Bear's Reach Today

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Iourn Home > Gazetteer > Norandor > Bear's Reach Today

The Crucible of Youth campaign began on 29 Chillbone 204 LE. It is six hundred and fifty-four seasons since the founding of Bear's Reach. A great deal has changed in the twenty-three generations since Scarman Thorn's time, but Bear's Reach remains as isolated and self-sufficient as ever. In this section I will give you a general overview of how the town functions, its politics and its major personalities.

Population

According to the records of the current Chronicler, Havelock Weaver, the population of Bear's Reach stands at 266 people. This total does not include the wizard, Trevane, who doesn't really count because he is an outsider. Neither does it include Galen Thorn who is widely considered to be dead after leaving the town nine seasons ago. The demographics of the town break down as follows:

  • Over 61: 5%
  • 41-60: 18%
  • 21-40: 29%
  • 11-20: 28%
  • 0-10: 20%

Almost half the population is 20 seasons or younger, which is a reasonable figure in a town where the life expectancy is less than fifty. The birth rate in this generation is slightly lower than the preceding one. This has been largely put down to a push by the Village Council (see below) to encourage families to limit themselves to three children. Bear's Reach can only support a finitie number of people and the current population is seen as the optimim figure.

The Families

Everything in Bear's Reach seems dependent upon what family you belong. Certain families fulfill prescribed roles to keep the village ticking over. Usually when a daughter marries she joins her husband's family and participates in the profession or the craft of that family. However, that is something of a simplistic view, as the villagers are a paractical lot and will do the jobs that need to be done. During the harvest, for example, everyone will pitch in and work the fields - even the fishermen. The head of each family sits on the Village Council.

Marriages and intermarriages in the village are verging on the incestuous. With a finite number of would-be spouses people tend to grab their first chance at marriage regardless of affection or compatibility. All the families listed below are related to all the other families in some way or another. However, marriages between first cousins have been kept to an understandable minimum.

Thorn

The Thorn family is the family descended directly from Scarman Thorn. Traditionally, the Thorns had their fingers in every pie. They owned some of the farming land and so some Thorns farmed. They owned boats and some Thorns fished. The head of the family traditionally retired from all these pursuits to run the town inn (which they also owned). The Thorns were the nearest thing Bear's Reach had to a noble family. However, things have changed.

The last living male of the Thorn line was Galen Thorn who (if he still lives) is now seventy-five seasons of age. Only one person in the village still carries the Thorn name and that is Moira Thorn. However, as she is a woman there is no chance of her passing that name onto subsequent generations. Galen himself had no male children, and so when Moira dies the Thorn name will die with her.

Galen was a restless soul who wanted more from life than Bear's Reach was capable of offering. In his youth he spent many seasons away from the village, only to return and take over running the inn. Nine seasons ago he left again with no widely given explanation. He passed the running of the inn to his son-in-law Tarn Brewer. Galen Thorn is the grandfather of Krais Brewer (Neil's character).

Brewer

The Brewers have always worked around the town inn, and are in the business of fermenting, pickling and generally preserving fresh water and small items of food. The Brewers use the crops of barley grown by the farmers during the summer to create malt and then ale. They also maintain the "hop-patch" behind the inn where they grow mulberries and similar plants that they use to flavour the ale (thus creating beer). The most common spirit is a colourless liquid made from fermented potatoes (much like vodka). A collection of wines made from wild flowers are also available depending on the time of the year.

Scarman Thorn was a man who appreciated the importance of alcohol (particularly after fiftteen seasons without it), and he sponsored the Brewer family shortly after the establishment of Bear's Reach. The relationship between the Thorns and the Brewers continued for many years. The current master brewer is Tarn Brewer, who is married to Galen Thorn's daughter and now runs the inn in his absence. Tarn is a bit of an old criminal and entirely mistrusted by the town. He is not above watering down the beer to make a quick profit.

The inn continues to be used for all manner of village events such as weddings, funerals and village council meetings. It is the centre of village life, mostly because there is very little else to do with one's free time.

Chandar

The Chandar family currently has two distinct branches. The line descended from the deceased Sharax are master boat builders and they make a living maintaining the fishing fleet. The family under his dodgy brother Borax have opened the Van Turnsgate iron mine six miles to the south of the town. They take on labourers from the non-professional families and produce scarcely enough iron in a year to make it worth the bother.

Chiesa

First born sons of the Chiesa family have always entered the Church of the Land, and the priesthood has remained in this family for as many generations as there have been generations in Bear's Reach. The rule did not run quite true this time around. The priest Sigmund has taken his grandson Kaylas rather than his son, Skellan. This is mainly because Skellan showed some vague interest whereas Skellan is still rather directionless despite his age.

Cooper

A family of barrelwrights, the Coopers are also fair builders and carpenters. The families of the four brothers: Knarris, Thomlin, Caerdrin and Mulbrin continue to ply the family's trade under the watchful eye of their aged father.

Craftwright

A large family with several distinct branches, the Craftwrights live in a number of dwellings around the town. They are experts in any number of crafts such as pottery, thatching, stonemasonry and carpentry. Their skills are in high demand.

Dyer

The dyer family do far more than bleach and colour cloth. Their rambling abode is just over two miles from the centre of Bear's Reach, and for good reason. The dyers take on all the industries that the rest of the town are pleased are downwind. A family of dyers, tanners and salt-farmers, their home absolutely reeks. Notable among members of the Dyer family is Dominic Santori Dyer - who in addition to being a full time tanner and part-time taxidermist is also the lay preacher of Mortis (god of the dead). His wife, Caitlyn, is the town mid-wife and lay preacher of Vítaeous (god of life). The Dyers are a large and respected family, and they are not shunned as long as they bathe regularly.

Farmer

Yes, the farmers do farm. Much of the land between the eastern boundary of the Whittenwood and Scarstone Beach is given over to farming of some sort. For the most part it is root vegetable farming, although the Farmers do grow crops during the months that allow it. The farmers look over much over much of the livestock in the town. This includes a small family of shire horses, some goats, cows, pigs, a couple of donkeys, numerous fowl, a few sheep and some dogs. None of these creatures are kept for food, they are exploited for their other attributes. Many houses and out buildings are kept on the Farmer's land. They are also responsible for the great barns where the winter food store is kept.


Fisher

Just four generations ago the Fisher family was in the ascendency in Bear's Reach. They were the most successful, the most daring the most celebrated of all the families. Their exploits bringing in whales with their small boats were legendary. Then it all went wrong for them. The other fishing family, the Njedelstroms, started to catch all the fish and miss all the storms. The bitter patriach of the Fisher family, Rasputin Fisher, knows why. This was the time the seer, Kvar Whiteheart married into the Njedelstroms. She has been given them an unfair advantage ever since. Rasputin hates the Njedelstroms, and his force of personality is such that many of his family feel the same way. The Fishers are, traditionally, also the family from which the cleric of water hails. However, although this is still currently the case, it looks increasingly likely that the Njedelstroms will steal this away from them as well.

Forester

Many argue the Forester line died with Harris Forester in Summer 177. At that point the family name passed to a changeling, a half-elf called Morris. Harris was unmarried and the chance the boy was his was a slim one. However, Caleb Thorn, who ran the village at the time convinced the Chronicler to acknowledge Morris as Morris Forester. All subsequent Foresters are descended from him. The current generation isn't much to speak off. Only two siblings survive. The male (Tobias) is an accomplished druid who is unlikely ever to be seen in the town again. The female (Lyssa) is an utter nutcase. She went mad shortly after giving birth to another half-elf. This half-elf, Illyan, is a skilled healer but he is not eligible of the family name. Any hope of the name continuing rests with Tobias, which is probably not going to happen.

Goodie

The Goodies are considered a slightly disreputable bunch. As a family, they do not really have a profession, and (along with the Lyars) they make up Bear's Reach's unskilled workforce. They work the fields, they go down the mines and so forth. This lack of focus doesn't sit well with the rest of the town, even though the Goodies perform an essential job. Their lack of skills is unfairly believed to stem from a lack of character, and it is widely thought that immorality runs deep in the Goodie family. However, as they are such an amiable group this does not offend them. They even play up the role to scandalise acid-tongued women who should know better.

Lyar

The Lyars fulfill much the same roll in the town as the Goodies, however where the Goodies are generally liked (if caricatured) the Lyars have a reputation as being sullen and lazy and generally unwilling to put in a good day's work. If anyone sat down and analysed the situation they would see how blatantly untrue and unfair this is, but gossip is a not normally a bedfellow of logic.


Miller

The Millers are a realtively small family dedicated to the grinding of flour, the kneeding of dough and the making of bread. The oldest building in the town is the old stone windmill that used to be owned by the millers. However, it was some way from their home on the banks of the Bear River, and so a second mill (a water mill) was constructed many generations ago within sight of the Wyrwood, and just along from the weir. After a great storm ripped the sails from the old mill it was boarded up and left empty. Which is how it remained until ten seasons ago when the wizard Trevane arrived in town and moved into it.

Njedelstrom

An absolutely enormous family. Very nearly one in four people in Bear's Reach carry the Njedelstrom surname. Since the seer, Kvar Whiteheart, married into the family seventy seasons ago they have had nothing but good luck. The Njedelstroms are a fishing family and in all that time not one of them has been lost at sea. Kvar tells them when to sail and when not to and even when powerful storms are brewing. This has earned the family the undying ire of the Fisher family, but the rest of the village is just pleased they can rely on regular shiploads of fish. The Njedlstroms all live togetehr in a massive, rambling building opposite the town inn.

Smith

Ras Smith is the local farrier and blacksmith. There is precious little for him to shoe in town, but he is skilled in working with metal of all kinds and uses what little iron is extracted from the nearby mine each year to great effect. It is not a large family. Only two others in the town beside Ras carry this surname, but Ras has a son and hopes that the name will endure.

Walker

The Walker family was originally a semi-nomadic, who followed the ways of the old bearmen and wandered around the vicinity of Bear's Reach. The Walkers were always at home in the Whittenwood and it is said they knew (and still know) secrets of that place they have not revealed to any outside the family. For years it was thought that the Walkers still had contact with barbarians who lived out in the forest, and for that reason they were not really trusted. However, they have played an increasing part of village life over the last thirty years (one hundred and twenty seasons), and for the last three generations they have lived permanently in the town. Walkers tend to jobs in the same way as Goodies and Lyars. They are a kindly group, always taking in strays - such as the half-orc, Nits, who was adopted by the family eighteen seasons ago.

Weaver

The weavers are a family of basket-weavers, net-makers and tailors. They have nimble-fingers and have skills not possessed by anyone else in the town. The most notable member of the Weaver family is Havelock Weaver, who is the current chronicler.

Grushko

Not a family native to Bear's Reach. Vitor and Yelanna Grushko arrived in the town with Galen Thorn when he returned from his original adventures back in Autumn 194. They live on the original Thorn farmstead that Galen said he didn't want anymore. They are still considered outsiders, but generally liked. Despite his age, Vitor is head of the town militia. The pair are the grandparents of Kaylas Chiesa.

The Village Council

Bear's Reach is technically part of the duchy of Kelembor, and the inhabitants owe fealty to the Duke of Jeston and to the king in Norandor. However, there has been no official contact with the outside world in three generations, and the town runs its own affairs through the council.

The Council has been in existence for as long as there has been a Bear's Reach. Originally convened as a meeting between Scarman Thorn and the thirteen companions it is now a meeting of the head of all the families in Bear's Reach. Bear's Reach is an extremely patriarchal society and therefore only the eldest man from each family is eligible to sit on the council. The leader of the council is always the representative from the Thorn family, regardless of age. However, in the absence of any Thorns the council has taken to rotating the head alphabetically every month through all the families. As the campaign starts Esher Walker is the headman. Tarn Brewer believes that he should always be in charge, because Galen left him with all the responsibilities of the Thorns. Suffice to say that no-one agrees with him. The council is currently made up of the following:

  • Tarn Brewer (42)
  • Shul Chandar (56)
  • Sigmund Chiesa (52)
  • Finious Cooper (68)
  • Lorik Craftwright (42)
  • Benjamin Dyer (44)
  • Gellem Farmer (50)
  • Rasputin Fisher (84)
  • Dirk Goodie (48)
  • Marblach Lyar (45)
  • Sheldon Miller (59)
  • Konig Njedelstrom (60)
  • Ras Smith (42)
  • Rufus Weaver (66)
  • Esher Walker (68)

Note that the Foresters and the Grushkos are not represented on the council. The council meets at noon every Sunday in the taproom of the inn, and it debates the burning issues of the week behind closed doors. No-one else is allowed to be present except Havelock Weaver who takes the minutes of the meeting so they can be preserved for future generations. The council decides on which jobs need to be done for the good of the town. After the meeting villagers can petition the council with their grivances, which the group debates for ten minutes and decides upon by means of a simple vote. Normally there aren't any grievances and the council members can stay in the taproom for the rest of the afternoon getting slowly plastered.

The Town Militia

Crime is not a problem in Bear's Reach. Everyone knows everyone else and if anythng is stolen or goes missing then it is invariably the fault of Tarn Brewer. Rumous has it that Tarn is running what he pompously refers to as a "thieves' guild" out of his garden shed. There has never been any proof that this is the case, and Tarn has never done anything so serious as to catch the ire of the entire town.

With the exception of Enid (who married into the Njedelstroms a year ago) Tarn's children are always in trouble with the law. Barvin, Krais, Grint and even his daughter, Mab, have all seen the inside of the town gaol as have a few of the dodgier Goodies who may or may not have been working for Tarn. However, the militia treat this as a bit of a game, and it gives them something to do on those long winter nights.

The militia is made up of four people and only two of them have the job full-time. The head of the milita (with the title of provost) is Vitor Grushko. Under him is Cavark Walker. Skellan Walker (Vitor's son-in-law) is a part-time constable as is the half-orc Nits (Cavark's adopted son).

The gaol is slightly easier to escape than a old cardigan. Nine seasons ago, when it became apparent that the presence of Galen Thorn was the only thing stopping Tarn Brewer from being a scallywag, it was converted from the disused privvy that sat at the centre of the square outside the inn. A small heated guardhouse was then tacked onto it.

The militia are not generally called upon to defend the town from brigands or wild animals. They would certainly answer the call, but so would the two-dozen Njedelstrom harpooneers who would probably be slightly more effective. Vitor makes a weekly report about the "state of the village" to the council, but this is more by tradition than anything else.

Role of the Chronicler

A small half-stone building directly behind the west wing of the Njedelstrom residence is the home and archive of the Chroncler of Bear's Reach. There has been a chronicler in town ever since Jedson Valmar and the building contains the accumulated records of the intervening 166 years. The records are not entirely complete, as storms, floods, time and accidents have taken their toll on them but they are still an amazing resource. An amazing resource if you want to know about the history of the town.

You won't find books or scrolls on anything other than the goings on in the village. Family trees, records of births, deaths and marriages, minutes of the council meetings and the records of special events are all held here. Everything is filed and indexed in such a manner that only the chronicler really has a chance of finding anything. The current chronicler is Havelock Weaver, who is unmarried and unconcerned about it. He is currently working on a project to start copying the oldest and least legible records for the use of future generations. This takes much of his time, and he would love an assistant.

The Wizard Trevane

Ten seasons ago a vital and powerfully built man in his late twenties arrived in Bear's Reach without explanation. He informed the village council that he was a wizard and that he wished to reside in Bear's Reach for reasons of his own. The council, wisely fearing the power of wizards, raised no objections. Trevane took over the abandoned old mill, and converted it into a residence. He has been there ever since.

Trevane does not participate in village life. He offers no opinions on local events and does not engage in idle gossip. He ventures into town to purchase food and fuel and then returns to his home. When he must speak he is to the point and slightly acerbic. Occassionally he leaves town for a few days, but he always returns often heavily laden with items he has collected from the Whittenwood. After ten season his presence is as much of a mystery as the day he arrived.

Two seasons ago, Trevane took an apprentice: Arax Chandar. Again he gave no explanation as to why he suddenly needed an apprentice, and Arax himself isn't entirely sure either. As far as the village can tell, Trevane uses Arax for cheap labour and the lad can often be seen chopping wood or painting Trevane's front door.

Pregnancies

The following people in the town are pregnant. The child is (or believed to be) the woman's husband unless otherwise stated.

  • Delia Njedelstrom, née Thorn (fifth child; 14 weeks pregnant; due on 15 Midwinter 204)
  • Isla Njedelstrom, née Cooper (fourth child; 17 weeks pregnant; due on 43 Blacknight 204)
  • Frances Njedelstrom, née Miller (third child; 33 weeks pregnant; due on 29 First Snow 204)
  • Seelie Cooper (first child, 20 weeks pregnant, due on 22 Blacknight 204). This child has been born out of wedlock and the identity of the father is unknown. Popular opinion is that the half-elf, Illyan is responsible for this just as he was alledgely responsible for getting Emmaelia Craftwright pregnant in the Spring. Seelie hasn't denied that Illyan is the father.
  • Ariadne Dyer, née Fisher (second child; 12 weeks pregnant, due on 29 Midwinter 204).

Religion

The town is devoted to the pantheistic worship of the Moon Gods. The religion here tends to be less strict and more tolerant than in the rest of Norandor because it still includes some reminents of the druidic and bearmen beliefs from the time of Scarman Thorn. All the moon gods are venerated equally, although only two of them actually have a priest in the town.

Sigmund Chiesa is the high-priest of the Church of the Land, which opeates out of a small shrine in Sigmund's back garden. He has one acolyte also blessed by Terranor, Kaylas (Jon's character). Sigmund blesses crops, makes things grow and generally supervises the spiritual well-being of those who make their living on land.

Curran Fisher and his apprentice Raven Njedelstrom are the clerics of the church of Water. They keep a shrine at the head of the beach and they give their blessing to fishing expeditions.

The husband and wife team of Dominic and Caitlyn Dyer are lay preachers of Mortis and Vítaeous respectively. They can cast no spells and draw no powers from the gods, but they bring the ministrations of these gods out to the people who need them.

There is no formal clergy for the gods Zephyre or Calafax, but it should be remembered that all of these priests and preachers will offer blessings to all the moon-gods. And that on Zephday, villagers can still visit the shrine to Terranor or Sharrash and offer prayers to Zephyre.

Food and Resources

Food and water are the key elements to survival in Bear's Reach. The diet of the townsfolk is not rich and varied, but it is sufficient to maintain health and well-being. Fish makes up most of the diet of the townsfolk and is the staple of most meals. Normally, the fish is cod or haddock but the town tends to eat whatever is pulled out of the sea by the Njedelstroms and Fishers. Mussels and other forms of shellfish are also collected from Scarstone spit.

Red and white meat are not common parts of the diet. The town does not farm animals for food so although there are a few sheep, cows and horses in the vicinity they are not kept for their meat. Equally, chickens and other fowl are bred for their eggs not their flesh. Meat normally comes in the form of venison, but it is time consuming to catch deer, and the food is not available during the long winter.

There is very little arable farming in Bear's Reach as the soil is not rich enough to support it. During the summer months some grain plants are grown in the shape of barley and wheat that is turned into malt and flour respecrtively. The soil is good for root vegetables: potatoes, carrots, turnips, suede and all manner of other chunky veg is available through most seasons except winter.

Fresh water is taken exclusively from the Bear river, just upstream of the watermill. The towns waste is taken the three miles to the Boar river and thrown into it. Prevailing winds and tides mean that the waste is washed away south away from Bear's Reach and scarstone beach. In the winter snow is melted for fresh water.

During the summer months excess food is salted to keep it fresh, and water is turned into alchoholic beverages. During the winter the temperature falls to such an extent that food left in stores will freeze. This happily preserves it for the winter months. It is possible to continue fishing through all but the direst months of winter, and so a steady supply of fresh fish is provided almost throughout the year.

Few buildings in Bear's Reach are made of stone, although many have stone foundations. The stone was quarried from the Von Turnsgate mine centuries ago. The wood for the buildings come from the Whittenwood, but a new tree is planted for each one that is felled. Fuel for heating, lighting and cooking comes from the burning of logs, but also from whale blubber. Killing whales is a staple part of the Bear's Reach economy and a great number of products such as soap, whale oil and cooking fat are derrived from these great beasts. Any lantern in the village that burns oil is burning whale oil. Eventually, you get used to the smell.

Economy

What does a tiny village in the middle of nowhere, that has only 266 inhabitants, actually want with money? There are no facilities in the town to mint money, so many of the coins that are in circulation have been circulating since the time of the Thirteen Companions who brought a fair amount of wealth with them to the village.

People in Bear's Reach take the profession of their father and work in it simply because that is the way things are and the way things will always be. Few have aspirations for anything more. Many transactions that take place in the town are arranged through bartering - "you patch that hole in my roof and I'll give you three pheasents".

However money does exist and changes hands for certain services (such as drinks in the tavern) and purchasing less tangible goods and services. Gold crowns and silver shillings do exist, but they are ancient. The condition of the currency led the council to experiment with firing ceramic trade tokens, but this did not catch on. Much of the money in circulation in Bear's Reach in 204 LE comes from the wreck of a ship discovered during the great low tide of 174 LE, and the money Sminton "Bobcat" Farmer brought back to the town in Autumn 190.

Some members of the town (notably Tarn Brewer) are obsessed with money. Tarn hates the town for the slights he believes they have given him, and has taken to screwing as much money out of them as possible. This is truly vindictive because he really has no means to spend the money to make his own life better, he is just hording it to make everyone else's life that little bit worse.

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