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The following text charts the changes that have been made to the
elemental plane of Death for the purposes of the Iourn Cosmology.
Players should assume that any published rules for this plane that
do not directly contradict to following should stand. In the official
rules this plane is called the negative material plane. Details
of it can be found in Dungeon Master's Guide p157, Manual
of the Planes p80 and The Planar Handbook p136.
Plane of Death Traits
- Subjective Directional Gravity
- Normal Time
- Infinite Size
- Sentient
- Negative-dominant
- Mildly neutral-aligned
- Enhanced Magic (spells of negative energy)
- Impeded magic (spells of positive energy)
Planar Connections
The following planes are directly connected to the elemental plane
of air. In order to reach planes that are not on this list a character
must traverse a transitive plane, usually through the use of some
form of magical spell or device.
Transitive Planes
- Astral Plane: the plane of death is coterminous with
the Astral Plane. Doorways exist between the plain of death and
the Astral. Spells that utilise the Astral Plane (such as teleport)
function normally on the plane of death.
- Region of Dreams: the plane of death is conterminous
with the Region of Dreams. Portals of Sleep can be opened by Dreamers
at any point in the Plane of Death.
Outer Planes
- Void: the plane of death is coterminous with Void. Void
physically touches the border of the plain of death. Any creature
capable of physically entering and moving through Void can cross
the boundary and enter the plane of death.
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