Saturday, 3 February 2001 (continued)
The agents return to the motel. Jane shuts herself in her apartment
with little intention of coming out. At 6:30pm Artemis receives
a telephone call from Chuck Johnson who is at Joplin airport having
returned from his holiday. Artemis orders Chuck to the hotel and
he promptly heads for the nearest pole-dancing club (Pink Pussy
Cat Club).
Chuck eventually turned up and is briefed by Artemis. While this
happens Drake manages to seal himself in his chalet, seal all the
windows and blow up his TV. Artemis goes to see Jane, and offers
her a drink. Jane is sitting in the dark trying to come to terms
with another ghost. She is roused from this reverie by the fact
Drake's apartment is on fire. Jane kicks the door in and Artemis
extinguishes the blaze. Artemis puts Drake in with Chuck, but Chuck
realises that Drake is cursed and rebels. He gets his own deluxe
chalet with a hot tub and twenty-four hour porn. Artemis tries to
move Drake in but Chuck gives Drake some money for a hotel somewhere
else. Drake isn't sure what happens next but he wakes up in a flower-bed
covered in mosquito netting.
Sunday, 4 February 2001
The agents have breakfast at a local diner. Chuck's gun goes off
blowing a light fitting off the ceiling that brains Drake. Although
Chuck is reprimanded it becomes increasingly obvious that something
is very wrong with Drake, and so the agents return to the motel.
At the motel the agents receive an email from Valerie Hudson containing
a top secret glossary of supernatural creatures, beasties, demons
and other ne'erdowells. The agents realise that they are far from
the only section of the US government working on supernatural cases.
Follow this link
for a full transcript of the document.
They decide to use Benedict's potentially heightened
senses to see if they can find what it is in the graveyard upsetting
the dogs. However, when Benedict uses these senses on Drake he sees
tendrils of unluck coiling around his body. They seem to concentrate
on the arm Drake used to pick up that book in the library (Civil
War Joplin: Environs). The other agents leave Drake in his room
and head to the cemetery. Once they have departed Drake sees his
right hand has turned into the colour of old paper, and he can see
small lines of writing form on his fingers.
In the area Benedict's senses discover a lingering 'miasma of evil'
around the exhumed graves, but nothing particularly conclusive is
discovered. The agents wander ineffectually around the graveyard,
and check under bandstand. Artemis takes a call from Eisenstein
postponing their meeting until Monday 12 February. Then a frantic
telephone call from Drake sends them all hurrying back to the motel.
In his room Drake informs the agents that he has been possessed
with a Class IV spirit named Jedidiah Bartholomew. The spirit resided
in the book Drake picked up in the library - a book that was intended
for Jedidiah's son (surname of Carlton). Jedidiah has been trapped
in the book since 1894, but isn't entirely sure how he got there.
He knows about the thefts of bodies and tells the agents (through
Drake) that the thefts are carried out by a cabal of black necromancers
during special alignments of stars that happen every fifty years.
Jedidiah tried to stop them. He is a white necromancer, trained
in the art by a crippled old soldier-cum-necromancer many years
ago. Jedidiah is a guardian of sorts, and used to sit in the graveyard
with guns shooting necromancers. He does not know what the black
necromancers want to do with the bodies. He suspects they are attempting
to steal a number equal to a significant prime number such as seven
(six bodies have already been taken) and then summon something nasty.
They have plenty of time because the alignment will last several
months. Jedidiah says he can help the group because of his knowledge
of Hebrew and the town as it was a century ago.
Apparently, Drake's unlucky behaviour is due to Jedidiah siphoning
his life force in order to manifest. Jane doesn't like the sound
of that. No-one knows what will happen during the manifestation
or how much of Drakes life force will be gone. There is also no
real reason to trust this Jedidiah. Jane advises they whisk Drake
away to Los Angeles and send him through SCHULT's shield thus purging
Drake, and do it quickly before it is too late. But Artemis doesn't
seem to agree with this (and neither does Drake). The chances are
these necromancers will return on Monday after the lights are turned
off, and the agents need every assistance in stopping them.
With most of their leads dead until the following day the team
pays visits to the county morgue (Freeman Hospital West) and to
the teaching hospitals (St. Johns Medical Centre). Mr Hall, the
administrator of the County Morgue informs the team that they have
been getting less corpses recently and that the teaching hospital
is busier than normal.
At the teaching hospital nothing particularly suspicious is found.
There is one body of a soldier (Private Hernandez) who broke his
neck while climbing a high wall. He is being sent back to Fort James
Cohen tomorrow morning and will be buried in the afternoon. While
the lab technician is distracted, Jane places one of Chuck's bugs
on the body, just in case.
Then Jane hears the whispering. It is coming the technician and
the other agents are looking at. They are seeing nothing unusual,
but Jane sees the gaunt and obviously dead face of Kirsty. As Jane
approaches Kirsty declares, "The game has begun again. One
of the three is lying. You should have come back
.."
Jane is shaken, and outside the morgue she tells Artemis and the
others what happened. This is obviously bad news. No-one wanted
the Game to begin again this soon. The three in question are obviously
the three other players of the game. Two players and two blind players.
Is Jane a blind player this time, or is it still Artemis? The agents
take the rest of the day off.
Monday, 5 February 2001
At 5:00am Chuck tells Artemis that the bugged body of Private Hernandez
has been moved from the morgue, probably to the army base. At a
more civilised hour Black makes a few calls. Judge Davies gives
the agents sanction to dig up the bodies, army chaplain, Reverend
Jason King, is commissioned to re-bless the graves after this violation
and Artemis moves his meeting with Brian Walker forward to this
afternoon. Tonight is when the necromancers could strike so the
group must be ready.
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