|
This section reveals what can be found in Bear's Reach and the
surrounding lands. It is not an exhaustive list, but it should give
you some idea of what to find and what to expect while adventuring
around the locale.
The Climate
From late Spring to early Autumn Bear's Reach is a pleasant place
to be. The days lengthen, crops have time to ripen and children
have time to play. The average Midsummer temperature in the town
is 19°C, with some days significantly warmer and others much,
much colder. It rains all year round, but noticably less so in the
summer months. The most adverse weather in these months is the dense
fog and sea mist that blows in from the east.
However, the autumnal equinox signals a change in the weather for
the worse. Heavy rain and storms become more common, and the sqawls
that blow in off the Bay of Bereavement can be extremely violent.
The temperature begins to plummet as the season goes on, and by
Baretwig is normally cold enough to snow.
Snowfalls continue off and on for a few weeks, and this is the
sign to gather in the last of the farm animals and secure supplies
against the coming winter. Before the end of Baretwig the snow becomes
heavier and by the beginning of the following month it will fall
and then not lift again before the Spring. By the beginning of Chillbone
(the last month of Autumn) the passes to the south of Bear's Reach
have usually been sealed, and the town is completely cut off from
the rest of Urova. It may not be snowing every day in Bear's Reach
itself, but the bite of winter is being felt.
Winter itself is a nightmare. The village's proximity to the coast
and the salt in the air prevents a great build up of snow in the
town itself, but the Forester's Lodge and even buildings on the
edge of the town are often consumed by snow. By Midwinter the temperature
is often as low as -10°C. At these temperatures fog and spray
from the sea freeze in the air and succeed in concooning many of
the buildings in town in a layer of ice that has to be chipped away
each morning.
The sea itself seldom freezes. The last time it happened was in
the terrible winter of 182 LE (eighty-seven seasons ago) when was
supposed to be possible to walk half way to the Isle of Arrock on
the ice sheet that stretched out from the shore. Many died in that
terrible winter, as fishing was impossible.
The Village
Bear's Reach sits on a cleared area of forest overlooking the four
mile long shingle beach of Scarstone. The village is about fifty
feet above sea level and anything from a quarter of a mile to three-quarters
of a mile away from the sea depending on the tide.
White Bear Peak
Approximately thirty miles to the west of Bear's Reach is White
Bear Peak, a craggy and isolated mountain that marks the beginning
of the Culbarren Peaks that run from this point for more than fifteen
hundred miles along the border of Norandor. White Bear Peak was
once considered a holy place by the Bearmen from the days of Scarman
Thorn, but has no great significance to the town in these latter
days.
White Bear Peak is visible from the town on a clear day. It dominates
the westerly horizon. Twenty miles beyond White Bear Peak the rest
of the Cullbarrens begin in earnest and although these are also
visible from the town, they are not quite so impressive.
The peak is just over four thousand feet in height, and within
its rocky crown is the source of the River Running that flows down
its unscalable cliffs, and runs through its many hollow caves before
reaching the impressive Mannell Falls and then flowing off into
the wilderness.
It is a well-established (but generally unproven) fact that the
peak is home to numerous deadly creatures from dragons to orcs,
and that anyone going over there needs their head examining. To
be fair, with the exception of a good view on a clear day, there
doesn't seem much at White Bear Peak worth seeing.
River Running
The river begins in White Bear Peak and then runs haphazardly across
the entire region. The entire river only travels a distance of seventy
miles as the crow flies, but actually travels more than six hundred
miles in its twisted journey to the sea. Numerous tributaries and
smaller unnamed rivers join or pod off from the River Running.
The River Running passes less than two miles from Bear's Reach
and is navigable at this point (although no-one in the village uses
the river to transport anything). The Boar stream forks away from
the river just to the south of Bear's Reach and quickly runs the
two miles into the sea. The Bear stream forks away from the River
Running on the other side of the town and heads north through a
gorge cut from soft rock. The Bear doesn't make sea-fall for another
twenty miles, despite being so close to the sea at this point.
Whittenwood
A truly ancient and gnarled evergreen woodland that covers 90%
of the non-mountainous land in the penninsular. Bear's Reach is
completely surrounded by the Whittenwood and it is from this wood
that almost all the trees that have been used to build the town
and to heat it come from. The Whittenwood is a dark and dangerous
place to the unitiated and it is also a place where it is extremely
easy to lose oneself.
All manner of creatures live in the Whittenwood. In addition to
the deer, wolves, wild pigs and bears there are far less mundane
denizens. It is believed that the fey exist deep within the impenetrable
heart of the woodland, and that other supernatural beasts are just
waiting to devour unwary travellers.
Visible from the town is Scarman Rise - an unforested hill that
stands out of the Whittenwood about four miles from the town. It
is on this rise that a circle of standing stones known as the Players
to the villagers can be found. Although the existence of the Players
can be found in the old notes of the first Chronicler they certainly
had nothing to do with the barbarians who lived here, and date from
an earlier time.
The Whittenwood to the north of the Bear Stream has been felled
for the village. New evergreen trees are planted by the loggers
and members of the Forester family - one for each that is chopped
down. An area of several square miles of forest now consists of
this new growth. When the new trees are ready they too will be cut
down and replaced. The area of new growth is named Darnavan's Forest
after Darnavan Forester (son of the famous Dael Forester) who began
this practice. The Forester Lodge sits inside this area of new growth,
although it was once deep inside the Whittenwood.
Wyrwood
The woodland within the area border by the River Running, the Boar,
the Bear and the sea is known as the Wyrwood. This woodland is largely
deciduous - although there are still many evergreens - and is generally
considered a much safer place than the Whittenwood across the rivers.
The village believes that the water (and the high gates on the bridges)
keep most predators out of the town.
About a mile from the town is Higham Dip - a deep pool of freshwater
that is used for swimming and general recreation. It is a great
favourite of children during the summer months. However, not a winter
goes by without someone walking out onto the ice that covers the
dip and falling through. Over the years many have died in this manner.
Scarstone Beach
A beach of shingle and stone only a quarter of a mile from Bear's
Reach. Scarstone runs for more than four miles along the coast before
high sea cliffs take over. The presence of the beach (and therefore
easy access to the sea) is the one thing that keeps Bear's Reach
alive. At low tide a three mile long shingle and shale spit is visible
creating almost a 'lagoon' effect. It is possible to walk out on
this spit and have more than a mile of sea between you and the land.
Villagers often do this in search of mussels other creatures. But
these brave souls must read the signs, because the weather can change
quickly and if a mist rolls in they may not be able to tell which
way the coast lies.
The fishing fleet of ten boats (belonging to various families)
are stored on the beach. These boats vary in size, but the largest
only holds ten men. None have any cabins, or protection from the
weather greater than a tarpaulin. After a fishing expedition they
are dragged up the beach - either by the fishermen or by shire horse
- and left beyond the high tide mark. The fishermen normally lauch
at hightide and return on the following high tide about fourteen
hours later.
Isle of Arrock
About fifty miles east across the Bay of Bereavemet are the islands
of Arrock and Calsinor. The smaller Arrock is the closest to Bear's
Reach and can just be made out by the naked eye on a very clear
day. Despite its relative proximity, Arrock might as well be on
another planet. It is surrounded by unscalable cliffs and there
is nowhere along its entire length to moor a boat. The sea is so
violent around the islands that small vessels would be dashed to
pieces by the enormous waves. No-one from the village has ever set
foot on Arrock.
The Tower
Everyone knows the legend, and it is written in the account of
the chronicler and therefore it must be true. Every thirty years
(one hundred and twenty seasons) on the first day of Winter, Bear's
Reach experiences an incredibly low tide. The sea retreats almost
five miles from the shore. In addition to revealing the sea bed,
it also reveals a large tower of unknown design and a causeway leading
to it.
The first record of the tower's appearance was in 54 LE. It has
been seen four times since then on 84 LE, 114 LE, 144 LE and 174
LE. It is, of course, due on 1 First Snow 204 LE (which is less
than three weeks after the beginning of the campaign). Attitude
in the town to the town is one of guarded scepticism. There are
plenty of people who don't believe that it is going to rise up,
and others who aren't really bothered whether it does or not.
The tower catches the imagination of the young more than the old,
but no-one is seriously talking about an expedition to go and see
what is inside it. Wisdom has it that the tower is trouble. Konig
Njedelstrom is taking all his sons out in the boats the day before
and isn't planning to return until after the thing is safely below
the waves.
Everytime that tower has appeared in the past, it has always signalled
something bad for Bear's Reach. The last time it coincided with
an attack on the village by orcs, but that was at the height of
the orcish wars and such an event is unlikely to happen again. Also
the presence of the tower is known about outside Bear's Reach. This
is the one time that people actually take the trouble to come and
visit this place, and normally they are unwelcome and unwanted.
Iron Mine
Six miles to the south of Bear's Reach, dug into the side of Von
Turnsgate Hill that rises out of the Whitten Wood, is an iron mine.
The presence of iron in the hills was discovered by Chiswé
Von Turnsgate many years ago, but it was widely believed that the
iron was played out. The mine is currently owned and controlled
by Borax Chandar. He hires labourers (normally Goodies and Lyars)
to work the mine, but without a great deal of success. The mine
is dangerous and liable to flooding, although no-one has been killed
there in the time it has been re-opened. The mine produces only
a small quantity of iron ore each year - barely enough for the needs
of the village.
See Also:
|