| On 41 Baretwig
204 LE, the charismatic Genbassi prophet, Enoch, called upon the power
of the Moon Gods at the sacred grove of Killantha. He beseeched them
to give his people the power to overthrow their Salmayan oppressors
and reclaim the land. The Moon Gods listened to this prayer and granted
Enoch and his five thousand followers a great boon. He gave them to
the power to transform themselves into beasts that reflected their
inner natures. Each beast could also command patron element of one
of the Moon Gods. Thus the werecreatures returned to Iourn.
Raza de Luna, sometimes called Yisweran Larrien: a member of the
Chosen of Narramac, and the Godspeaker (although he had turned his
back on this calling), felt terribly responsible for this event.
He had not killed Enoch when he had the chance and as a result the
scourge of lycanthropy was spreading across the land like a disease.
Every foe that fell to Enoch's horde contracted the curse, and quickly
joined with him. Raza foresaw that soon Salmaynak would fall, and
nothing would stop Enoch taking his army far beyond.
As the Salmayans fought their losing battle against Enoch's growing
army, Raza cloistered himself away in the abandoned fortress of
Gelpar and began creating an army of his own. Many flocked to Raza's
banner: dissolute Genbassi, displaced Salmayans and even afflicted
lycanthropes who did not see eye-to-eye with Enoch. With the help
of the Alberdark (once the Archchancellor of Norandor), his monkish
mentor Zookie, and dozens of others Raza became the land's foremost
expert on his shapechanging foes. He passed this knowledge on to
his followers.
An elite band of warriors were created to oppose the lycanthropes;
warriors that could circumvent their foes' deadly powers and abilities.
The band is small, but it is growing, and has even scored some victories
against the enemy. Raza is very proud of his Moonhunters.
Game Rule Information
The Moonhunter is a new prestige class created for the Iourn setting,
although it is easily adapted to other settings. The following game
related statistics apply to the Moonhunter. Note that these statistics
make use of my house rules, and some work may need to be done to
convert the class into standard D&D.
Hit Dice: d8
Requirements
To become a Moonhunter, a character must fulfil all of the following
criteria:
Base Attack Bonus: +4
Knowledge (nature): 5 ranks
Knowledge (religion): 5 ranks
Survival: 5 ranks
Feats: Endurance, Track
Spellcasting: Must be able to cast first-level divine spells
as granted by one of the Moon Gods.
Special: Must undergo training at the Genbassi fortress of
Gelpar alongside Raza de Luna or his deputised agents. When a character
qualifies for this class he must give up the first level granted
power of his level in cleric.
Class Skills
The class skills of a Moonhunter, and the key abilities for those
skills, are as follows: Climb (Str), Craft (Int), Heal (Wis), Hide
(Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (geography
- Genbasson) (Int), Knowledge (Local - Genbasson) (Int), Knowledge
(nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently
(Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival
(Wis), Swim (Wis), Use Rope (Dex)
Skill Points at Each Level: 6 + Int Modifier
Class Features
Weapon and Armour Proficiency: Moonhunters gain proficiency
in Weapon Group (Bows) if he does already have this feat.
Favoured Foe (Ex): At first level the Moonhunter must select
one of the six 'breeds' of lycanthrope as his favoured foe: Creature
of Vítaeous, Creature of Terranor, Creature of Zephyre, Creature
of Calafax, Creature of Sharrash or Creature of Mortis. The Moonhunter
gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival
checks when using these skills against creatures of this type. Likewise,
he gets a +2 bonus on attack and weapon damage rolls against such
creatures. He also becomes immune to the curse of lycanthropy from
his favoured foe.
At 4th level and every three levels thereafter (7th, 10th etc),
the Moonhunter selects an additional favoured foe up to the maximum
of six favoured foes at 16th level. Each time he selects a new foe
he receives the +2 bonus outlined above to all relevant checks and
rolls against that foe. He also receives an additional +2 to be
added to all checks for his existing foes. For example, a seventh
level Moonhunter would have three favoured foes. He receives a +6
bonus against the first foe, +4 against the second and +2 against
the third.
Sure Strike (Su): The Moonhunter can use his special powers
to ignore the damage reduction, immunity and regeneration of his
favoured foes. Any strike from the Moonhunter, be it with his natural
weapons, mêlée weapons or ranged weapons ignores damage
reduction and is applied directly to the lycanthropes hit points.
This counts as if it was opposite-element damage and cannot be regenerated
(although it can be magically healed). Note this ability only works
against lycanthropes that are also the favoured foes of the Moonhunter.
Resistance to Attack Form (Su): At third level the Moonhunter
gains Resistance against the attack form of his favoured foe. The
exact resistance varies depending on the breed of lycanthrope (see
below). This ability applies to attack forms of all the Moonhunter's
favoured foes.
Protection to Attack Form (Su): At sixth level the Moonhunter
gains Protection against the attack form of his favoured foe. The
exact protection varies depending on the breed of lycanthrope (see
below). This ability applies to attack forms of all the Moonhunter's
favoured foes.
Immunity to Attack Form (Su): At eighth level the Moonhunter
gains effective immunity against the attack form of his favoured
foe. The exact immunity varies depending on the breed of lycanthrope
(see below). Unless otherwise stated the immunity does not imply
a vulnerability to the opposite element. This ability applies to
attack forms of all the Moonhunter's favoured foes. The immunity
can be lowered at will.
| Lycanthrope |
Resistance |
Protection |
Immunity |
| Creature of Vítaeous |
+4 to saving throw against positive energy. |
+8 to saving throw against positive energy. |
Immunity to positive energy attacks. |
| Creature of Terranor |
DR 4 against physical attacks. |
DR 8 against physical attacks. |
DC 12 against physical attacks. |
| Creature of Zephyre |
Electricity Resistance 5 |
Electricity Resistance 10 |
Immunity to Electricity. |
| Creature of Calafax |
Fire Resistance 5 |
Fire Resistance 10 |
Immunity to Fire. |
| Creature of Sharrash |
Cold Resistance 5 |
Cold Resistance 10 |
Immunity to Cold. |
| Creature of Mortis |
Immediate save to throw off negative level. |
Save to throw off negative levels at +5. |
Immunity to Negative levels/energy drain. |
Confer Sure Strike (Su): At fifth level the Moonhunter gains
the ability to confer his Surestrike powers on to an ally who does
not have them. This might be another Moonhunter who is facing a
lycanthrope that is not his favoured foe, or it could be a character
who has no Moonhunter powers. The other character retains the powers
for one round per Moonhunter level. Conferring powers is a move
equivalent action that provokes an attack of opporunity, and requires
the Moonhunter to touch the recipient. It can be attempted once
per day at fifth level and one additional time every four levels
after than (9th, 13th etc.) Note that only the sure strike ability
is conferred. This power grants no immunity to the lycanthrope's
powers, nor any bonus to strike it.
Sure Strike 10-ft radius (Su): From ninth level, any ally
standing with ten feet of the Moonhunter is considered to have the
Moonhunter's Sure Strike ability.
|
Class
Level
|
Base
Attack
Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
|
1
|
+1
|
+2
|
+2
|
+0
|
Favoured Foe |
|
2
|
+2
|
+3
|
+3
|
+0
|
Sure Strike |
|
3
|
+3
|
+3
|
+3
|
+1
|
Resistance to Attack Form |
|
4
|
+4
|
+4
|
+4
|
+1
|
Favoured Foe |
|
5
|
+5
|
+4
|
+4
|
+1
|
Confer Sure Strike 1/day |
|
6
|
+6
|
+5
|
+5
|
+2
|
Protection from Attack Form |
|
7
|
+7
|
+5
|
+5
|
+2
|
Favoured Foe |
|
8
|
+8
|
+6
|
+6
|
+2
|
Immunity to Attack Form |
|
9
|
+9
|
+6
|
+6
|
+3
|
Sure Strike 10-ft radius, Confer Sure Strike 2/day |
|
10
|
+10
|
+7
|
+7
|
+3
|
Favoured Foe |
See Also:
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