| A misnomer of
a name if ever there was one. This may be a land of tooth and claw,
where disputes are solved with fists and arguments by armies but there
is no alliance to speak of, no one leader and no sense of unity. This
fact alone has saved Stonebark, Kerikal and the dwarves of Gunstadtan
from destruction at the hands of the detestables that dwell in these
dark lands.
The land is the home of vast nations of the goblinoid races who
dwell both on the surface and underground. Goblins, hobgoblins,
bugbears, orcs, ogres and gnolls are the masters of this land. There
was once a time when the name was an apt one. Shortly after the
Hadradans fled the continent an orc called Narltooth came to such
great personal power that he was able to whip the humanoids in these
hills into a coherent army. The humans of Kerikal were all but wiped
out, the gnomes of Stonebark were on the verge of defeat and the
dwarves of Gunstadtan trembled in their halls. Narltooth stood on
the verge of ultimate victory, or seeing his forces flow over the
Cullbarren Peaks and into Norandor. Narltooth was butchered in his
sleep by unknown assailants and within a week the army and the whole
nation had descended into civil war. The dwarves and gnomes shored
up their defences and began to force the fell creatures back. They
continued to push until the Land of the League became trapped on
the island where it currently resides. No-one did find out who it
was who broke Narltooth or saved the continent; sages cannot begin
to guess who had the power to do it. But there are those who like
to believe that somewhere, hidden from the gaze of man, the Elves
are still watching over Urova, and would act if anything truly threatened
her.
The strike against the League splintered the force, creating many
small autonomous communities of goblinoids in the Gunstadtan Hills,
the Cullbarrens and throughout Kerikal. They were still dangerous,
as the continual raids on Norandor and Gunstadtan during the 170s
proved, but they would never be such a threat as they were in the
early days of the lunar era.
The Land of the League of Tooth and Claw today is a collection
of principalities ruled by goblin-kin who only holds power as long
as he has the strength to do so. These barbaric creatures war with
themselves as much as other races, but they are not to be underestimated.
Goblins have a special hatred of dwarves and gnomes and would do
anything to see them hurt and as for the orcs.... the orcs still
hold a terrifying grudge against elves and their kind. The land
is rocky, barren and sparse with much tundra and few forests. The
winters are so cold that sea between Kerikal and the Land of the
League freezes, and it is at this time of year that the humans feel
most vulnerable to orc attack.
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