The Coming of the Moon Gods

Overview of Iourn
Character Classes
Races and Templates
Money and Equipment
Languages
Time and the Moons
Cosmology
Religions
Guilds and Societies
Gazetteer
History
Timeline of Events
Campaign Log
Character Spotlight
New Spells
A to Z
Sitemap


What's New?
Teacosy Home
Iourn Home
D&D Home
4th Edition

FBI Home
Hurssia Home
Special Features
Master Sitemap
FAQ

Iourn Home > History > The Coming of the Moon Gods

The Lunar Calendar begins with the coming of the gods in 1 LE (Lunar Era). It is the beginning of a time of freedom for the people of Urova. It is also a time of war.

1 LE

Remember, the pre-lunar Iourn had no moons. The six moons, each figuratively (or literally) representing the six gods that are now worshipped across Urova, owe their presence to Uros. Exactly how this happened has been lost to time. Ask a dozen people and you would get a dozen different variations of how Uros summoned the gods; ask the priesthoods and the answers would be even more extreme. The truth is no-one really knows, not even the clerics who serve the gods themselves. All one can say with certainty is that on a certain day Uros climbed to the top of the highest mountain in the land (now oft known as Mount Korvast). On that day there were no moons in the sky; on the following day there were: Vítaeous, Terranor, Zephyre, Calafax, Sharrash and Mortis had appeared in the sky.

3 LE

Uros claimed that these moons were a portent, and that soon the Hadradans would be driven from Barbrasa. The unsophisticated population of the land began to pray to the moons for guidance and soon found their prayers answered. Within three years of the coming of the moons clerics had appeared claiming to do the bidding of the all mighty gods the moons represented. From the moons came their power and they were, therefore, most effective at night.

5 LE

The Hadradan Empire is finally driven from Urova. They flee from the powers of the new gods and to shore up their defences against the continual attacks of the Mannenites. However, they take with them most of their technology and magic. Urova is plunged into a pre-dark ages society that is little better off than it was when the Hadradans arrived more than 300 hundred years previously. Over the following years the peope of Urova strive to pull themselves out of the mire they find themselves in. But with dozens of peoples who have very little in common with each other friction and conflict were inevitable. Uros himself keeps most of Norandor together as a coherent country (it was always the most civilised part of the continent) but the rest of populated Urova begins to go to hell in handbasket.

7 LE

Uros dies at the grand old age of 17 and Norandor descends into chaos. Attacks from orcs and goblins intensify and human society, such as it is, gets nowhere fast. Kings come and go, and out of the twenty-nine land masses that make up Urova several hundred sovereign kingdoms spring up and immediately declare war on all the others. The Hadradans are too busy to take advantage of this state of affairs. The halflings are caught up in the fighting although the dwarves and gnomes try to distance themselves from it. Any human force that goes up against the dwarves are soundly thrashed.

30 LE

Yaddagon, a barbarian warrior of great strength and vision becomes king of the enclave surrounding Uris. He is the most powerful of all the kings in the area. He begins the task of unifying Norandor and appeals to like minded individuals, particulalry wizards, sorcerors and clerics to help him.

32 LE

Zendell Macinarri, a Watcher, writes the Discourse on Undeath that argues the case for the expulsion of the Church of the Unbeating Heart from the Covenant. At an enclave later in the year the church is indeed outlawed. This sets a nasty precedent.

36 LE

The Scriveners of Doom in Norandor devise the Urovan Calendar. The country had continued to use the Hadradan calendar een after the expulsion of their forces from the land. Year 1 of the Lunar Era is set as beginning on the day the moons arrived in the sky. The fractured continent is named Urova after Uros, as is the capital city of Norandor where an ageing Yaddagon still presides. During these years the priests of the six faiths work closely to unify as many human people as possible. They seem driven by a desire to create a great nation out of the ashes of this time.

172 LE

Much of the preceding years are lost in a dark age. The countries of the continent become more established although not necessarily friendly. Over this time the physical bnorders and chasms that criss-cross the land become more important borders although no one land-mass is united under one ruler and wars are still frequent. 172 is a notable year as it sees the human armies of Norandor and the dwarves united for the first time against an enormous army of orcs that threatened to overwhelm the nations of Man from the north. The actions of the two forces saved each other and for the first time friendly relations open between the dwarves and humans (and also gnomes and humans). The people of Norandor trade with the dwarves for weapons and equipment of higher quality and become the best armed and most powerful human fighting force on the continent. Incursions by goblinoids continue unabated until the present and their growing numbers are a worry of all the 'civilised' races.

192 LE

The child-king Yaddagon XIV comes to the throne in Norandor. His advisor is the powerful wizard Narramac. Narramac wins great renown throughout (and beyond) the country as the most powerful human magus ever to have existed. Narramac is a great friend of the dwarves and often helped them against the goblins of the north.

196 LE

Narramac leaves the court of Yaddagon XIV who is now 7 years old. He never returns to the court and his presence is sorely missed. The reason for his departure and what the wizard is doing is of some debate for months, but it eventually dies down.

New Year, 202

The 200' red dragon, Furnice, has been terrorising the duchy of Nortacre for many seasons by this date. She makes travel from Northmeet to its environs difficult, but despite attempts by Duke Colharn her lair has never been dicovered. In this month her raids mysteriously stop. The reason for this is not revealed for more than two years.

28 Late Harvest, 203

The nobleman and white necromancer Xaldan Reshen enters the Wraith Haunt searching for spell components. He is overpowered by the undead and transformed into a ghast.

41 Dark Days, 203

Duke Galahyde of Dismallion declares himself the rightful king of Norandor, and calls upon King Yaddagon XIV to step down. When Yaddagon refuses Galahyde swears to claim the country by force. Much of the duchy of Dismallion remains loyal to their duke, now christened Galahyde the Black, and he stregnthens his hold on the area. However, he as yet has not made any sizeable foray into the rest of the country, perhaps reasoning his task will be easier when the king dies of old age.

204 LE

The Notoriety of Kings campaign begins...


 
Teacosy Home | Iourn Home | D&D Home | FBI Home | Special Features | Sitemaps | Disclaimer | Contact Me