. They have lost a day, but were already two days ahead, so they should be all right for time. Arvan returns to the path he was forging the previous day. There are other tracks on it now of six horses. Ravenna tells them all about Josepp and his group, although she says that she didn’t see horses there the previous evening. By the later afternoon they have camped in a small hollow and are getting some much needed rest and recuperation. Ravenna begins to play with her puzzle box as the others get some sleep.

Ravenna has been considering the box for some time. She can press a number of catches it and get it wholly out of shape very easily, but she cannot seem to open the thing. She casts read magic on the box. She sees that a sentence written in magical script snakes around the outside of the box. It reads: “If this box was not intended for you, then open it at your peril. If you are undaunted, then follow my words.” Ravenna, does indeed ‘follow’ the words and traces her finger around the box. There is a click and a razor sharp needle springs out and imbeds itself in her wrist. As the rest of the group watch, Ravenna’s cry of victory is muted as she slumps to the floor.

Ravenna opens her eyes to see a landscape of total darkness. Pin pricks of coloured light dot the darkness. Suddenly, she can hear Derriac’s voice from out of the gloom. Then the figure of her mentor appears. He was gaunt and haggard and when he made this recording. Slowly he speaks:

“Ravenna. Should you ever have the misfortune to receive this message, it means that you have returned to Uris. If the wolf is not yet full grown then you have returned too soon, little one. You have enemies in this city, enemies you could never expect or prepare for. There was much you should have been told, but it was not my place to tell it. Know that I live; but you must not try to find me. Promise me that, little one, the world in which I move is dangerous beyond belief. Leave Uris, travel far away. Find your parents, they can explain. Perhaps one day I will seek you out.”

With that the image fades and Ravenna wakes to find the others standing over her concernedly. “He’s alive!” she says. “Derriac’s alive! And I have even more enemies than I thought I did.” The puzzle box is now open. Inside is an amber pendant that seems to carry abjuration magic of some sort. Ravenna places it around her neck. For the first time in a long time she seems happy. “I have to find my parents,” she says.

The bronze sword is now examined. The runes on its side look a little like Thorass, but are in a language that no-one can understand. The application of a spell reveals the name Usslüs, but nothing else. It is enchanted with invocation magic. While casting his spells, Elias notices the crown that Raza is carrying. It is heavy with necromancy. Raza says that he knows what he is doing. He won’t use the crown, but they must take it some where it can be destroyed. The group is unsure, but Elias says that he has absolute faith in Raza in this matter, and trusts the monk to keep the crown.

At dusk the party head off and soon come to the southern tip of the deep crevasse they were seeking. By tossing a rock into it, they think that it is nearly two hundred feet deep, and it looks as though it was scooped out of the earth by a gigantic claw. The tracks of the other party carry on along the edge of the gorge, and they decide to follow them, assuming that Josepp knows where he’s going.

Sharday, 40 Brightday 204

Just after dawn, as they are leading their horses, the group comes upon what could be the way down they have been waiting for. Six perfectly cylindrical staffs of ivory stand from the ground on their side of the crevasse. Six others stand exactly opposite them on the other side. Each column seems to have been crafted from a single bone of an enormous creature. They are not magical, but are marked with draconic runes and the symbol of Io (the nine-pointed star). However, they are immediately greeted with a mystery. There is a rope leading down into the darkness, and they assume that is the way Josepp’s party went….. but what became of their horses?

After much discussion, looking for track and Snowy sniffing the area it is decided that the horses vanished. They might have been creatures conjured by a mount spell. There are also good deal of ash on the surface, near to the columns. Someone has been lighting fires here for many seasons. Brack goes down the rope to investigate. Fifty feet down he comes to a sandy ledge strewn with small bones and footprints. The tracks of the other party start again here, and lead to a set of smoothly cut stairs that spiral deep into the chasm.

The rest of the group soon join Brack and begin the descent into the earth. The stairs are treacherous, but as long as they walk slowly they are in no danger of falling. Eventually, the stairs level off and the group comes to an enormous chamber. Most of it is filled with fallen rocks, masonry and debris that looks very treacherous to walk across. They are 200 feet below the surface in a chamber significantly wider than that. Daylight is just visible far above them. But their attention is grabbed by the edifice that stands before them.

The fact that it is in ruins takes little from the size and the grandeur of this place. A huge broken tower stands a hundred feet high with a great dragon cast into the side of it. Whomever dwelt in this place it was obviously designed for individuals four times the size of a normal man. Beyond the tower is a vast rambling structure that has most sunk into the ground. The shear scale of it beggars the imagination. The material the structure is built from is also a mystery. A strange black marble; but it looks as though the building was cut in its entirety from one single, vast block. As though it was sculpted rather than built. Elias visibly swallow. The same material made up the ruins that his home, Raith Keep, was built upon. What is the connection? Without a doubt, the party has found the Temple of Io.

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