| Imagine a land
where magic rules, where fantastic energies sweep the countryside
and the mortal population is under the yoke of powerful wizards continually
warring for dominance. Sorostrae is such a land. Through geological
fluke, happenstance or malicious intent Sorostrae is a land shot through
with magic. Even those uninitiated to the art can feel a static tingling
to the air; visitors to the country complain of the constant buzzing
in their ears and the locals cant stand the oppressive quiet
of the outside world.
Do not misunderstand; Sorostrae is not a country of high magic.
There are no magically propelled forms of public transport, no vast
telecommunications system based on crystal balls. It is altogether
something more sinister. The average Sorostraen peasant fears magic
as much, if not more so, than his counterpart in Norandor - and
with good reason. Wizards and sorcerers speculate that there is
something very special about Sorostrae; a secret force of magic
that warps and changes the land and the people. Magic users with
delusions of power gravitate to Sorostrae with the intention of
seizing this magical grail for themselves and becoming a pre-eminent
force. They allow nothing to stand in the way, least of all other
wizards, and vast magical battles are frighteningly common leaving
bizarrely mutated creatures and areas of wild magic in their wake.
As a rule, Sorostrae is a land that most try to steer clear of.
Sandwiched inbetween Junos and Eldagaire, Sorostrae should share
the vast desert that covers much of those countries, but it does
not. This very fact alone sets Sorostrae apart as a strange and
unnatural place. It certainly has more than its fair share of magical
beasts and impossible creatures. The fey, undead and dragons are
said to be as common as bear and deer in Norandor, and they all
have the taint of malevolence about them. Why this is the case is
a matter of some speculation; perhaps a vast battle between the
forces of good and evil were once fought in Sorostrae, and the land
itself was a casualty. The suspicious see the country and all its
inhabitants as inherently evil, and shun the land believing it to
be a piece of the Great Dark that has fastened itself to Urova.
Not all are unenlightened. The Sorostraens arent evil, most
are just very scared by the magical horrors that their country is
home to. There is no over-arcing form of government as there is
in Norandor, and as a result most peasants find themselves under
the direct control of a lord, who is almost certainly a wizard,
and pawns in a deadly game of supernatural politics. It is not to
say that all such wizards have the blackest souls, but all are selfish
and all put their personal power and comfort above that of the people
under their care.
The established religions all have an interest in Sorostrae and
churches for all the major faiths can be found far and wide. The
Church of the Land is especially popular among the lower orders,
as they have turned from much of their agrarian heritage into a
group prepared to take the country back for Nature - by force if
necessary. Some members of the Sylvani Church support their fellow
worshippers of Terranor in this endeavour, but they have been greatly
corrupted by the magic that has leaked into nature. Likewise, the
druidic orders are not the force they should be, and so the Church
of the Land finds itself very much alone.
The Arcanum Incognita is quite the reverse. Being the church of
magic they are very strong in Sorostrae and almost act as brokers
in the continual warrings of the wizards. The clerics are trying
to understand what makes Sorostrae tick, in the hope that they can
use that power against their enemies. There are those who say that
the church has already worked it out (they are the church of secrets
after all) and that the real role the church fulfils is keeping
the source of magic in Sorostrae from everyone else. Only time will
tell the truth of this theory.
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