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Legend has it that Iourn was once ruled by dragons. However, the
other common races including dwarves, halflings, gnomes and elves
have all left their mark on the world. Remember that the Iourn year
is four times the length of a year here on Earth. The moniker PL
stands for "Pre-Lunar".
4,000 PL
The dragon god Io acts against the Custodians of Concordance and
destroys the nine temples constructed to his worship. The temple
of Ashardon is cast below the Arakandal (the Barrowmoors).
2,500 PL
Man has reached the stone age. The race has mastered primitive
weapons, loincloths and language, but has no knowledge of magic.
The numbers are fairly small (roughly 2,000,000 throughout the world)
and Man is prey as much as he is predator.
1,500 PL
Buildings discovered within the Wraith Haunt date from at least
this time, perhaps indicating that a great civilisation once stood
there.
1,250 PL
A much more sophisticated man now exists. Trading communities exist
and in some parts of the world a written language has been developed.
The druidic tradition has already been in existence for many years
and for the first time Man has the power to wield magic. Some myths
date the first contact between man and elves as coming from this
time.
750 PL
After a thousand seasons of building, trade and commerce the tropical
human city of Hadras is the most advanced in the world. A society
of sun worshippers, the Hadradans are very advanced in ways of science,
navigation and technology. They have a thirst for exploring and
for conquest. Over the next few hundred years the Hadradan empire
will grow and encompass most of the northern world, including the
fractured continent they called Barbrasa. The Hadradans, in common
with most of the other humans on the world are remarkably short
lived compared to the other races. They are Arabic in appearance.
700 PL
The Hadradan, Belsinor discovers the thin mountainous continent
that follows the equator around Iourn totally separating northern
and southern hemispheres. One day it will be called Belsinor's Girdle
in his honour. Over the coming decades none of the parties of explorers
sent by the Hadradans ever return. The empire doesn't give up but
they are a little more cautious as time progresses.
350 PL
Life on the fracture continent changed in 350 PL when the Hadradan
empire invade from the south. They are a highly proficient, magical
and organised culture who look upon the people of the fractured
continent as little more than symphilitic barbarians merely there
to provide the Hadradans with an addition to their empire. In fact
the Hadradans call this new land Barbrasa (meaning Land of Barbarians).
The natives cannot put up an organised or coherent defence of their
homes and most don't particularly care they are being invaded. Soon
the continent is owned and run from Hadras. The local people have
never seen people like the Hadradans before and, although they are
slaves, their living conditions improve remarkably. The Hadradans
teach farming, architecture and engineering to the people. They
give them literacy and a written language for the first time. The
life expectancy of your average peasent greatly increases and the
Hadradans build roads, bridges and great cities.
Not all the inhabitants of the future Urova were easily quelled.
The Hadradans were quick to make peace with the dwarves, explaining
to the small folk that they were only on the continent to control
the human domains and promised to leave the world beneath untouched.
The dwarves were sceptical, particularly since the Hadradans had
no qualms about enslaving halflings along with humans. But the status
quo was maintained for many years, and for nearly a thousand seasons
the Hadradans ruled the fractured continent with a grip that was
seemingly of steel.
The conqueors did not share all their secrets with the oppressed.
One closely guarded mystery was their control of wizardly magic.
It was a crime to teach such skills to a barbarian and Hadradans
caught doing so were very publicly put to death. As a result very
few of the natives had ever even attempted a cantrip, and what sorcerors
there were faced being hunted down and killed, along with the ever-diminishing
druidic orders. Then in what would be the last years of the Pre-Lunar
calender, a number of events conspired together to throw the Hadradans
off the fractured continent all together and give the natives their
own country for the first time in history.
20 PL
At this time there were a number of pressures on the empire that
were completely unrelated to the situation on Barbarasa. The Hadradans
were once again trying to make a move to the south. Despite many
attempts over the years, they had never been able to push through
Belsinor's Girdle and see what was on the other side. The thin strip
of land that divided the northern and southern hemispheres had taken
on a mystical reputation within Hadradan society. Some believed
that it marked the edge of the world and that God himself had placed
the obstacles found on the Girdle in their path for a reason. This
opinion had reached cult status by 20 PL, and its very existance
threatened a schism in the Church of the Sun. The Hadradans had
always been a monotheistic culture built around the worship of one
god, and of the sun as an earthly representation of that god. Disagreement
between different branches of the priesthood (although not uncommon)
had never degenerated to the degree that was now obvious on the
streets of Hadras.
The military wanted to press on through the Girdle. They believed
that untold riches and prizes lay on the other side for the taking.
Magic had revealed that this was not an enormous continent, but
a barrier and that something lay on the other side. Worryingly,
wizards were not able to scry beyond the girdle. This should, perhaps,
have told them the folly of venturing beyond it. The greatest cartographers
of the land had plotted the point where they believed the girdle
was at its narrowest. The plan was to send an overwhelming force
onto the girdle, secure the area and then press on to finally see
what lay beyond it.
16 PL
The order to send a force of 70,000 troops to breach the girdle
was taken by the Hadardan Emperor in the early Spring of 16 PL.
After leaving port no message was ever heard from them again. This
was political (and literal) death for the emperor, who was swiftly
replaced by a rival. The new emperor soon proved to be equally as
mad as the first, and sent a second force - this time of 100,000
troops. Some of these troops did indeed return. However, hot on
their heels was an overwhelmingly aggressive force of humans the
like of which the Hadradans had never seen before.
These natives of the world to the south were called Mannenites.
Their skins were the deepest ebony and they wielded magical forces
that the Hadradan wizards could not hope to match. A terrible war
ensued, and the Hadradans had to pull back all but a token force
from Barbarasa to meet this new threat. After a long and bloody
battle lasting nearly two Iourn years the invaders were driven off,
but Hadras had been sacked and the Imperial family butchered (and
eaten). The empire was in flames.
It was a defeat that the Hadradans never truly recovered from.
Even in 204 LE (when the campaign starts) their empire is a shadow
of its former self. The events to the south had removed the bulk
of the troops from Barbrasa. The scene was set for an uprising,
all that was missing was a charismatic leader. This figure appeared
in 11 PL, he was called Uros, and his exploits would call for a
continent to be named after him.
11 PL
Uros was born in the northern sheep farming region that is now
Norandor. He was the youngest of six brothers and the only one to
survive to adulthood. Uros harboured deep resentment of his Hadradan
masters. Legends of the time are as variable as they are numerous,
but they all agree that he was orphaned and sold as a slave to work
in the capital, then called New Hadras. In some tales he was the
plaything of a rich noble woman, in others he was a fearless gladiator.
In most he is aided in his adventures by a brave halfling daredevil
called Nero Beredaire, which (along with the mutual suffering of
both races) goes a long way to explain the affection that the Halfling
and human populations of Urova still hold for each other. But what
made Uros so memorable was not the people he slew or the nation
he toppled, but the gods he created and the fact that he put moons
in the sky.
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