Vítday, 15 Brightday 204 [continued]
With alacrity, our heroes head south to the capital. The road is
unusually busy for the time of year, Narramac's quest bringing the
adventurers out of the wood work. The party decide to duck off the
road if they hear the approach of horsemen, just in case they are
about to be arrested. Although this will be quite simple in the
first part of the journey, as the road passes close to the sea and
the wide plains they will find virtually no cover to hide in. The
road itself is very wide (50 feet) and runs in an exactly straight
line thanks to great Hadradan engineering. Many rough tracks and
highways cross the road, leading to farms, towns and other settlements.
That evening they camp off the road in a thicket of trees. On their
watch, Raza and Brack hear hoofbeats from the road. Quietly waking
their companions they sneak to the road to find absolutely no evidence
of a horse, or a horseman. They trace a path around the campsite,
but to no avail. Once they have ascertained that the coast is clear,
Nicos and Elias burst out of the tree line, fully armoured and ready
to meet a threat that doesn't exist. On the road is a thin mist.
It is not natural, and it inexplicably vanishes before their eyes.
Terday, 16 Brightday 204
At noon the party spies a golden eagle circling overhead. The bird
has been following them since mid morning, and is just out of range
of their spells. Arvan is quick to confirm that this is unusual
behaviour for an eagle, and the party quickly comes to the conclusion
that it is a wizard's familiar of some sort. Opinion is, once again,
divided over whether to kill the creature or not. In the end, they
leave the eagle be. At dusk it flies away to the north, in the direction
of Northmeet. It is not a sign that bodes well.
Zephday, 17 Brightday 204
Although making fair time, the food given to the group by Alessandre
is running out.. Although Arvan can supplement their diet with judicious
use of the goodberry spell, it is insufficient to meet all their
needs between this point and the capital. Fortunately, in the late
afternoon they reach the town of Dragonmount. The town is so named
because the town's founder was said to have killed a dragon on the
hill where the settlement now stands, and built the town on the
creature's bones. The truth is probably a little less exciting,
but Dragonmount remains a small town of approximately three hundred
people, that acts as a central market for many of the farms in the
region.
As the party does not know whether it is still within the purview
of Duke Colharn, Brack is once again nominated to enter the town
and purchase some rations. This he does with customary aplomb (and
off looks). He buys thirty-six days rations for the princely sum
of eighteen crowns. This combined with Arvan's magic should get
the group to Uris without starving.
Caladay, 18 Brightday 204
Fortunately, for the holy day of Calafax, the group spends a peaceful
and unremarkable day on the road. They cover a further twenty-odd
miles, there is no sign of the horseman or the eagle.
Sharday, 19 Brightday 204
In the mid-morning the party encounters a force of twenty horsemen
and one commander, trotting up the road from the capital. They are
part of the Uris Watch, deputised to patrol the North Uris Road
and keep the banditry to a minimum. They stop the party and ask
a few rudimentary questions. Although the group is understandably
nervous, it soon becomes clear that these men are not looking for
them. The commander issues a warning about brigands operating in
the area closer to Uris and then bids the group good day.
Morday, 20 Brightday 204
The phantom hoof-falls assail the party once again on this day.
Just after lunch they can hear what seems to be a horse approaching
them from behind. Brack turns his mule and charges off toward the
noise, completely misjudges and hurtles off back up the road. Raza
approaches more cautiously, holding out some of his raitons in an
open palm. He feels something coarse lick across his hand and the
food is gone. It becomes evident that they are dealing with an invisible
and stoic horseman. Arvan casts a faerie fire spell that illuminates
the rider. Although not entirely clear in the noonday sun, a very
tall man is revealed. He wears long flowing robes and a hood. His
nose and lower portion of the face is also obscured by his clothing.
The horse is a magnificent animal. It is a mare of uncommon stock
and grace. There are five magical auras at work on the man. Conjuration
and necromantic magics are noted by the group. Raza attempts to
convince the horseman to reveal himself, but in the end the horse
and the rider dissolve into a thin mist that falls to the road and
quickly leaks away into the stones. As the apparition vanished it
seemed for a second that all the colour was drained from the world
around them, and the group was seeing the world in shades of grey.
Who or what the horseman was is a topic of debate many ideas
such as a mage, the owner of the eagle or even Narramac are sported.
But with nothing to substantiate the theories, conversation soon
dies down and al eyes focus on the long journey still ahead of them.
Sunday, 21 Brightday 204
An uneventful day on the road brings the party a little closer
to their destination. by now they are weary of their journey and
beginning to wonder whether they have sufficient time to make the
return trip to Korvast.
Vítday, 22 Brightday 204
Around mid-morning on this day, the group hear the approach of
galloping horses from behind. Raza, Brack, Ravenna and Arvan dive
into cover leaving Elias and Nicos exposed on the road. Six paladins
charge past, casting a glance at the pair. Three of them rein their
horses up and trot over to the pair. It is Lady Patricia, Zender
and Sir Lowron on their way to Uris to fulfill the second part of
their quest. They are soon joined by the others in their group.
Patricia asks after Minsc and the others. Elias and Nicos quickly
think up an excuse as to where Minsc can be. Sir Cardon, who has
now recovered from the wyvern's poison, asks the pair to thank their
druid friend for saving his life. He is damnably grateful. They
begin to talk about Furnice and learn how the group is keen to lend
their support to Colharn's efforts to destroy the beast. Sir Garnir
is anxious to be off, however, and can see nothing to be gained
by bandying words with Nicos and Elias. For once, Nicos and Elias
agree with him finding a conversation with such shining upholders
of the law a little uncomfortable. Cardon expects that the groups
will meet again in the capital. With that the paladins are away,
leaving the group to consider their one-time companions as potential
enemies as soon as they discover that the group is wanted.
Terday, 23 Brightday 204
The paladins behind them, the group presses on. The day passes
uneventfully enough. The group is more than half-way to Uris by
this stage, and only ten miles from the coast.
Zephday, 24 Brightday 204
A second partol of twenty-one men, also heading north is encountered
close to dusk, just as the group is putting in for the night. They
also mention problems with bandits a few days travel along the road,
but are in no way suspicious of the party. Perhaps, Ravenna's trick
of making herself appear as a half-orc is paying dividends.
Caladay, 25 Brightday 204
The day Nicos has been waiting for. It is the full moon of Calafax,
and the moon will remain full for the following week. He curses
the fact that he has nothing to hand to set on fire. He is certain
that will soon change.
Sharday, 26 Brightday 204
Closer, ever-closer to Uris, the group can hear the sound of conflict
from further up the road. Rushing to the scene they observe twelve
brigands surrounding an ornate carriage and wagon. Many are armed
with short-bows that they are training on the carriage. They cannot
make out whomever is inside save for a spear that occassionally
jabs out rather ineffectively through the heavy curtains. One man,
possibly the driver of the carriage lies dead in the street. The
party pauses to consider its options, and immediately realises that
it has no options thanks to Brack drawing both his battle axes and
charging toward the outlaws screaming a dwarven death ditty.
To say that Brack is devastating against the bandits would be a
gross understatement. Even with several arrows sticking out of his
hide he manages to cleave almost half their number. Elias pitches
in with a few magically guided arrows that would have killed the
leader of their foes were it not for the fact the heroic bowman
is as blind as cowpat. Raza flies into his usual display of dexterity,
while Arvan, Ravenna and Nicos solidly acquit themselves. Within
a matter of minutes ten bandits are dead or dying and two have fled
into the woods. None of the party have fallen, although some are
wounded.
As Raza checks the fallen outlaws, Elias moves cautiously to the
carriage. He takes a step back as an inexpertly wielded spear almost
has his eye out. "Stay back you devils!" comes a rather
stressed voice from inside. Elias quickly explains to the voice
that all the brigands have been vanquished and he is saved. "Really?"
says a cherubic face as it pokes its head into the daylight. Elias
affirms he is telling the truth. "My word! Then, you saved
my life," an enormously fat and well-dressed noble man heaves
himself out of the carriage and embraces Elias, "You saved
my life! My friend. If there's anything I can do to repay you
.
anything that doesn't involve me parting with any cash then it's
yours! Allow me to introduce myself my name is Baron Dolanz."
Elias introduces himself as Julian and the rest of the party as
Thomas (Nicos), Arnold (Raza), Vivienne (Ravenna) and Sebastain
(Arvan).
Elias' eyes drift around the baron into the carriage. Sitting seductively
and clad in sufficiently alluring clothing to kickstart even a monk's
labido, are four of the most attractive girls Elias has ever seen.
He opens his mouth to speak, but in a second Nicos is there. The
baron quickly introduces his 'cousins' as good, helpful girls who
would do anything for anybody. Nicos takes a step forward to get
better acquainted, when Elias puts a hand on the cleric's shoulder.
"You remember this," says an obviously torn Elias. "Alessandre's
mine!" Nicos smiles enigmatically.
In the meantime Arvan has been seeing to the wounded bandits. Of
the ten they brough down, four will life. Brack disposes of the
dead into a ditch on the side of the road. Dolanz notices the body
of his dead driver, and laments the waste of a servant who has been
in his employ for years. He then searches the man for loose change
and kicks him off the road. Raza de Luna has discovered a small
amount of money and a ring on the finger of the bandit leader that
looks a lot like an eagle eating itself. Ravenna confirms that it
is magical, but cannot say how. The monk is delighted with his find.
As a whole the group decide that the best way Dolanz can repay
them is to give them a lift to Uris. He is happy to agree, saying
that he will ride in the carriage with Nicos and the ladies. Elias
will take the carriage, Brack will drive the wagon and the rest
of the group will sit on the wagon. Dolanz tells the party to be
careful of his collection of chairs. "Why is it a man can never
have enough chairs?" he says with conviction. It seems that
Dolanz is on his way to the court of King Yaddagon XIV where he
hopes to marry Princess Celestine and inherit the kingdom. At the
very least he hopes to get some good honest mooching in. Dolanz
is certainly a nobleman, but one that has fallen on hard times.
He says that he travels a great deal, giving the impression that
he has no lands of his own.
Nicos introduces himself to the baron's very friendly cousins.
He tells them that he is a priest from the Church of Sensation who
is looking for experiences. She is more than happy to obligue. The
baron draws the curtains as he and Nicos enjoy the women all the
way to Uris.
Morday, 27 Brightday 204
Taking a break from his sexual gymnastics, the baron explains that
the group is passing very close to the Old Utarvan Inn. The inn
is famous among travellers, especially those who have a heavy pouch.
It is a very expensive, elegant and enormous watering hole overlooking
the sea. It is also the last stop for the weary traveller before
arriving in Uris. Dolanz says that it is a little beyond his means
at present and that they will camp near by. The good news is that
they will arrive in Uris tomorrow, a day ahead of schedule. Whether
this is soon enough is yet to be seen.
Sunday, 28 Brightday 204
By mid-morning the wagon and the carriage is passing through the
circle slums on its way to the North Gate. Ravenna asks if Dolanz
will take them to the mercant quarter where she can meet up with
her Uncle Jhasik. The baron willingly agrees. He then asks them
if they are on the run from the law not that he cares, of
course, not after them saving his life, but he will have to stop
at the gate to pay the guards for passage. Elias and Ravenna use
the change self spells to disguise themselves as a footman and half-orc
respectively, and they reach the impressive north gate of the capital
city.
A dozen guards come out to meet the wagon. They search it thoroughly
saying that they are looking for six fugitives from justice: three
human men, a woman, a half-orc and a dwarf. Dolanz enquires what
they are charged with. The guard says "murder" and for
escaping the dungeon of Castle Northmeet. This is a particularly
impressive feat that only three people have accomplished in the
last forty years, so they are considered very dangerous. Dolanz
nods slowly, but plays it cool. He says that the party are his servants
and goes on to distract the guards by making payment for entry.
The lovely four women, who have so entertained Nicos, leave the
carriage for the guard tower to much cat-calling and stamping of
feet.
True to his word, Dolanz leads the party into the merchant quarter.
Uris is enough to take everyone's breath away. It is the largest,
most spectacular city any of them have ever seen. There are people
everywhere, hawking their wares on every street corner; there are
houses upon houses; site upon site. The merchant area is in a well
to do part of town and no shop is better presented than Jhasik's
Jewellers. A legend identifies the shop owned by Ravenna's uncle
(and once her parents), but paramount on the sign is not the name
of the proprietor, but of 'Thorangrim the Dwarf'. Thorangrim, probably
the only dwarf (besides Brack) in all of Uris, and the force behind
the great success that the family jewellers has become. Ravenna's
uncle is now a very, very wealthy man. Dolanz bids the party full
well, asking Brack and Elias to run him to the palace in the Old
City, which they do. Ravenna, Raza, Nicos and Arvan leave the baron
and enter the shop. The time is a little after noon.
Wondrous examples of dwarven craftsmanship adorn tabel top and
cabinet. A large half-orc stands menacingly in one corner of the
room, as if daring a thef to take place. Behind the counter is a
young man that Ravenna does not recognise. She walks over to him
and asks to see the proprietor. At first the man is reluctant, but
when he realises who Ravenna is, he quickly summons Jhasik.
The uncle quickly arrives and is delighted to see Ravenna, whom
he last saw sixty-six days ago. He is ababble with questions, asking
about her health and her hair. Ravenna tries to soothe her uncle
and introduces her companions, saying that two more will soon arive.
Jhasik introduces Sandys and the half-orc, Grott, who he had to
employ because of the incredible success of his business. Jhasik
doesn't conceal the fact that he is a very, very wealthy man. He
takes the party out into the back of the shop and has a lavish meal
prepared for them. Soon Elias and Brack return. Ravenna is quick
to tell her uncle absolutely everything that has happened.
Jhasik is shocked by the goings-on and fearful for the safety of
his niece, whom he considers an innocent, naïve young girl
who wouldn't hurt a fly. He says that they cannot stay in the city
if the Watch is looking for them. The city watch is a highly organised
and disciplined force, they will hunt the party down and if they
remain within the city walls, the chances are that they will find
them. So where are they going to stay? Jhasik says that they cannot
stay at the shop, mainly because there is no room. Thorangrim has
taken over most of the cellar space for his workshops. The dwarf
works sixteen hours a day! Jhasik gloats. Jhasik says that he's
just bought a house in Chapel Lane that he is yet to move into.
The party are more than welcome to crash there for a few days while
they are in town, but he warns them that if they are wanted by the
Watch, it is only a matter of time before they are caught if they
remain in the city. He is upset that he may never see Ravenna again.
However, the six of them need cash. They have to gain entry to
Eurikas, the high temple of the Scriveners of Doom, and that is
not cheap. Jhasik thinks that it costs about forty crowns per person
for a day significantly more if they need any of the Scriveners
to do research on their behalf. Also, they will need horses, clothes
and other equipments for the rest of the journey. Jhasik gives Ravenna
200 crowns, and agrees to sell on the poison from the wyvern gland
and give them the proceeds. Raza asks Jhasik about the ring he found,
Jhasik asks if he can borrow it. He will try find something out
for the monk.
The party is very tired after their long journey and their flight
from the authorities, and very much want to rest. Raza and Arvan
decamp to Chapel Lane to do just that. The town house that Jhasik
has bought is a testament to how much money the man truly has. It
is on four floors with a dozen bedroom and a well-tended garden
in which flowers grow to military discipline. The druid has a brief
wander around the garden before hitting the sack. Nicos and Ravenna,
however, have matters to attend to in the city. As natives of the
great metropolis both left loose ends when they departed on Narramac's
quest loose ends they now want to tie up.
Ravenna wants to go and see her mentor, Derriac. He is the man
responsible for honing her skills as a sorceress, and she very much
hopes that he do a little more honing in the time they have. Elias
accompanies her, seeing no harm in meeting the acquaintance of a
beneficient sorcerer with knowledge of more spells than he has.
Ravenna leads Elias away from the merchant district and into a poorer
quarter of the city. It's not a complete dive, but the housing is
high and terraced, and the streets narrow and cobbled. Ravenna sings
Derriac's praises and says how he will be able to sort everything
out for them and save them from their current predicament. Her words
are only cut short when they reach his home. The house has been
gutted by fire. It is a burnt shell.
With the exception of a small squeak, Ravenna is stunned to silence.
She stares at the blackened walls and the rubble of the building
and slowly sinks into deep shock. Elias tries to talk to her, tries
to convince her to leave with him, but she is rooted to the spot.
In the end, Elias resorts to a charm spell to even get her to talk
to him. Ravenna turns and the floodgates open. She falls into Elias
arms in paroxisms of tears. He pats her on the back embarssedly,
trying to keep Alessandre in her thoughts.
An upstairs window in the house next door to Derriac is thrown
open. A woman peers down with a scowl on her face, complaining about
the noise. Ravenna, slightly less catatonic now due to the spell,
asks her what happened here. "The Watch knows everything there
is to know. You go and bother them." Looking at Ravenna, the
woman softens slightly. "It was him," she gestures wildly
to the burnt out shell, "bad sort. Magic you know! I reckon
he got what was coming to him! Nearly burned half the street down!
Good riddance, that's what I say!"
Ravenna's bottom lip starts to wobble, and the woman's motherly
instincts override her desire for vorpal-tongued gossip. She looks
down at Ravenna, sighs and hurries to the street. Once there, she
gives Ravenna a gentle hug. "There, there love," she says.
"It happened right late in the evening, about two weeks ago
no, I remember it was two weeks ago because it was a Sunday.
There was shouting going on inside, and I'd seen some people hanging
around in the street. Just hanging around, looking dishonest
you know the sort. Anyway, there was all this shouting, then there
was this bang like someone dropped a portcullis or something, and
suddenly the place was on fire. Took nearly the whole street to
put it out, running to the river and all. No sign of him what lived
there. We reckoned he got burned up." Ravenna moves away to
stare at the ruins, the woman continues. "The Watch came the
following morning, poked around a bit. Said they'd look into it,
and they will I bet. They'll sort it straight." Ravenna doesn't
seem to be listening anymore. The woman turns to Elias. "I
always said he'd come to a bad end. Wizard bloke he was there
should be a law against that sort of thing in the city. His sort
living next to decent people." She looks again at Ravenna and
says, "You better get her home, love. She looks like she needs
a stiff drink inside her, that one. And a good meal I should wager."
The woman departs, leaving Elias to slowly draw Ravenna away from
the ruins and back in the direction of Chapel Lane. Ravenna is in
a state of terrible shock. She does not say a word to Elias for
the entire journey. She realises that on the first day of their
jounrey to Uris from Northmeet something terrible had happened here
to Derriac. She had now lost him as she had lost her parents.
Meanwhile, Nicos (accompanied by Brack Ogrebane) had travelled
some way across the city, into the poorest area. The part of Uris
known as the gutterhive is the most dismal collection of squats
and delapidated housing in the city. There are no cobbles on the
road, only mud, and even the Watch fear to walk the streets after
dark. Somewhere deep in this labyrinth of backstreets and dead ends
(that are little more than an excuse for a stabbing) is a temple
of fire called Scaldarnus. It is here that Nicos' mentor, and high
priest, Julian Maynard resides; and it is to this building that
Nicos takes his new companion.
Scaldarnus is not an impressive building from the outside. Just
a pair of double-doors set into an otherwise unremarkable wall.
Nicos pushes the doors and enters quietly. Brack is surprised by
the size of the building within. It opens up into a large central
chamber with a high domed ceiling that had been made invisible from
the outside by the many precarious shanties that surround the temple.
But, despite the size, it is obvious that Scaldarnus is in a state
of disrepair. Plaster has fallen off many of the walls, statues
are cracked and the gilt on the ceiling has long since been filed
off and sold. The heat inside is intense. To the back of the temple
an enormous column of fire rages. Figures stand in front of it.
One of them Nicos recognises as Maynard. The high priest sees his
pupil and hurries over to greet him.
Maynard is not quite as full of questions as Ravenna's uncle. He
is happy to meet Brack and to hear of Nicos' adventures. Nicos tells
him about the quest, and their trouble with the law. Maynard nods
as if he knows all about it. He explains that Watch came into the
temple yesterday looking for Nicos, and he suspects that they are
watching the place but doubts that the Watch would try any violence
against the Church, particularly during the full moon. Nicos and
Maynard catch up with each other. It is apparent that Nicos has
been looking for two people, Rio Shai'ir and Boudewijn Berdgardt,
and asks after them. Maynard shakes his head. "It's been so
long, Nicos. After this time, I have my doubts that you will ever
find them." Nicos nods silently, but is obviously determined.
Maynard sends an acolyte to watch the door and asks Brack for a
little privacy. He says that important events are taking place within
the Church and from what Nicos has said about his adventures at
the Village of the Eighteen Churches, he may already know some of
it. All diplomatic relations between the Church of Fire and the
Watchers on the Cusp of Oblivion have ended. Despite the objections
of Ulish Van Caspan and the Watchers, the Church in the Village
successfully resurrected a peasent girl called Heena. The official
version of events is that Tarrashar travelled to the Village and
spoke with Belarus Rothsman; that Tarrashar agreed to the resurrection
and accepted the consequences. That is the official version, but
it is not true. Rothsman did not wait for Tarrashar, he went ahead
and resurrected Heena without the High Priest's consent. In order
to preserve his face, Tarrashar had to go along with it, but he
is furious. All the head priests in Uris were summoned to the Grand
Conflagration (the high temple) yesterday, where all this was confirmed.
"We are in danger of a schism developing within the Church
of Fire itself over this." Tarrashar wants Rothsman removed
from the Village, but Rothsman has a lot of popular support. In
the meantime, the Church of Contention has sided with us, and the
Church of Life have sided with the Watchers. Things could get very
messy, very quickly. Maynard believes that a holy war is a possibility,
however distant, and he is not certain whether Norandor, or the
continent would survive such a thing. However, there is hope: Tarex,
the high priest of the Watchers is a reasonable man, he doesn't
want a war, and hopefully he can stop it. Maynard despairs at Rothsman's
unthinking actions but he says that the clerics of the Village
have always been too zealous for their own good.
At that point the acolyte returns. There are four agents of the
Watch heading this way, he says. Maynard says that he is sorry to
see so little of Nicos, but until this business is resolved, he
does not think that he should return to Scaldarnus. He leads Nicos
and Brack into a back room and lifts a grate in the floor that leads
to the sewer system. The sewers were built by the Hadradans, and
the ones in the gutterhive are no longer in use. Nicos has used
this route before and knows the way to safety. He bids the cleric
farewell as he and Brack scurry to safety.
It is late afternoon by the time everyone has returned to Chapel
Lane. Ravenna had returned to her uncle's to report the news of
Derriac's disappearance and remains there for the night. Elias indulges
his penchant for going shopping, under the influences of a change
self spell, but he spends only a little time in the market before
fatugue overtakes him. For the first time in many days, the group
has a good night's sleep.
Vítday, 29 Brightday 204
The morning sees the group ready to find the answer to the second
of Narramac's riddles. Where do they find a tooth from the maw of
the oldest of dragons? But first they must look the part. Elias
proposes to take Ravenna's 200 crowns and head into town and buy
some disguises. He will buy the outfit of a noble fopp and he will
buy a servant's outfit for Nicos. Elias and Nicos with their skills
in many languages are the obvious choices for going into the temple
and at 40 crowns per day, they cannot afford all of them to go in.
The shopping trip is soon concluded, and before long Elias (clad
in an outrageous collection of colours) heads off with Nicos to
Eurikas, the largest and greatest temple to the Scriveners of Doom
in the land. There is a queue to gain entrance, and Elias has to
recast his change self spell a few times before gaining entrance.
The building is an enormous rambling affair set in a huge courtyard.
Domes, towers and minarets acts as evidence to the many additions
to the struction in the long past. Eventually the pair enter into
a large waiting room. There are several desks in a row before them.
Behind each is a Scrivener of Doom in their customary blue/black
robes with white trim. They sit before him and begins to ask questions,
it becomes apparent that this will be a very expensive expedition.
Entry is 50 crowns per person (not 40). They may remain until sunrise
the following day, after that they are charged another 50 crowns.
Queries may be answered by Scriveners at the cost of 5 crowns per
query. Independent research can also be taken on behalf of an indivdual
for a fee at the discretion of the cleric. Once inside the temple
there will be no talking above a hush, no spellcasting and no items
are permitted to be removed from the premises. "We will know,"
the cleric says humourlessly. The pair agree and are shown into
a back room. There four more clerics are present. They tell Elias
and Nicos to remove all their clothes. They are given bright white
robes, white slippers and white cotton gloves. These must worn at
all times. No weapons are allowed inside, and no spell components
either. They tell Elias to drop the spell he currently has running
on him. Elias does, revealing his own face, but the Scriveners don't
seem to care. The pair change and pay their dues 105 crowns,
and ask to be shown to sections on dragons and on riddle (specifically
those by Curmudgeon). The cleric agrees and shows them through a
back door into the temple proper.
The sights that greets them is enough to humble the mind. Books,
scrolls, incunabula and all manner of writings fill the structure.
Shelves upon shelves from floor to ceiling on nine levels rising
up high into the domes of the temple. There are hundreds of miles
of shelves, thousands upon thousands of books. Every crevice and
cranny is shelved and stuffed with more papers. There are tables
and study areas and everywhere is heaving with people. Narramac's
quest has brought out the scholar in everyone. And amongst the white-robed
visitors float the scriveners of doom. In their long black robes
they are immediately obvious as they glide effortlessly around the
building without seeming to move. They are forever in motion, heads
turning hither and thither and always watching. Their sharp eyes
pick up any and all movement; it is not an exaggeration to say that
Elias and Nicos feel as they are being watched by a dozen pairs
of eyes at all time.
Their guide leads the way to the sections they showed an interest
in. All are packed with people, especially the section on riddles.
The scrivener explains that the section on dragons is remarkably
small, because of the irrational hatred that all the other priesthoods
hold for dragons. Most books on the subject have been destroyed
over the years. He takes them to a high gallery, a hundred feet
above the main floor and leaves them to their own devices. Once
they have stopped off to buy parchment and ink they begin their
researches. It is a long and arduous task that takes all day. The
sun sets and the moons rise, and they are still there.
What do they discover? Well, they are now as sure as they can be
that a wyvern egg inscribed with the answer to Curmudgeon's riddle
is a simple a wyvern egg with the words "The answer to Curmudgeon's
riddle" written on it. Curmudgeon being so well-known for his
obvious puns and painfully literal jibes. As for the tooth from
the maw of the oldest of dragons there is little success.
They work long into the darkness, until both begin to nod off.
Elias awakes with a start a few hours before dawn. He is very tired
and doesn't know what to do next. He wakes Nicos and they busy themselves
again for an hour before finding a book on their desk that they
do not recognise or remember pulling from the shelves. The book
is enormous. It is four feet to a side and very heavy. Inside it
are gilt-edged drawings of dragons on priceless vellum. The text
is dense and florrid and completely incomprehensible to both of
them. Nicos thinks that he recognises it as Draconic a language
he can speak, but not write. Elias sighs, he is sure that this book
is the answer to the riddle, and suspects that their anonymous benefactor
from Nortmeet has aided them again. But this book needs to be translated.
There is no choice in the matter, Elias summons one of the clerics.
A tall, swarthy scrivener called Ezekiel answers the summons. He
looks at the book and says that it can be translated, but it will
take many days. They haggle for a short time, and finally agree
that they will pay Ezekiel to speed-read the book with magic and
find any appropriate passages for the party. Elias agrees, and tells
Ezekiel exactly what he is looking for. Ezekiel will charge 95 crowns
for the service, but is prepared to take a desposit of half as the
pair does not have the funds. The precis will be ready for them
at noon on the 30th Brightday. That is tomorrow or, more
accurately, it is today as it is almost dawn. Nicos and Elias take
their leave from the temple before they are stung for the cost of
a second day's studying. They return to Chapel Lane for a few hours
sleep.
Terday, 30 Brightday 204
The morning passes all too quickly for Elias and Nicos. As the
others busy themselves with doing as little as possible, they get
far too little sleep. Fortunately some things do go the party's
way in the morning. Ravenna and Jhasik arrive. Jhasik has sold the
wyvern poison for 1200 crowns, and gives the money to the party.
A friend of his has taken a look at the ring Raza found on the road.
Although he was not able to specifically identify it, a number of
very similar rings have turned up in Uris over the past few months.
This one isn't as well-wrought as the others, but if it is of the
same stock then the creature on the ring is not an eagle, but a
dragon. The ring is believed to belong to an organisation calling
itself The Order of the Dragon, but Jhasik doesn't know any more
about it. Elias shows a peculiar interest in this news, but it is
time for he and Nicos to depart and meet with the Scrivener, Ezekiel.
Taking the necessary funds from Ravenna, Nicos and Elias return
to Eurikas. There is no waiting for them, and they are shown into
a small room where they find Ezekiel. The enormous book sits on
the table before him, as does a pile of papers that he has prepared
for our heroes with supernatural speed. Ezekiel accepts the remaining
payment for his services and begins to explain a little of the history
of the book. It is called The Theology of Dragons and may be over
two thousands years old. It was written by a scribe known only as
Alladaine, who claims to have been translating an even more ancient
work by the philosopher and scholar, Persephariel. It is indeed
written in Draconic, although the language is archaic compared to
modern Draconic a little like the difference between Auld
Dwarvish and Thorass. He has read through the entire work and abridged
the most pertinent parts. He gives the pair his translation; it
reads as follows:
|
"Io, swallower
of shades, shine in the face of your servant for he worships
you in the morning, he propitiates you in the evening. I breathe
the air, the North Wind that comes from you. Be content, Lord
of the Gods, for you are exalted in the firmanent, and your
children will never stray again..."
"...Io, the
Ninefold Dragon, the Concordant Dragon, the Great Eternal
Wheel, moves his majestic form silently through planes and
spheres, through the ether and the detritus of the worlds,
and he is content. Io, creator of all Dragonkind, father of
the Sleeping Ones, god whose blood, thoughts and life established
the ground for creation and sustain it still. Stern parent,
advocate of peace, force behind The Great Pact, hear my prayer..."
"...In the
shame following the Devastation, many were the souls who turned
back to Io. Thus were born the Custodians of Concordance,
who laboured to construct vast temples to the Ninefold Dragon
to prove their love... across this world that is his, great
shrines were enchanted to the many faces of our Lord. Each
bent the energies of this world to their will to create a
link, a doorway, to the land most holy... The Maw of Io, the
place of great judgement and final rest..."
"...Nine temples
were constructed to reflect the nine faces of Io... in the
north the temple was built high on the Arakandal, but Io was
displeased with the Custodian and the ground did tremble and
crack... the temple slid into the ground, where it was abandoned
with great sadness... the great eight pointed star was ripped
from its place and all was silence..."
|
Nicos and Elias quickly return to Chapel Lane and show the translation
to their companions. They are very excited by the turn of events.
Arvan recognises the term "Arakandal" as an ancient druidic
name for what is now called The Barrowmoors. There is an enormous
chasm running the entire length of the Barrowmoors from south to
north for a distance of fifty miles. It is not impossible that the
temple could be located at the bottom of that. The Barrowmoors are
a very dangerous place, however, and are littered with the ancient
barrows of ancient kings and filled with restless undead. Once again
time is a great consideration. Today is the 30th Brightday. They
have just over nineteen days to reach the summit of Mount Korvast.
If they make no stops, the journey from Uris to Korvast via the
Barrowmoors will take twenty.
Prodigal
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