Thursday, 30 August 2001
McPike, Smith, Steiger and Malkin discuss at length how best to
get the truth from the Joneses. Malkin suggests 'arresting' Alice
and taking her to a secluded spot. He seems convinced that he will
be able to elicit a confession from her. His confidence is rather
disquieting to the other agents.
Malkin argues that their hand has been forced: they have to do
something. Elise suggests that getting in touch with Kurt Wallace
but McPike isn't prepared to admit how badly (and how quickly) the
team screwed up. They return to the guest house. It is noted that
the red SUV that was in the car park when they left is no longer
present. The agents fear that the Joneses have fled the scene.
This fear proves groundless, when the agents enter and see Amy
Jones sitting at the reception desk. McPike and Malkin walk up to
Amy. Malkin demands to speak to the manager, declaring he has a
problem with the service in the hotel. The pair are shown into Alice
Jones's office. McPike reveals himself as an FBI agent and tells
Alice about the listening devices. She denies any knowledge of them,
and McPike believes her.
The pair ask Alice questions about the staff. All the other people
working at the guest house are members of Alice's family: Alice's
brother Robert and his children Robert Jnr (the chef) and Chuck
(the bellhop and handiman); and Alice's daughter Amy who works on
reception. Alice herself is a widower. Robert Jnr headed into town
about ten minutes ago to get some fillets. Alice says that the hotel
doesn't have any regular guests to speak of, but there are a number
of people from Dynamicorp in at the moment.
As McPike questions Alice, Malkin sidles into the reception and
fires the same questions at Amy. Alice is not pleased about this
and a row erupts. She think that her family is being harassed and
she is not minded to particularly cooperative with the FBI. She
doesn't like what McPike is accusing her of, and determines to summon
her lawyer to sort things out.
Malkin fears that the Joneses are going to make a run for it, and
heads out in to the car park at the front of the building. He tries
to block the gateway with the car, but cannot drive very well and
reverses into a telegraph pole. The pole falls down blocking the
gateway and demolishing much of the boundary wall. McPike is incensed,
and Alice isn't best pleased either. When the Jones's lawyer arrives
he cannot get his car onto the premises. McPike phones for a crane,
and leaves a message for Artemis with Fit Harlow.
While this pantomime is taking place, Oliver and Elise gather the
remaining listening devices from the building. Elise tries to phone
Georgeson to find out about the Dynamicorp visitors, but he is still
incommunicado. While he isn't dealing with Malkin's disasters, McPike
talks to the other members of the Jones family but gets the impression
that none of them know about the bugs. He eventually smooths things
over with Alice.
The four agents meet up. Oliver Smith says that the bugs are quite
modern and sophisticated. They cannot tell where the signal is being
sent - it is the same problem they faced at the Wichita HQ. McPike
suspects the Joneses might be possessed by brain bugs, which is
why they seem to be so trustworthy at present. The consensus is
that the team needs to make the bad guys come to them. They will
return some of the bugs, talk loudly in their proxity of their plans
to venture somewhere isolated and vulnerable and then head out into
the wilderness. It's the old 'hang around long enough and wait for
them to attack us' plan. It never fails.
Quickly the plan is put into operation, and they invent a white-water
rafting trip. McPike, Elise and Oliver Smith head out into the woods.
Malkin is left behind to repair the boundary wall that he destroyed.
Malkin complains that he is far from a competent bricklayer, but
McPike has made his mind up.
The three agents head off and, to their deep surprise do actually
go rafting. They attach an outboard motor to their boat and head
upstream. They then spend three hours hiking back to their car.
Exhausted they camp for the night, while keeping watch in case they
are ambushed. However, no one attacks them in the night. Perhaps
the bad guys are just being coy.
Monday, 3 September 2001
The bad guys continue being coy for the next four days. While Malkin
continues to hone his skills as a brickee, the rest of he agents
go hunting again and again and again. They have been reasonably
successful, and killed at least one duck. However, no one ambushes
them all this time, it seems their plan of pretending to go on a
hunting trip is quickly turning into a real hunting trip. This pleases
Elise no end. However, the agents are awoken just past midnight
by the sound of voices.
Tuesday, 4 September 2001
In the early hours of the morning, the group encounters an outward
bound course, who are setting up camp nearby. There are five people
present, all of which have come form Alice's Boarding House. Cory
Ginder and Herman Fromm are friends. The other three (Maurie Ditmer,
Vernor Finkle and Clive Coogan) are from Dynamicorp. Those three
have travelled to the camping site in their red SUV - the one that
was missing from the boarding house the previous Thursday.
Ginder and Fromm are reading newspapers and not up for much talking.
McPike engages the three from Dynamicorp in conversation. They are
slightly suspicious that McPike has heard of Dynamicorp, but they
let it pass. While McPike is making small talk, Oliver Smith devises
a tracking device that he attaches a transmitter to the red SUV.
The agents plan to follow the group in the morning.
After dawn, the agents follow the red SUV into the Potakawa national
reservation. The three suspects get out with shot guns. The agents
follow with their own guns: all hunters together. When the agents
catch up, they nod and smile at the Dynamicorp emplyees and then
cunningly take a different route to allay suspicion. Unfortunately,
the agents then get completely lost in the wilderness for seven
hours and only manage to make it back to camp by dusk.
Over dinner, McPike tries to talk to the other hunters again, but
they don't say much to him. They are evasive. This makes McPike
all the more suspicious.
Wednesday, 5 September 2001
The following day McPike, Steiger and Smith follow the hunters
again. This time they go north. Unfortunately, they completely lose
the signal when Smith discovers most of the tagged wildlife is using
the same frequency. After hours of aimless wandering the agents
they reach a ski lodge overlooking Lake Winipisuki. They recognise
one of the cars that is parked outside it.
The agents creep over and search the vehicle. This is Cory Ginder's
car! They find some unpaid parking tickets, but nothing more suspicious
than that. They dust the car for fingerprints and run the licence
plate.
The agents soon realise that there is activity inside the ski lodge.
McPike thought he saw a large horned and hairy head moving past
an upstairs window. Remembering that this could be a k'tai heavy
area, the senior agent advises the loading of armour-piercing rounds.
Ugly Joe creeps over to get a closer look, but he was not built
for stealth. He is heard.
Freezing McPike hears a familiar voice behind the heavily curtained
window. "Herman, did you hear something?" says Cory Ginder.
Forunately Herman didn't hear anything, but dammit they have to
get in there! McPike sends Smith into the crawlspace beneath the
lodge to see if he can hear anything and to plant listening devices.
Once he returns, Elise takes a crowbar to the shop door. Smith and
McPike slip in as quietly as they can.
The pair enter the main ski lodge and witness a terrible sight.
They see fourteen people wearing horned masks and dancing in a circle.
There is an altar covered in a silk cloth. McPike thinks quickly.
He returns to the kitchens and turns on all the gas hobs. They flee
the building and chuck a match it. It is at this point, when there
is no turning back that they hear:
"And that concludes the fifth annual New Hampshire Bison Lodge
meeting. Now, beer and food
." BOOM!
Smith and McPike pretend they didn't hear anything, and certainly
don't communicate anything to Elise. They all quickly flee the scene
and go bear hunting. They even manage to bag a bear. McPike hopes
it will go some way to giving them an alibi.
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