| They finally
let me out of my cell, about time.
A ticket is thrust into my hand and I'm told to report to Special
Agent in Charge Charles Winchester at Anchorage. Egypt isn't my
scene but I'm in no position to argue.
The plane touches down after what seems like a short flight, Alaska,
fuck.
The address is a large abandon warehouse down on the front; it
has a small sign outside saying "FBI Evidence Response Unit"
this must be a joke, it sounds like a crèche for losers and
pansies. Inside it still looks abandoned; just four desks under
a port-a-cabin office hanging from the ceiling. The rest of the
team are already here. One look at them tells me the real story,
Evidence Response my ass, just a cleaver cover for an elite covert
team, the best of the best to a man (possibly except for Dawson,
he looks like a fat accountant).
I go up and meet the boss. The captain eyes me up and down, I can
see the grudging respect of a seasoned campaigner in his eye, I
return the look and toss my standard issue pea-shooter on his desk,
asking for a man's gun. He orders me two Colt A1 M1211 man stoppers
with laser sights and a silencer; we're talking the same language
already.
The other member of the team is Bud Stone, demolitions. He's already
busy building up our meagre supply of grenades, mines and explosives
with some home-brew, bingo.
Our first case comes in, and it confirms that we are the elite.
Valuable artefacts have gone missing from the Elvis-O-Rama museum
in Seattle, you fuck with the king and you fuck with me baby. We
are on the first cheap flight over there. The Captain says it's
because of "budget restrictions", but I can read between
the lines; we're going in quiet, this guy's a pro.
The museum has been worked carefully, no prints, nothing on the
cameras. Not inside anyway, one small mistake is all we need from
our opponents, and they make that in the shape of footage outside
of two kids and a car.
We follow the car on the cities traffic cameras down at the local
cop station. I'm not cut out for this desk work and leave it to
the others. I ask around about the two kids and get lucky, one of
them is known, a small time no-one who lives with his momma. We
decide to go over and shake him down.
The house is shitty, just what I'd expect. The Captain and the
rest of the team take the front door; I slip round the back to cut
off any escape. My instincts are on the money again, little punk
slips out the back door while his momma holds the team up. I take
him down, hard. As he tries to climb over the back fence I put his
face through it. He cries like a little girl and tells us his friend
made him do it, we get the name and address, and send the kid to
a cell. Nice try but no dice this time junior.
The friend shares a flat with his sister, pervert. She fancies
herself as some sort of equal rights PC militant tree hugger, and
only the captains soothing words stop me plugging her on general
principle. We lie in wait for her brother, and he walks right into
our trap. This one has a bit more steel than the last kid, and doesn't
cough straight away. We drag him down the cells to loosen him up.
He gets mouthy so I have to focus his mind by removing a few of
his teeth. He's soon giving us what we want. He's been working for
a small gang down in the 'burbs.
We load up and take a ride, the captain stays back to co-ordinate,
clever. The house is nothing special, no signs of trouble so we
bang on the door and get ready to bust some heads. The guy that
answers looks like a hippy, and talks about as much sense. He's
not co-operating and decides he wants to start some trouble, no
problem, now this is my scene. I let him have two rounds from my
Colts to let his friends know I mean business, but he doesn't drop.
Now I can see what's going on, it's a drug factory and he's too
high on STP, LSD, MPP, SFT and Reds to feel the pain. I'm going
to have to take him apart. The guys got a punch like Tyson and I
almost blackout from his first swing. It takes three more rounds
to drop him, by this time his friends are pouring out to get at
us. I keep emptying clips into them, but they're all too high to
get the message.
Nine down and I've only got one clip left, time to leave. Dawson
and Stone don't look to clever so I cover them while they pull out
and get the car going. The drug haze from the cookers in the house
is clouding my judgement, all the hippies look the same and I can't
see any bodies. My last round puts one on his back foot and I put
all I've got left into reaching the car. The drugs are really messing
with me now, I'm seeing flying cars and all sorts of weird crap.
I dive through the passenger window and we scream out the street,
thank god they are too stoned to give chase.
The Captain reviews our progress and decides that information will
win this war. Dawson and Stone are sent to watch the house and look
for any weaknesses. The hippy bastards are wise to this, and plant
half a ton of C4 under the surveillance van. Dawson and Stone are
also on the ball and get out just before it blows. Under cover of
the explosion Dawson somehow manages to get into the hippy nest
and get the Elvis artefacts back. This is the last thing I expected
from the fat fuck, but he must be better than I gave him credit
for.
In the morning the Captain and I head over to the house to try
to get some answers, but the hippies have cleared out. There's nothing
left and the local cops are crawling all over it. We bluff our way
past them and find a trail in the cellar, but it's lost when the
local FBI pen pushers get in the way and destroy the tracks.
You're out there somewhere hippies, and I've got plenty of time
to hunt you down.
We return the artefacts and wait for the medals to roll in.
Another case closed by Dirk Brunswick.
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