Monday, 11 June 2001 (continued)
After a good night's sleep the agents convene for Operation:
Certain Death. Jane gives Todd four letters: one for her father,
one for Danni, one for Michael Levin and one for him. The team for
the mission has been finalised: Bradley Ecks, Bruce Campbell-Robson,
Jane Munroe, Alex Drake and Nathan Harlow (classic version). The
agents have the brick in a zip-lock bag and all the explosives and
weapons they could need (or so they think).
Artemis Black tries to buoy them up with is rousing rendition of
the St Crispin Day's Speech from Henry V. Meanwhile a courier arrives
and delivers three Klingon batleths for Ecks, Campbell-Robson and
Todd. The thought of entering an alien space-ship has slightly unhinged
Ecks, and he is veering from a determined Captain Kirk staccato
and school-boy giggling.
Artemis Black contacts Marc Georgeson to get the coordinates, which
Georgeson obliges. He scans the vessel and informs the agents of
the following: "It is a Gomorrah-class deep range explorer.
Sil, Keftan, Shaggai and Nalarreen implants." He sends the
coordinates and then goes into deep stealth mode to avoid any subsequent
probes.
Todd goes to work on the door, and ten minutes later has created
a swirling portal in space. The agents approach. Bruce dives through,
Bradley steps through slowly, and then he is followed by Nathan,
Jane and Alex. Moments later they are in a spaceship Ecks and Drake
are lying in a heap, and the others are alert for danger on a spaceship
on the dark side of the moon.
The portal has opened into the centre of a long corridor, twelve
feet in height. Close behind the portal is an enormous chrome door,
the corridor stretches on before the agents as far as they can see.
It is quite dark, the only illumination coming from the translucent
plastic floor which is giving off a blue light. The heat and humidity
is intense. It must be 40°C in the corridor. There is also a
deafening rumble coming from the bronze-coloured walls that surround
the changes. Ecks checks with his Geiger counter and the walls are
giving off significant radiation. It would be dangerous to stay
here for very long.
The bomb comes through the floating portal. Jane manhandles it
to the side of the corridor and Ecks sets up the cameras. There
is a control panel next to the door. It is covered in complicated
blue script that the agents do not understand. There are also three
buttons. The choose not to try and open the door, but to explore
the corridor first and head down its length. Harlow is on point.
The agents proceed down the corridor expecting to be ambushed at
any moment. Nathan discovers a compartment in the floor that opens
to reveal cabling beneath the corridor floor and what Bradley points
out is a "plasma conduit". They press on. It is getting
hotter and hotter. The agents think they are heading deeper into
the engines and return to the chrome door.
As Nathan takes a scraping from the mysterious alloys that make
up the walls, Ecks plays with the buttons. The door hisses and opens,
and a wave of heat washes over the agents. They are now looking
down at the exhaust vents of the main engines. In front of them
is the vacuum of space. They can see the moon. Some sort of force
field is in place to stop them being sucked into space. This is
obviously not the way forward. Ecks conjectures that this part of
the ship is very heavily shielded, and the nearer they get to the
body of the vessel the less thick the shielding becomes. In short:
it gets hotter before it gets cooler. They head off down the corridor
again.
Nathan's stealth skills are unbelievable in a man his size, and
he quickly disappears into the darkness. Eventually he comes to
a door that automatically slides into the ceiling as he approaches.
Nathan goes through the open doorway and into a large room. He hugs
the wall to stay out of sight. This chamber is gigantic: over two
hundred feet across. The floor is made of the same translucent plastic
as the corridor, and gives off the same eerie light. At the centre
of the chamber is an enormous column that rises from floor to ceiling.
It appears to pass through the ceiling and floor and continue through
chambers above and below this one. At waist-height the column bulges
into a 360° control panel covered in the same indecipherable
script. Above this control panel, and extending much of the column's
height, are revolving and oscillating holograms of unknowable words
and pictures. The chamber is also filled with an incongruous clanking
sound.
Nathan notices that there are holes in the ceiling (again about
twelve feet up) but no obvious way to get through them and onto
the next level. There are also semi-circular recesses in the floor,
large enough for a man to stand on. The other agents arrive. Jane
and Ecks examine the recess. Ecks steps on it, and is immediately
transported on a lightning-fast lift to the level below.
This chamber is smaller, and boasts the same sort of control panel
as the one above. The clanking sound is coming from here. The pipes
that are used for cooling the engines are knocking and leaking.
It looks as though the Shaggai do not know how to maintain the vessel,
and the engines are overheating. It is not immediately dangerous
for the agents. Bradley returns to the upper level. He suggests
that they head up and look for a way into the ship proper.
Nathan stands underneath one of the open holes in the ceiling and
immediately rises to the next level. This one still has the column
going through he centre of it. A series of large podiums surround
the column. There seems no way out on this level, except for down
and further up.
Nathan tries to return to his companions, but inadvertently takes
goes up instead. This chamber is different. A series translucent
plastic 'shelves' protrude from the wall all around the chamber
forming a gallery. Steps rise from here to a second gallery and
then a third. Each gallery is filled with more of these holographic
images. The summit of the column is in the centre of the chamber
about six feet above the floor. It ends in an ovoid shape that tapers
to a point. A beam of light shoots from this point, striking an
hexagonal block on the wall. Nathan is delighted to notice there
are stairs from here leading to a door that evidently leads into
the rest of the ship.
Nathan returns and leads the others up to this chamber. The podiums
on the level below explode into holographic life as the agents pass
them. Jane stops her companions before they go any further. They
have been on the ship and exposed to the radiation for thirty minutes
all ready. Another thirty minutes of exposure will deal irreversible
damage to their bodies. The technology is not worth the risk. If
they can't find anything in ten minutes, they should return to the
door. Ecks agrees.
The five agents head to the door that Ecks opens with consummate
ease. They have hit the jackpot! They have come into a small workshop
filled with incomprehensible alien tech. There are two other doors
leading from this room. The agents quickly begin to fill their bags
with whatever looks promising. Nathan finds an anti-grav trolley
to expedite matters. Unfortunately when they move to return to the
portal they find the door behind them is sealed.
For a moment they panic. Alex can't work the controls, so Bruce
puts a charge against them and blows them up. This is not overly
helpful. Red lights are now flashing. Ecks quickly uploads the AI
into the ship's computer and then looks at the doors with Physicist
hat on.
Some sort of complicated optical system is required to open the
doors, but Bruce has mangled it. Jane suggests using all the remaining
explosives on the door. Ecks and Bruce set all of Bruce's explosives
against the door. There is a massive blast, but it only succeeds
in denting the door.
Things are getting serious now. The agents have their loot but
they are convinced they have been discovered. Drake tries to strip
the control panels of the other doors so Ecks has a frame of reference
to open the door they need to open. But to no avail. One of the
other doors is starting to open. Bruce unslings his M60 and gets
ready for his last stand. Suddenly, Drake pops the third door and
the agents have a means of escape: and what a means
They are staring at a shuttle hangar! Two wedge-spaced vessels
about the size of a barn are sitting in the chamber. One of these
vessels was probably responsible for beaming up the Prentices in
case 1097-IND. The agents
immediately run for it. Bruce and Drake are firing now at the alien
creatures and the Shaggai that are pouring after them.
An enormous creature the like of which the agents have never seen
before is trying to get through the door and into the hangar, but
it is slightly too large. It is twelve feet high and its head is
a mass of writhing tentacles. Bruce keeps shooting, but seeing it
does something to Drake's mind and he collapses into an incoherent
heap. Jane turns back and picks up Drake. Meanwhile Nathan and Ecks
have arrived at the ship. Ecks opens the door and Nathan runs inside,
hunting for the cockpit.
Nathan enters a small entry area. To the right a long corridor
runs the length of the ship. To the left a set of stairs leads to
the cockpit. He hurries upwards. He passes a number of stasis tubes
along the walls of the vessel holding naked people who seem to be
human. They are in state of suspended animation. This doesn't interest
Nathan too much given the circumstances and he drops into the seat
and tries to figure out the controls.
Ecks blazes away at the growing number of brain bugs while Bruce
calmly takes out a LAW, points it at the tentacled beast and fires.
It is destroyed in a blaze of fire. Jane rushes inside and sits
Drake down on the deck. Then the Shaggai descend on the ship and
the agents are in melee. A bug attaches itself to Ecks's face. Jane
leaps into a flying kick that kills the bug stuns Bradley.
Bruce staggers in firing his automatic weapon randomly. Within
moments the ship is going to be crawling with Shaggai, and closing
the door won't help as they are phasing through the walls. "We
need shields!" Jane yells up the stairs to Nathan, who is staring
at a featureless bank of buttons. He hits one at random and retracts
the landing gear. The ship falls five feet and hits the deck. Everyone
falls over. He hits another and this one sets off the proximity
cannons atop the vessel. They blaze away merrily stopping, mowing
down anything that gets in range. But there are plenty of Shaggai
already in the ship.
It is a long and drawn out fight. Bradley and Bruce quickly resort
to batleths which is only slightly less dangerous than the bugs
themselves. Jane calls out that they have to protect Nathan to give
him a chance of getting the ship started, but they are all distracted
as the Shaggai attempt to bond with their brains. One is sinking
into Drake at the moment, and Jane skilfully kicks it away form
him.
Ecks rushes up the stairs and sits in the co-pilot seat next to
Nathan. A bug lands on Nathan's face, but he manages to escape from
it by smashing his face on the desk. Bruce saves Ecks from another
bug with his batleth and almost succeeds in taking the agent's head
off. Ecks is quite happy to be sporting a scar from a batleth. Finally
Ecks hits the right button and the shields go on line.
Ecks tells Harlow to turn off the cannons. They were running on
the ship's battery reserve and are in danger of overheating and
draining all the energy from the ship.
With the rest of the bugs unable to enter the ship, Jane and Bruce
manage to wipe out the others. Drake is almost possessed, but between
them they manage to wrestle it out of his mind. Ecks turns all the
lights on in the cockpit and raises a 360° holographic screen
that shows them what is happening outside. It is an horrific sight.
There are three hundred Shaggai out there, as well as all the creatures
they have possessed: the tentacled beasties, oozes, reptilian creatures
and event he remains of the Prentice family in fraying and soiled
clothes.
Jane considers the stasis tubes. Could any of these people work
the ship better than Nathan and Bradley? But she has no way of knowing
how to wake them up. Nathan inadvertently causes a security door
to descend from the ceiling cutting off the bridge, and leaving
Jane and Bruce on the other side. Jane quickly reconnoitres the
rest of the ship to make sure nothing is hiding on board.
Suddenly everything goes quiet outside. This is bad news, because
it indicates the aliens have a plan. Suddenly the agents see the
other ship is powering up. Obviously they intend to bring its guns
to bear on the agents' vessel. They need to leave and leave now.
Nathan opens the door to the bridge and soon all four conscious
agents are wildly pressing buttons.
Nathan summons an amphetamine laced drink from a dispenser than
he quickly knocks back. Jane finds the button to recline Bradley's
chair. Bradley shoots a probe into space and starts getting telemetry
from outside the vessel. Bruce hits a switch that sends a signal
that opens the external doors into space. All the entities possessed
by the brain bugs (big and small) are immediately sucked into space.
But the other ship is now on line, and the agents are rocked as
their ship is struck by enemy fire. The shields are severely depleted,
but they hold.
Fortunately, this is the moment that Jane hits a button that fires
the engines and the agents's ship rockets from the launch bay and
into space. The other vessel guns its engines to give chase.
Meanwhile, on Earth, Schult has a report for Artemis Black. He
can no longer detect the life sign readings of the agents. They
must have left the vessel. Artemis knows that it is time. Taking
Burchill with him, he steps through Todd's portal and on to the
Shaggai vessel. He looks down at the enemy bomb and sets it for
a ten second detonation. "Alien Schmalien," he says before
he casually walks back to Earth and closes the door before the bomb
detonates and the frigate explodes.
From their retreating vessel, the agents see the Shaggai frigate
erupt in a dazzling firestorm. An elliptical wave of energy pursues
their craft. It overtakes the pursuing vessel utterly destroying
it. Then the wave strikes the agents' ship. It is shaken and buffeted
by somehow it holds together. Then the power goes off. Then the
lights go off. And the agents are left adrift in the void.
Back on Earth Artemis is opening the champagne. He sends a message
to NTOPFOR: "Party went with a bang. Presents to follow."
He then contacts Georgeson, who fires up the full power of his ship
for the first time in over 5000 years. He scans the skies for the
agents vessel and he quickly finds it.
A few minutes later, Bradley's mobile phone rings. It is Artemis
Black, patched through by Marc Georgeson. Artemis congratulates
the team in his usual effusive manner. He says they have all done
sterling work, and not to worry
he'll have them down "in
a jiffy".
Friday, 15 June 2001
It has now been four days since the destruction of the brain bug
frigate. Bradley, Jane, Nathan, Alex and Bruce know nothing about
what has transpired on Earth during this time. The nightmare of
having to recycle their own urine to stay alive has not encouraged
their thoughts to wander.
Suddenly, the lights come back. Obviously, the ship possessed some
sort of self-repair mechanism that finally managed to restore rudimentary
power. They access the holographic viewing screen and learn that
the ship has been in lunar orbit these past few days. Bradley says
that this means they must have been visible to every observatory,
university and astronomical nut on the planet.
It is then that a holographic representation of Marc Georgeson's
head appears on the screen in front of them. He says that now the
ship has power he will have their down "in a jiffy". Jane
wonders if this is an 'Artemis Black jiffy'.
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