Welcome to the World of Iourn!
Iourn is a fictional fantasy setting for the Dungeons and Dragons
roleplaying game. It was created by yours truly back in the Summer
of 2000 as good way to test the then new third edition rules. It
grew in the telling as my own ideas were augmented by those of the
players, and the world shaped by the actions of their characters.
Now in its sixth year Iourn has been the most successful and rewarding
roleplaying experience in all my days of GMing. In October 2004,
the fourth campaign began. The
Crucible of Youth, as it is preposterously called, sees a group
of adventurers in the isolated community of Bear's Reach do their
best to understand my impenetrable plots. It runs weekly during
the university term-time. The fifth campaign, The
League of Light, is a continuation of the first Iourn campaign
and currently runs twice per year. Now, on with the show:
Contents of the Site
Overview of Iourn
A couple of pages of flavour-text designed to give you an introduction
to the world. There's not a tremendous amount of material here (that's
what the rest of the site is for), but you should come away from
it with a better understanding of Iourn as a whole.
The D&D site provides you with all the rules-based information
you could hope for on various character classes. However, it's rather
light on the background. In this section I take the core and prestige
classes and examine the role of those characters on Iourn.
Races and Templates
As with the classes, this section is an Iourn-specific look at the
various races and templates that are available to players. Obviously,
I don't look at every race ever published for Dungeons and Dragons
but it's a start.
Money and Equipment
Details of the economics and currency of Iourn.
A table of available languages for player characters, which takes
advantage of the new House Rules for Languages found in the D&D
section of the site.
Time and the Moons
Details of the Urovan and Hadradan Calendars as well as the phases
of the moons so all those moon priests can prepare themselves for
when their powers go phut.
Details of the various planes of existence connected with this setting.
Some are familiar to D&D players, and some are not.
A hefty section on the religions of Iourn. This section primarily
dwells upon the six moon gods that are widely worshipped across
the continent of Urova. However, there is room for information on
the druidic and monastic traditions of Iourn, as well details of
other religions such as Hadradism. Oh, and I've sneaked in an order
of paladins for good measure.
Guilds and Societies
Details of secular organisations that exist on the world of Iourn.
Details of the geography of Iourn, and a break down of the world
on a country-by-country basis. A great emphasis is placed on the
continent of Urova and particularly the kingdom of Norandor where
most of my campaigns have thusfar been based. The Gazetteer shows
the world as it is now, and recounts details of the natural world
and geographical features of note. For details on the past you must
consult the next section.
A series of essays on a particular part of Iourn's history. This
section is designed to flesh out much of the backstory and it is
here that much of my campaign notes will finally see the light of
day once I have determined they are no longer a danger to integrity
of the campaign.
Timeline of Events
Unlike the history section, the timeline of events is designed to
be a blow-by-blow account of what has happened on the world of Iourn
on a daily basis. It is brief and to the point and directs the reader
to other places on the site where more information can be gleaned.
At present it is a work in progress, but there is still some useful
The largest and most extensive part of the site. The campaign log
is my attempt to write up every session I have ever run set on the
world of Iourn. Not all of it is done by any means, but there is
still hundreds of thousands of words worth of adventures from various
campaigns stretching back to 2000. Keeping the log up to date is
often a losing proposition but I try to be as thorough as I can.
Once the new spell section is up in the D&D site then this part
of the Iourn site will cease to exist. It is a reproduction of the
new spells I used for the moon faiths and the druidic tradition
when I first started running the campaign. It's still useful, and
the information still needs to be available until it is replaced
with something better.
Replacing the old Who's Who? and What's What? section
of the original incarnation of this site, the A to Z seeks to mention
every person, location and item ever mentioned in every session
I have ever run. It is a daunting task that rather floundered several
years back. However, the A to Z is up to date for the current campaign,
and I am seeking to fill in the gaps.
A closer look at the player characters and prominent non-player
characters who have graced the world of Iourn. No games statistics
here, just notes of their personalities and activities, as well
as the impact they have had on the campaign.