Saturday, 20 October 2007 [continued]
On the way back to the gift house, Dawson receives a call from
Chuck Winchester in Alaska. A rather unwilling Dawson is called
back to active duty with the north-west team, leaving Ecks to return
to the gift house alone and report on what Zhing had told him.
Dominic reflects that they will simply have to give something up.
Damming the dragon lines at another point and saving the gift house
gets them one artefact, staffing the gift house gets them another.
There are six more objects and six agents: everyone gives up something,
although Dominic admits he cannot force any agent into such a decision.
For his part, he will give up his sword cane to which he has a
great sentimental attachment. Ecks will give up (and he can hardly
believe he is saying) this Star Trek episode with the giant space
amoeba - or The Immunity Syndrome as it is rightly called.
Todd grits his teeth, he has nothing but his signed first edition
of Victim Schmictim - the book he always holds close to his heart.
Nathan says that he will give up his sports car. This is very upsetting
for him, as it is his last material link to his past life. Since
being resurrected he has got rid of his pornography collection and
Bobby no longer recognises him, this was the last thing to remind
him of the pre-Evidence Response Harlow. He wants something really
good in return for that! Jack Burchill and Bruce Campbell-Robson
can't seem to decide. Nothing really appeals to Bruce.
Dominic decides to leave Ecks, Bruce, Nathan and Burchill in the
gift house overnight. He and Todd will return to the hotel. In the
morning (which is only a few hours away), the pair will go to the
San Francisco public library and speak to Colin Wilson - the librarian
that gave Jane and Ecks the original map of the city's dragon lines
back in December [see session 34]. He thinks
he should be able to pinpoint where to build the necessary obstacle.
Then he will take photographs of these eight objects back to Zhing
to see if he can recognise any of them.
With the boss gone, Nathan decides to play with the eight artefacts
and see if he can deduce their magical properties. He touches the
wardrobe (or armoire to use its proper appellation). It is smooth
and lustrous without any imperfection in its surface. Burchill climbs
in and tells Nathan to lock the door behind him. Nathan shrugs and
complies. Inside, Burchill sees little more than a very well made
wardrobe. However, although he can hear what is happening outside,
no one can hear him regardless of how loudly he shouts. There's
also no phone signal in here, which is odd. He climbs out.
Meanwhile, Nathan is off touching as many things as possible. He
gets no particular vibe from the clay soldier, the rooster or the
red silk dress (although it is nice!). The walking stick has a vial
of clear liquid concealed in the top of it, but there is no way
to identify what it might be. He takes the chime and rings it. Everyone
is overcome with a feeling of profound meditative calm, and sits
down peacefully for five minutes. Bruce is completely unaffected.
Nathan then tickles the Buddha's tummy. The Buddha utters a jolly
"Ho! Ho! Ho!" and the little finger on Nathan's right
hand turns gold. Nathan quickly explains that his finger is gold-coloured
and hasn't turned to gold, before the rest of the part hack it off
with a knife and try to sell it. Burchill holds a handful of coins
against the tummy of the Buddha but nothing happens to them. Nathan
touches the Buddha again but nothing happens. As an experiment,
he rubs his own tummy and involuntarily intones a festive "Ho!
Ho! Ho!" into the room. Everyone takes a moment to tickle Nathan's
tummy, which he finds rather demeaning. He wanted to be known as
Goldfinger, but now everyone sees himself as a Tickle-me-Harlow.
Nathan supposes he now has to keep the Buddha. "You break
it, you've bought it," says Burchill. Burchill now takes hold
of the statue of the clay soldier. He can hear the sound of marching
feet getting louder and louder. The statue begins to get warm to
the touch, as if the statue was coming to life. The ground starts
to shake and the burglar alarm goes off. At the behest of his screaming
colleagues, he releases the clay soldier and things slowly return
to normal.
Ecks looks around the objects. The only think that really appeals
to him is the wardrobe, he thinks that it'll look good in his apartment.
The evening begins to stretch out before them. Nathan and Bruce
try to get some sleep by the shrine. Ecks is suggesting that the
team start up their D&D group again, when Burchill decides to
investigate the armoire in more detail. He wants to see what happens
if he tries to use the clay soldier while inside the wardrobe.
Ecks pulls rank and forbids this experiment. Burchill shrugs and
tells Ecks to lock him in the armoire for two minutes. Once inside
Burchill draws his desert eagle picks and point and fires. The bullet
rebounds and ricochets around inside the wardrobe, almost hitting
him. He examines he armoire with his torch. The bullet made no impression
on the wood at all. He looks around and finds the flattened bullet
lying on the floor of the wardrobe. Interesting. The team seems
to be on the verge of acquiring an indestructible wardrobe. But
does it burn?
Burchill takes out a flare from his pocket and sets it off. Immediately
the interior of the armoire is choked with unbeatable fumes, and
the flare itself quickly begins to eat up the remaining oxygen.
Burchill feels dizzy and weak, and there seems to be no sign of
Ecks opening the door. He pulls off his body armour, and throws
it over the flare in a desperate attempt to smother it. The body
armour catches fire, and more noxious smoke billows into Burchill's
face. With the last of his strength he pulls his gun. Maybe he can
shoot the fire out! He fires twice. The heavy calibre bullets ricochet
around the armoire like squash balls. One hits him in the back and
he collapses to the floor.
Thinking that Burchill has learned his lesson, Ecks opens the wardrobe
door. Smoke erupts into the room and the badly burned, bleeding
and unconscious body of Jack Burchill falls onto the floor. Ecks
screams. Nathan and Bruce wake up. All of them rally around to examine
Burchill's inexplicable wounds. All attempt first aid, but none
can revive him. Nathan telephones Dominic.
Dominic sits up in bed and listens to the whole sorry story. He
can't understand how Burchill could be wounded like this. He tells
Ecks to bundle Burchill into a car and drive him to the nearest
hospital, he and Todd will join Ecks there. Bruce and Nathan are
to remain behind in the gift house.
At the hospital, Burchill is put in a private room. After a couple
of hours, Dominic and Todd interview him. When it becomes clear
that all the wounds were caused solely by his own incompetence,
Dominic says that he will have to refer Burchill for further psyche
evaluation on account of his cretinous lapse in judgement.
After collecting an A1 laminated map of the city's dragon lines,
a weary Dominic and Todd go to see Zhing. Dominic speaks of the
two services that they intend to do, and asks about the rules for
staffing it. Zhing says that the rules are simple, and that staff
do not need to be members of the Brothers of the Four Winds. The
simple rules are: don't take money for anything, always make a person
take something of equal value to them, and make sure the gift doesn't
harm the possessors.
Now Dominic shows Zhing the pictures taken of the eight artefacts.
Zhing is able to provide some useful information about them.
The armoire is an "Armoire of Invincibility". It is completely
indestructible and impregnable. What use is it? Zhing things that
someone with a thick French accent once made a bargain for Armour
of Invincibility and the got royally screwed. Zhing finds this hilarious.
He says that the wardrobe was brought in by a short guy with red
hair who left with a couple of swords.
The vial in the walking stick contains a single dragon's tear.
This has great utility as a component in various magical spells,
or it can be drunk to make the imbiber more powerful. It was brought
into the gift house about three months before it closed by a little
old later (in her 80s or 90s) called Melissa Livingstone. Her daughter
brought her in.
The laughing Buddha was dropped off the day the gift house closed
by a wandering Buddhist monk called Xishi. He was nice, but confused.
Rubbing the Buddha's tummy brings luck. This luck lasts until it
is needed.
Of the metal fireguard, Zhing knows very little. It was brought
it by a woman called Jackie Ho back in 1998. She worked as a seamstress
in a Chinese laundry somewhere in San Francisco. So that narrows
it down.
The red silk dress belonged to the Plum Blossom. It was brought
in about three months before the gift house closed (about September
2000) by Mao Sei Ben. He swapped it for the Jade Pendant of Talent.
The dress provides a material link to Plum Blossom and could feasibly
used to trap her.
The clay soldier was picked up by Zhing and Ao in the mid-nineties
before they came to American from China. It is an original from
the Terracotta Army, the guardians of the dead. They didn't want
to leave it where it was because of the power it had over the other
statues, sot hey removed it (Zhing doesn't like the term "stole").
The statue doesn't animate, but it does summon about twenty spirits
to animate nearby statutory. If no statues are present the spirits
will animate the ground itself (like elementals).
The rooster was brought into the gift house in 1999 by Clarence
Winterjoy, a black man in his early twenties. The rooster belonged
to his grandfather, Jonno Winterjoy, and Clarence didn't know what
to do with it after the old man died. Dominic remembers Jonno Winterjoy
as a respected huogan from Baton Rouge. The loa treated him with
respect.
Finally, the chime. It was brought into the gift house seven months
before it closed by Feng Chi-Jui, who swapped it for Jennifer Summers's
laptop computer. He was very respectful. Sounding the chime puts
everyone in the area in a meditative trance. It is impossible to
resist. Only those who are totally at peace with themselves, or
who have utterly blank and violated souls are unaffected. Dominic
wonders what that says about Bruce.
After making a call so that Zhing can leave the country (the patriot
act would have stopped that), Dominic examines the dragon lines.
He quickly determines where they need to be build something - a
statue, a fountain or something of equal size - to disrupt the dragon
lines. It is on a roundabout in the middle of an intersection.
Assuming they successfully build it the dragonlines will be diverted
from the gift house. The Fengs would then try to get hold of the
land in one of two locations to continue their plan: a supermarket,
or a local Catholic church. The team should try and acquire these
areas as well.
Rocaan phones Artemis and tells him the plan. Getting these things
built in the city is really his department. Artemis listens intently,
and is glad that the team has got its hands on some objects of power.
He doesn't see a problem with a big statue or monument on the roundabout
(in fact, he thinks he knows exactly what that statue should be
of). As to the other locations, he can slap a preservation order
on the Church, but will require more information on the supermarket.
He lets Dominic thrash out some more details on his behalf.
Returning to his team, Dominic and the others discuss what happens
next. There is still the matter of the agents choosing what they
want to take from the gift house, and what Bruce and Burchill are
willing to give up.
The armoire and the clay soldier will go to evidence response in
general for the services of saving the gift house from the Fengs
and then reopening it. Dominic will take the rooster (and leave
his cane), Ecks will take the walking stick (and leave the Star
Trek episode), Nathan will take the Buddha (and leave his sportscar),
Todd will take the chime to ward off crying babies (and leave his
copy of Victim Schmictim). Bruce says that he will leave his claymore-primed
jacket. He'll take the fireguard as the only other thing left is
the dress. Burchill will get the dress, when he gives up something.
Lying in his hospital bed, he considers giving up his hand cannon.
However, none of this can happen yet. The gift house and everything
within it is the property of the Fengs until the back rent is paid.
However, when that happens the Fengs can force the charity to move
the gift house, and but their dragon line plan into operation. The
team must be very careful as to what order they do things in.
After much discussion they come up with a plan. The first step
should be to get the statue built. Once that is done the Fengs will
have no reason to want possession of the Gift House. Then the back
rent can be paid, and the gift house reverts to Zhing. An ally of
the team, who cannot be an FBI agent, must be appointed as a trustee
of the charity to allow Zhing to leave. However, this cannot be
done until the debt is paid so Zhing must wait in San Francisco
a little longer before going to China. Once paid the team will have
possession of the gift house. Only at this point can they remove
the artefacts. It might still be prudent to move the gift house
to another location so that the Fengs have no influence over it.
Then there is the matter of finding staff. Nathan postulates that
FBI agents could man the gift house instead of leave (Artemis having
cancelled all leave until after the brain bug invasion).
So, a long term plan. The team wonders who they can get to be a
trustee. Dominic says that it needs to be a civilian who already
knows about the activities of evidence response. They shouldn't
drag in someone on the periphery. Various names are bandied around,
including Sebastian Malkin, Eisenstein and Michael Levin, but no
decision is reached.
Sunday, 21 October 2001
The team scout potential venues for a new gift house. Rocaan speaks
to Zhing and puts across their plan for the gift house, asking him
to remain behind in San Francisco for a little while longer. Dominic
sends details of the supermarket to Artemis Black, in the hope that
he puts the wheels in motion to barricade the city's dragon lines.
Tuesday, 23 October 2001
Artemis Black contacts the team. Agents Ecks and Burchill are returned
to Wichita to rendezvous with McPike's mid-west team that is currently
perilously low on agents.
Wednesday, 24 October 2001
Dominic sends Classic Nathan Harlow and Todd O'Connell back to
Wichita. He and Bruce remain in San Francisco to keep an eye on
the gift house and the Feng Corporation.
Mid-West Campaign Index
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