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They are known throughout the Northern World. Heroic figures who
have passed from folklore into myth into legend. They have always
existed. Simply knowing they are out there somewhere, riding down
the darkness, is enough to make many sleep well at night.
The Twelve. A name to strike terror into the very soul of the corrupt
and the evil. A group of holy knights blessed with personal power
that makes demons quail; dedicated to rooting out and destroying
Evil in all its many forms. Paladins the world over aspire to one
day being accepted into the ranks of The Twelve.
Origins of The Twelve
The people of the Northern World know very little of The Twelve
beyond the legend. However, there is more to them than that. Much
more. Each member of The Twelve understands the importance of maintaining
their mystique, and not revealing this information to the common
folk of the world. The Twelve are shining beacons of hope to every
day people. Their origins are far from pure.
The story of The Twelve is a story of the kingdom of Elessenia.
Elessenia - a lyrical name for the fetid pit of corruption and depravity
it became. It is three thousand years before the coming of the moon
gods. The Temples of Concordance have been cast down by Io a millennia
ago, but that is the only thing that remains constant between this
day and the Iourn of modern times.
Elessenia is the largest of a dozen islands that make up the Muirland.
They are many days travel from the western-most shores of the continent
that will one day be known as Urova. The Muirs have no contact outside
their homeland, and although they are dimly aware of the vast elven
nation that exists in Urova they have no desire to foster ties with
it.
The Muirs are Men and, unlike men in the rest of this world they
are not backward savages or tribal barbarians. An extremely sophisticated
and adept society exists. Easily the equal of Hadrada at its height,
the Elessenian Kingdoms have no desire to conquer or to expand.
They believe they are a chosen people, and that contact with outsiders
would irrevocably taint them. They know this to be true because
their god has told them. They know their god has told them because
he walks amongst them.
The Legend of Azygous
Azygous: The Creator, The Great Progenitor, The Unity, The Life
Flame. In the same way that Io created the dragons and Moradin created
the dwarves, so did Azygous create the race of Men. Azygous was
a kind and beneficent creator. He looked at the decadence of the
elves, the greed of the dwarves and the hatred of the dragons and
was saddened. He determined to create a race of free spirits - a
race that was not fettered by Fate, and that could choose its own
destiny.
Azygous journeyed to the mortal world, replete with its wars and
its legends, and he took a portion of it for his own use. This portion
he named Elessenia BauVar (meaning the Crucible of Creation). There
he dwelt and there he laboured; and there he defended his endeavours
from the malicious intent of devils and jealous gods. There he faced
down Fate.
Azygous did not meet with success immediately. He created lesser
races that he discarded to other parts of the world, giving birth
to all the tribes of Man that exist today. Each one flawed, and
each member doomed to failure in his pursuit of perfection. But
eventually, after great toil, Azygous succeeded in creating the
true race of Men, over which Fate held no power. And there they
dwelt in the twelve islands that made up Elessenia. And for thousands
of years they grew and they prospered.
Azygous remained on the mortal plane for millennia, defending his
people from harm. Then three thousand years ago he finally left
his creations, and ascended from this world. His departure left
a great vacuum, and the Muirland quickly fell into fighting amongst
themselves.
The Rise of the Order of St Vyvian
Each of The Twelve islands appointed their own king, and each of
The Twelve kings set themselves up as the one true ruler of all
the Muirland. Each king believing himself the true descendent of
Azygous; each king thinking himself and his people purer than his
fellows. Posturing descended into skirmishes, which descended into
war. In less than three generations after the ascending of Azygous
his 'perfect' people were busy doing very little except killing
one another.
But Azygous had faith in what he had created. So he waited and
he watched as Elessenia tore itself apart. For a hundred seasons
war wracked the Muirland, until eventually enough was enough. Something
had to be done, and that something was left to a high priest of
a small monastery located on the tip of the Muirland's smallest
island.
Vyvian was a priest in the service of Azygous, who presided in
the role of abbot over an order of Chalamaeic monks. At this time
Chalamaeism was the name given to one of the smaller splinter groups
of the Church of Azygous. Chalamaeic monks were spiritual contemplatives
who believed in such peculiar notions as equality, philanthropy
and integrity. [Note, the Chalaemaeics were not the type of monks
described in the PHB. That brand of monasticism, popularised in
Urova by Brother Balsan, would not come into being for many hundreds
of years.] Vyvian decided that something had to be done to stop
the wars and the killings and so he sent ambassadors from his monasteries
to petition the kings of all twelve nations with a proposal for
peace.
The Chalamaeic monks were generally well respected, and the kings
listened to what they had to say. The proposal was thus: the heir
to the throne of each of The Twelve kingdoms would travel to the
monastery and be trained in the way of Azygous as propitiated by
the monks that dwelt there. When the heirs became kings they would
take back to their throne, the beliefs and values of the Chalamaeic
Order. As the monks generally believed in everyone being nice to
one another, Vyvian thought that this would lead to the end of all
wars.
The proposal was given serious consideration. However, the fact
the monastery in question dwelt upon one of The Twelve islands was
viewed with deep suspicion by the other eleven kings. They could
not accept sending their heirs, unguarded, into enemy territory.
A neutral ground had to be found for the monastery.
This is where the potent sorceress Imelda LaFaire comes into the
picture. The study of arcane magic was considered something of an
art in Elessenia, and all twelve kingdoms employed war wizards to
bolster their armies. However, having vast magical powers often
gives one a lot of time on their hands for naval-gazing and generally
pondering the imponderables of life. To cut a long story short,
there was a movement within the most powerful spellcasters of all
the islands away from war. Imelda LaFaire was the most powerful
of these spellcasters and a respected seer. It was generally agreed
that she should be the spokesperson of their cause.
She volunteered to use her powers to raise a thirteenth island
from the sea that was generally equidistant from the rest of the
Muirland. Nothing enormous, just a quarter of a mile in diameter
- big enough to build a monastery and raise some goats. After a
lengthy debate this was agreed upon and work began. Using magic
the island was raised, covered in vegetation and the monastery was
built in just two months. Very soon afterward all twelve heirs were
getting to know one another, scrubbing pots, milking goats and getting
stung by bees.
The heirs dwelt together in the monastery under the supervision
of Vyvian for one year before the first king died and an heir was
called home. Of course, then his son was sent to replace him. At
first the monks had their work cut out for them - getting the arrogant
princes to sit at the same table was an achievement - but as the
months past a grudging respect and liking formed between the kings-apparent.
They became friends, and began doing the work of the Church of Azygous.
Within fifty seasons of the policy being enacted it had become
ingrained in the tradition of all twelve of the island-kingdoms.
Each heir was sent to the monastery at the age of five seasons and
remained there until he acceded to the throne. They weren't prisoners,
they were able to visit their families and secular tutors travelled
to the monastery to teach them politics, courtly life and many of
the other things that the monks were not in a position to teach
them.
Upon his death, Vyvian was made a saint by Papal degree and the
monastery gradually became a separate entity from the Chalamaeic
faith, called the Order of Saint Vyvian. As time passed, new kings
took clerics of the Order with them to act as advisors at court.
There was the odd irredeemable bastard, but on the whole the situation
worked extremely well. The kings ruled justly and fairly, there
was no wars within the Muirland, and although the kings remained
absolute rulers, their law-abiding subjects enjoyed a degree of
freedom and plenty that had never been seen before, and has never
been seen since in the society of Men.
This is the point when a reader would expect corruption to form
in the Order of Saint Vyvian and the original teachings of Azygous
to have been perverted. But this did not happen. Perhaps Azygous's
original intentions to make a man less susceptible to sin were successful,
but for whatever reason the honour and the integrity of the Order
of Saint Vyvian remained untouched from generation to generation.
It is a shame the same couldn't said for the rest of the Church
of Azygous.
The Colonial Period
As time passed so the Muirland become too small to hold its people.
Ships were sent to find new lands to colonise. Those sent to the
north perished before they could make landfall on the Galacial Wastes;
those who went West are likely never to have made it across the
vast ocean; those that went south made landfall in the lands now
known as Ranishan and Belsinor's Girdle; those who went east made
landfall on Urova - they found their way in to Maldomoor and lands
unknown in the present age.
For many years, the Order of St Vyvian and the Papacy were at odds
in their interpretation of Azygous's teachings. The Papacy took
a more traditional and hard line view that the people of the Muirland
were inherently superior to the rest of Mankind. While St Vyvian's
tenants of Equality, Philanthropy and Integrity could be applied
to people of the Muirland, it certainly didn't apply to any other
humans (or creatures of other races) that were discovered in foreign
lands.
Elessenian Colonists could have taught the Hadradans a thing or
two about racial intolerance. They had no time for people of different
races, ethnic types or religions. At best they were enslaved at
worst they were eliminated. Peace and prosperity reigned at home
as the spoils from foreign parts came flooding back, but to the
people of the rest of the world Elessenia became known as an evil
empire.
It is difficult to pinpoint the moment the Elessenians lost sight
of what was important. To their credit, the kings who had been trained
by the Order of Saint Vyvian realised the mistakes of their people
and their nations. They sort to reverse it, but it was then they
learned where the real power in the Muirland lay. It was not with
the heads of state, it was with the Papacy.
The Papacy was the governing body that ruled all of the many dozens
of faiths that existed under the umbrella of the Church of Azygous.
For centuries the Papacy had been growing and consolidating its
power. Sects that disagreed with its teachings were subsumed and
disappeared. Only the Order of Saint Vyvian with its long history
and its hold on the hearts and minds of the population were able
to retain any degree of autonomy from the Papal rulers.
The many churches sponsored by the Papacy began to undermine the
office of the King and his laws. The Papacy had grown rich and fat
on the persecution of foreigners and the very idea that such a thing
should ever stop terrified them. It took a long time. Perhaps more
than a generation, but one-by-one the kings of The Twelve kingdoms
were toppled by 'popular' uprisings or political manoeuvrings. Some
kings were killed, others were forced to flee or were imprisoned.
In their place Papal Stewards ruled The Twelve kingdoms and began
undoing centuries of good work. There was no force in all the Muirland
that could oppose them. No force except the Order of Saint Vyvian,
and the heirs-apparent that were tutored within its walls.
The First Ride of The Twelve
The island created so many years ago was under siege from forces
of the Papacy. The clerics and The Twelve heirs that dwelt there
were outraged and terrified in equal measure. There were some potent
divine spell-casters inside the monastery, but there were some pretty
devastating ones outside as well. Through all this, the god Azygous
observed his people. He knew that this was the greatest of tests
for them, and so he sat back and did nothing.
The heirs (some of them kings now with the deaths of their fathers)
were bridling to do something to avenge their family name and restore
peace to the Muirland. They were counselled against vengeance by
the clerics of the order. Such was not the way of Saint Vyvian.
But what was the way? They could not simply sit here and do nothing.
Vyvian wasn't a pacifist was he? But what could just twelve do against
the armies of the Papacy?
The answer was that they must do whatever they can. Integrity was
one of the core teachings of Vyvian. They could not shy away from
their responsibilities. Regardless of how fruitless their gesture
might be, they must stand and die for what they believed in. The
Papacy had satisfied the material needs of the Muirland, but at
the expense of its soul. The Twelve princes knew that they have
to make a stand.
And so the doors of the monastery were flung open and The Twelve
marched forth. They were not clad in shining armour, they were not
wielding swords or sitting astride white chargers they were just
Men, dressed in simple clothing and with nothing but their faith
to defend them.
The generals of the Papal armies moved in to apprehend and to slay
these noble individuals, but the princes bade them stop. Their very
force of personality held back the Papal sword. Young as they were,
for most were still in their teens, they spoke with great eloquence
and force. With words they defeated all the guiding principles that
the Papacy stood for, and they shone the light of truth on the darkness
and evil that the faith of Azygous had become.
Many minds were swung that day. Many soldiers and even generals
were convinced of the wrong they were doing. But The Twelve did
not convince them all. The priests of the Papacy would not be dissuaded
by words, and they stepped forward to use their magic to strike
down these upstarts. But when they raised their hands to call on
the power of their god, nothing happened.
Azygous had watched The Twelve princes rise to the greatest challenge
he could set them. Despite the deaths of their fathers, and the
rape of their land they did not rise to the temptations of anger.
They had been true to the original teachings of Azygous as he had
intended them, and when Azygous saw this he realised that it was
time to send a sign to the world and prove where the truth lay.
The powers of all priests who were not of the Order of Saint Vyvian
were rescinded. The Papal clerics stood and shouted and waved their
arms impotently in the air, but nothing they could do would bring
it back. And at that moment The Twelve princes were infused with
an understanding of their place and their purpose. Great gifts,
unlike the powers bestowed on his existing clergy. And Azygous appeared
before the monastery of Saint Vyvian and He said, "Behold my
chosen people, who have remained loyal to me despite the temptations
of mortal life." And he told the princes that a prophet would
come to their door and show them the way forward.
Broken and confused, the Papal armies pulled away from the island
and retreated to their places of power. All of the Muirland was
in an uproar. Tales of what had happened at the monastery began
to circulate far and wide, despite attempts of the Papacy to prevent
it. How could the Papacy retain their power without the magic granted
by their god? Thus great chaos fell on the land, and in colonies
far away slave rebellions began and soon everything was on the verge
of collapse.
Enter the Armourer
A day later, a visitor came to the monastery of Saint Vyvian. It
was a terribly aged woman, hunched over her trembling staff. She
revealed herself to be Imelda LaFaire, who generations ago had raised
the island on which the monastery stood. She told the clergy and
the princes that they should not be afraid. She had been told the
will of Azygous in a dream, and her task was to impart that dream
to The Twelve princes.
In her dream Imelda had seen much terror and strife befall the
Muirland and the rest of the world. Fear and hopelessness became
endemic. The power of the Papacy would not be broken by one small
rebellion here at the monastery. Already Papal spell-weavers were
trying to justify why their powers no longer worked, and were turning
to other sources to charge their magical might. Demonic paymasters
would soon begin to grant powers to Papal agents under the guise
of Azygous. The Twelve princes had to make a stand, and cast down
the evil that had infected their land. They needed to become a sign
of hope for the people of the Muirland to rally around in the absence
of their kings.
They would become champions of virtue, carrying the beliefs and
the values of the Order of Saint Vyvian on the point of a sword.
They would be resolute and unbending in their stand for what was
right. This was the sort of thing the princes wanted to hear. Most
had spent the majority of their lives cooped up in the monastery,
but the wisest of the princes pointed out that The Twelve of them
had no appreciable fighting skills.
To this Imelda LaFaire said, "You have been blessed by Azygous
and his divine power works within you. You must seek out the Armourer.
He will prepare your bodies as Azygous has prepared you soul."
The princes did not shirk their divine calling and left the monastery
that very evening. They were unopposed. Imelda had told them to
head to the east until they found a sign. The quest for the Armourer
took weeks and was fraught with dangers. But eventually the princes
found their way to the shores of a distant land - one of the western
lands of the continent of Urova that in modern times has no name.
There the princes discovered a great war ranging between the Elessenian
colonists and the indigenous races of Men and Dwarves.
And there they saw a sign. A host of shooting stars were visible
in the sky, and when The Twelve princes followed them they discovered
a huge conflagration, burning like the fire of creation from which
Azygous had made the first Man. This great event had attracted the
attention of Elessenian colonists and the indigenous dwarven people.
A great battle ensued between the two factions. The Twelve princes,
horrified by the tactics of their countrymen, sided with the dwarves
and saved the life of a kinsman of the dwarven king.
The Twelve princes were brought before the dwarven king, and there
they spoke of their quest to find an Armourer. The dwarven king
was wise, and not beset with the greed that is oft the fault of
his kind. He said that he had been expecting the arrival of the
princes. He said that a Man dwelt in the dwarf-hold. He had been
orphaned from a barbarian clan as a child and raised by the priests
of the dwarven god, Moradin. The man, who had been given the name
Davidian, believed himself to be a dwarf. He had been taught dwarven
trades, he studied dwarven history and magic, he spoke the language
of the dwarves to the exclusion of all other tongues. "He is
not a dwarf," said the king, "but neither do I believe
that he is completely a Man."
Davidian was a seer, but not in the manner of Imelda LaFaire. He
had sensed that the princes would come, and he knew of the importance
of the fire from the sky. It was on Davidian's urgings that the
dwarves had come upon scene. The princes met with Davidian, and
they found much to admire in the religion of Moradin - similar as
it was to their own faith. Davidian seemed to instinctively know
the purpose of the princes, and the part that he himself must play.
Over the centuries countless tales have been told about Davidian,
the First Armourer. How he had been divinely charged by Azygous
to turn The Twelve princes into a force powerful enough to oppose
the Papacy. In some tales it is Davidian and not Imelda LaFaire
who came to the monastery and set The Twelve on their past. The
truth will probably never be known. No written records survive of
the time. In most of the stories, the first Armourer has a connection
with the dwarves, and it is the Armourer who makes the original
swords and armour.
The shooting stars that fell to Iourn were recovered by the dwarves
and mined. They contained a metal not found on Iourn. A powerful
ore that Davidian was convinced was a direct gift from Azygous.
It was from this skymetal that twelve suits of plate armour and
twelve bastard swords were made. The metal itself brought incredible
qualities to the items, but they were then infused with such magical
energy to rival even the work of the Grey Princes two thousand years
hence. Future Armourers have marvelled at the skill of Davidian.
Although over the centuries some have added small incantations to
the weapons and armour there were only perhaps three who truly understood
the principles behind their creation.
Davidian played a greater role even than this. He became the mentor
to the princes, he became their father. He taught them how to fight,
and he taught them how to win. For two seasons the princes remained
on this colonial land, honing their skills, ruing every moment they
spent away from the Muirland. But eventually they were ready. Clad
in their armour and astride their steeds Davidian told them that
now and forevermore they would be known as The Twelve, and they
were a force for justice unlike Iourn had ever seen.
The Twelve Take out the Trash
Fifteen seasons. The Twelve grew from teens through manhood and
into middle age before their battle against the Papacy was over.
And a terrible battle it was. At first the Papacy did not realise
the danger. Then the reports of twelve knights on white chargers
liberating colony after colony began filtering back to Elessenia.
And then eventually The Twelve returned to the island kingdom.
The Papacy was now powered by dark gods and demonic paymasters.
They could not have fallen further from the vision that Azygous
had for his people. The natives of the Muirland lived in fear of
their rulers, but The Twelve soon changed that. It was not their
personal might and magical power that made the difference, but their
ability to inspire whole civilisations with their philosophy and
their virtue. It wasn't The Twelve that took down the Papacy, it
was the people the Papacy had oppressed for almost twenty seasons.
The princes were crowned Kings of their respective lands on midsummer's
day to great jubilation. The service was carried out at the monastery
of Saint Vyvian, that still stood although it had been horribly
desecrated. Davidian himself enacted the ceremony. The Muirland
was shattered and needed strong leadership, but where would The
Twelve go from here?
The Legend Begins
"Evil never rests, and neither must The Twelve." These
were the last words of Davidian. In defeating the Papacy an order
of exceptional power and virtue had been created. Now it existed,
the paladins carried a heavy burden of responsibility to use their
powers wisely and justly. The princes understood that this responsibility
was not simply to the Muirland, but to the entire world. But if
they were to be full-time heroes, where would they find the time
to run their countries?
After some discussion, administration of each of the countries
of the Muirland was to be devolved down to an administrative council
made up of priests of the Order of Saint Vyvian, nobles and other
officials. The king would remain the nominal head of the country,
but he would distance himself from the day-to-day ruling in favour
of smiting evil. The kings' eldest sons would begin training at
the monastery to take over the mantle of The Twelve from their fathers.
Second sons, and daughters, were given leave to help with the administration
of the countries.
A new era began for The Twelve, and for a new era The Twelve needed
a new Armourer. Davidian was aged and was ready to leave the mortal
world. One of his last tasks was to create a device of epic power
called the Orb of Wisdom. He told The Twelve that each Armourer,
when he sensed that death was near - as Davidian now did - would
use the Orb to record a reflection of their wisdom and their memories.
It would not be perfect, and it would take a very skilled magic-weaver
to use it, but this wisdom could then be carried down the ages.
The Orb would act as a guide to future Armourers.
Davidian passed the mantle of Armourer to his protégé,
Kathuur. Kathuur became the second armourer on 14 First Snow 2814
PL, when he was only thirty-two seasons of age. It was Kathuur who
truly shaped the code of The Twelve, and how the paladins operated
for centuries to come.
A chronicle of every adventure and cause championed by The Twelve
would take a take many life-times to pen. Under the stewardship
of Kathuur and all who came after him, The Twelve and their sons,
and their sons' sons fought their never ending battle against evil.
They made great allies in the Celestial Orders, but also faced implacable
foes that returned to beset them again and again. The terror of
the four-fold serpent, the power of Daemonicus and the dread of
the Shadowmen were all faced down by The Twelve. Many brave knights
died, but each time their armour and their mantle was passed on.
There were occasions when there was no son to rise into The Twelve,
and on those occasions brothers, or other nobles rose to the cause.
Several women, more than adequately filled the armour over the years.
During this period, the Muirland never regained the material wealth
that its empire had given it. Some governing officials were corrupt,
but the majority were not. The world around the Muirland changed,
and The Twelve were out there changing it for the better. They encountered
elves long before the first recorded 'meeting' between Men and elves
in 1454 PL, they aided the proto-civilisation that would one day
become Vikallia, they stepped foot in the Great Dark and saw the
horror within.
And so it was for one thousand years. For four thousand seasons
- longer than many civilisations exist - The Twelve Holy Knights
of the Order of Saint Vyvian fought the good fight. But nothing
lasts forever, and the work of The Twelve was no exception. There
was evil in the Muirland. A cancer that was overlooked by the rulers
of the kingdoms and by The Twelve themselves. A cancer that even
escaped the eye of the Armourer. It was a growing desire for vengeance
that had been passed like a torch by the shattered members of the
Papacy for one hundred and forty generations. Their plan was to
completely destroy the Muirland, and they were destined to succeed.
The Great Deluge
It is 1806 PL. The infamous Karatath, who will grow to become Iourn's
greatest menace is yet to be born. The current Armourer is a young
woman called Isabella Lacouer. She inherited the title only last
year when her father passed away prematurely. She is an inexperienced
and naïve Armourer, and it is through her that the enemies
of The Twelve struck at the heart of the Muirland.
While The Twelve are off battling the forces of evil, the Armourer
traditionally remains behind in the monastery of the Order of Saint
Vyvian, experimenting, building and scrying. By this stage in the
history, the Armourer possesses the Eye of Valeria which can seek
out trouble and summon The Twelve. It has been used for centuries,
and in this year it sniffs out a diabolical plot within Elessenia.
Distant descendents of Papal demon-worshippers wish to undo the
greatest achievement of Azygous. They wish to sunder the pureblood
of the Elessenian people, to remove the ability to defy Destiny
that Azygous bred into them. In so doing, they will allow Fate and
the other enemies of Azygous to strike back at the Muirland. Fate's
resentment at Azygous has been festering for more years than mortal
man can count. Revenge would be swift and it would be brutal.
If only Isabella Lacouer has recalled The Twelve to face this menace
the disaster that followed could have been averted. If only she
had possessed the wit to consult the Orb, but alas it was not to
be. The Twelve were beyond Iourn, in the service of Celestial Princes,
and bent of a cause that would affect the course of nations. Isabella
saw no reason to recall them when she could deal with the problem.
Young and inexperienced as she was, she still had recourse to the
greatest repository of magical devices and artefacts on all of Iourn
- items made by various Armourers over the years, or discovered
by members of The Twelve and donated to the cause. She gathered
the most potent devices that she could and she set off to Elessenia.
The dark forces were expecting her. She was overpowered and, rather
than being killed, was used as a focal point in the ritual that
would return Fate to the hearts and minds of the Muirs. Isabella's
soul was torn from her. It found itself the centre of intense magical
energies, that unravelled the soul. That changed it.
The distress of the Armourer alerted The Twelve. This band of knights
had each worn the armour for many years between them. They immediately
understood the terrible import of the situation and they returned
home. They fought a great battle with the dark forces holding their
Armourer, but in the end they were too late.
Isabella's soul was altered in the manner of Azygous and placed
back into her body. One Muir was now subject to Fate, and it was
enough for Fate to act against the whole twelve kingdoms. Where
Azygous himself was, or why the god did not try to act to stop what
happened next is a mystery. Fate moved the oceans that surrounded
the islands and conjured a huge and terrible storm. Millennia of
bad karma returned to the Muirland in the form of a terrible deluge.
In the space of one night all of the Muirland, the kingdoms, the
temples, the Order of Saint Vyvian and The Twelve themselves were
destroyed and lost beneath the waves forever.
The Great War
Fast forward 711 years. It is now the year 1095 PL. The Twelve
are nothing more than a distant memory; a myth. For more than three
centuries the combined forces of Man and elf have been united in
the struggle against Karatath. The battle was thought to be going
well, until Karatath's dark forces wiped out the greatest champions
of light and stole the famed Blades of Virtue for his own purpose.
In this year, the forces of Karatath struck the ultimate blow against
the great alliance. They used the stolen Blades of Virtue to destroy
all the seas in the northern world. Now Karatath's army could march
northwards to Urova and destroy everything.
Billions of thinking creatures died when the seas were destroyed,
but this great act of evil also did something unexpectedly positive.
It uncovered the remnants of the Muirland, where they had fallen
deep beneath the waves all those years ago. Great weapons of power
lay at the bottom of the sea waiting to be claimed, for any that
knew they were there. But after 711 years, after 2844 seasons, who
could possibly remember such a thing?
Aerethani was an elf who knew nothing but shame. Long ago should
she have departed for Arvandor (the elven afterlife) but her disgrace
held her fast in Iourn. For Aerethani was the mother of Karatath,
and she vowed that she would not leave the mortal world until she
had found a means to balance the evil she had spawned. Aerethani
was old enough to remember the work of The Twelve, and she was old
enough to realise that there might be some hope buried in the silt
and decay of an ancient ocean bed.
Aerethani and a select group of companions set out to locate the
remains of the Muirland. If took months but, with the aid of magic,
they were eventually successful. They awakened an ancient and malevolent
ghost that they eventually realised was Isabella Lacouer. Isabella
had never been able to rest. She had been driven insane by guilt
at what she allowed to happen. Aerethani and Isabella had much in
common, and they came to an understanding.
Aerethani searched long and hard for the famed cache of magical
items The Twelve possessed. Importantly, she discovered The Twelve
suits of armour and twelve swords created from the skyrock by Davidian
all those years ago. Aerethani declared that the last great thing
she would do would be to reform The Twelve and send them against
the menace of Karatath. She said that once she had done such a thing,
she could rest.
There was no royal line to select The Twelve from anymore, and
so Aerethani appealed to any member of the Alliance of Light to
come and prove themselves worthy of this ancient mantle. Aerethani
learned much of The Twelve's code and its history from the spirit
of Isabella and it was the ghost that suggested Aerethani had earned
the right to call herself Armourer.
Within two years of finding the cache, The Twelve rode once again
into battle against evil, and they were a thorn in the side of Karatath
for several generations. It is not an exaggeration to say the might
of The Twelve was the difference between life and death for the
Alliance on more than one occasion. Aerethani finally answered the
call of the Seldarine and entered Arvandor. Before she went, she
appointed the dwarf Ologonn as the new Armourer.
Then in 1067 PL, The Twelve embarked on their most audacious plan.
They would recover the Blades of Virtue from the forces of Karatath.
It was a risky venture as they had to go up against the seven death
knights that wielded the swords. In the end they achieved a degree
of success that none thought possible. Six of the seven Blades of
Virtue were recovered and returned to the elven haven of Shallambor.
The seventh sword, impotent without its fellows, was taken back
to Karatath's place of power in the Great Dark. But the price was
high. Eight of The Twelve were killed, and it was several seasons
before The Twelve regained their strength.
The Great War continued until 1000 PL, when Karatath was defeated
and pulled all his forces out of the Northern World and was imprisoned
over the southern pole of the world. Few know how Karatath met his
Waterloo. Some records in the archives of The Twelve suggest that
he was betrayed by one of his own, but this cannot be verified.
In 1000 PL the elves restored the seas in the Northern World, ending
generations of drought and starvation. In recognition of the role
played by The Twelve the Grey Princes used their magic to raise
the thirteenth island - created long ago by Imelda LaFaire - to
the surface of the oceans. Then the elves left Iourn for good. They
hid themselves away in a parallel world called the Greymere, and
their very existence drifted into myth.
The Antediluvians
The Armourer and his Twelve returned to their ancestral home at
the end of the Great War, and began the process of rebuilding. To
their great joy, the Orb of Wisdom was finally recovered. It was
a joy, because shortly afterward Ologonn reached the end of his
days. He was old, even for a dwarf, and he had had a long and difficult
road during the Great War. His wisdom was not lost in his death,
as the memories of Ologonn entered the Orb to swim with the Armourers
of the past. Isabella Lacouer's spirit was also put to rest, and
she too took her place in the Orb.
The new Armourer was a Man called Maldris. It fell to Maldris to
rebuild The Twelve into the force they once were. Maldris consulted
the Orb of Wisdom. At first he found it confusing and overwhelming,
but as the seasons passed he developed some mastery over it. He
instructed the rebuilding of the Monastery of Saint Vyvian and it
was not long before pilgrims travelled across the sea to pay their
respects.
Maldris took the code of The Twelve to his heart. He became the
first proponent of the teachings of Azygous in more than eight hundred
years. A small priesthood was started at the monastery, over the
years it grew. Maldris drew up a new code for The Twelve. It stated
that the sword and armour would be passed onto the "most worthy
successor". There was no hereditary right to the armour any
more. Anyone who followed the values of The Twelve may be chosen
by them.
Thus did the history of The Twelve begin again. It is still 1204
years before the present, but through all the intervening time The
Twelve have struggled against the forces of evil. They have re-established
themselves as a legend during all this time.
Recent History
Obviously, there have been ups and downs over the years. The Twelve
have suffered great defeats and incredible victories. The faith
of Azygous has waned and then been in the ascendancy many times.
So where do things stand now that there are moons in the sky, in
the year 204 LE?
The two-hundred and thirtieth Armourer is a Man called Camus. He
has been in the role for seven years. Through the Orb of Wisdom
and his own dealings with the man called Narramac, Camus knows that
the threat of Karatath is once again growing, and he knows that
his Twelve will have to be pitched into the fight.
The Twelve still reside at the ancient Monastery of Saint Vyvian,
located on a small island six hundred miles west of the land of
Maldomoor. In addition to The Twelve, thirty priests of Azygous
reside there. The faith of Azygous is currently enjoying renewed
support in some parts of Ranishan and the communities on the southern
fringes of the Galacial Wastes.
It has been five years since a new member joined The Twelve. The
paladins are more powerful than they have been in a century, and
have a great deal of experience and wisdom between them. They know
the way each other think, and how they fight. They are a stunningly
effective fighting team.
For the last three seasons, The Twelve have been embroiled in a
struggle that has tested their mettle to the limits. At the behest
of a celestial ally of longstanding, The Twelve stepped beyond the
world of Iourn, crossing the Weirlands, and entering the Heavenly
Realm. There they became embroiled in bitter arbitration between
several contesting Hosts.
No-one, least of all The Armourer, believed that the matter would
take so long. When Camus met with Narramac during the last days
of 203 LE, the Norandon archwizard was furious that The Twelve were
out of the picture at such a pivotal time in Iourn's history. Camus
shared his concern, but the matter that the knights were embarked
upon subsumed all other concerns for them.
Discussions broke down on many occasions, and soon The Twelve found
themselves embroiled in a Heavenly war that threatened to extinguish
what little there was to balance the Great Dark. In the end, the
knights were successful in creating a peace, but at a great price.
There is now imbalance in the Heavens, and that can only play into
the hands of Karatath and his evil kind.
They were still beyond Iourn, finalising the details of their agreement,
when the Horn of Deliverance was sounded. The Horn, and many devices
like it, had been spread around the world by previous Armourers
as a means for the little people to contact The Twelve in times
of dire need. The threat of a further outpouring of evil from the
Wraith Haunt certainly qualified. And on 30 Dark Days 204, The Twelve
arrive at the behest of the Druidic Order.
The Current Roster
Each member of the Twelve carries a set of sword and armour forged
from hallowed steel that aborbs the first fifty points of fire damage
as an extraordinary quality.. The swords are hallowed steel +10
holy power eager keen blessed bastard swords. The armour is
hallowed steel +10 greater spell resistance called full plate
armour. The armour is also enchanted with an illusion so that
anyone looking on a member of The Twelve sees the epitome of what
he thinks a paladin should be. In addition the sword and armour
together confer additional powers unique to each wielder. The following
paladins rode forth to deal with Sarakite on 30 Dark Days 204. They
are the greatest and most powerful of their kind ever to sit in
the saddle.
Knight Commander Phidelius Verne: An ageing man of tremendous
power and experience. He has served the cause longer than any of
them and is renowned for his wisdom and foresight. A rider of supernatural
skill, his bonded mount is a silver dragon.
Caerdanan: The oldest member of the group. Caerdanan is
an elf, exiled from the Greymere for consorting with humans. He
is extremely old, and can remember a time before the rise of Karatath.
He is bonded to a couatl.
Cephas Gellias: A paladin of great warmth and compassion.
His talents lie in healing and protecting his comrades. He is bound
to a celestial pegasus that is his constant companion.
Titus 'Tendeath' Geluvelt: An ogre god-like strength and
endurance. Titus has no bonded mount, but can summon a rhino from
another dimenstion to carry him into battle.
Grazakik: An insect warrior from the burning sands of his
tortured home. Grazakik is a four-armed thri-kreen who brings a
distinctly alien perspective to the group. His bonded mount is a
bombardier beetle.
Halloran: A mighty-muscled lizardine humanoid who has dedicated
his soul to Azygous and his life to the eradication of demons and
their kind from the world. He is bound to shadow hippogriff.
Einselyn Prema Lynn: A woman of extraordinary beauty and
power. She is the most dedicated and accomplished paladin in the
group. Einselyn is an expert at aerial combat on her bonded mount.
Lady Cerys Olwain: An accomplished paladin and impressive
seer who senses the currents and eddies of Fate and acts accordingly.
She is bound to a horned felldrake.
Brenin Rivenstone: The most senior priest of Azygous in
all the world, Brenin walks a path apart from his church taking
the teachings of Azygous and the power of his spells to the enemies
of Light. His bonded mount is a simple horse.
Thomlin Salastos: Once a bard, Salastos now makes history
rather than reports it. The member of the group most inclined to
bend the rules to get results. His bonded mount is a celestial griffin.
Toboromor: Once a barbarian from the wilds, Toboromor turned
his abilities toward the tracking down and apprehension of enemies
of freedom. A lammasu willing carries this paladin into battle.
Tyra: A dwarf from the Auld Kingdom magically enlarged to
six feet in height. She has followed the teachings of Azygous into
the clergy but remains a holy terror on the battlefield. She is
bonded to a half-earth elemental dire lion.
See Also:
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