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The following text charts the changes that have been made to the
Astral Plane for the purposes of the Iourn Cosmology. Players should
assume that any published rules for the material plane that do not
directly contradict to following should stand. Details of the Astral
Plane can be found in Dungeon Master's Guide p154, Manual
of the Planes p47 and The Planar Handbook p136.
Material Plane Traits
- No Gravity (creatures move by the power of thought)
- Timeless
- Infinite Size
- Alterable Morphic
- No Elemental or Energy Traits
- Mildly neutral-aligned
- Enhanced Magic
Planar Connections
The astral plane is omnipresent. It connects to every known plane
of existence EXCEPT THE GREYMERE. A more detailed analysis of how
each plane connects with the astral is hardly necessary, because
that is really all travellers need to know. However, there are two
known planes where a further description of astral interaction is
required.
Transitive Planes
- Region of Dreams: Travellers can send their astral self
into the Region of Dreams, or they can can use the astral to physically
enter this plane. Either way, such travellers are not dreamers.
They have no power over Dream in this state and therefore find
themselves extremely vulnerable to the nature of the plane. Even
those skilled in Lucid
Dreaming cannot use this ability while in astral or physical
form.
Outer Planes
- The Great Dark: The Great Dark is connected normally
to the Astral, and characters using the Astral Plane can circumvent
the Enceinte. However, any native of the Great Dark - i.e. the
original prisoners or any of their descendants cannot use the
Astral to escape. Spells cast by these individuals simply fail.
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