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A detailed analysis of the skills system cannot be considered a
priority because, on the whole, the third edition game is very sound
in this regard. Eventually it is my intention to draw up a master
list of all skills but for the time being I will keep things simple.
However, there are one or two things I would like to clarify.
More Skill Points!
Stop press! All character classes or racial character classes receive
+1 skill point per level or hit dice, over and above what ever it
says in the printed rules. This extra point is applied after
any negative modifiers from a low Intelligence are factored in to
a character's skill points. Therefore all characters will have a
minimum of 2 skill points per level, regardless of their intelligence
score. Human characters will have a minimum of 3 skill points per
level including their racial bonus.
I am not being generous just for the sake of it. In my rationalisation
of the skill system (read on for more), I have created several extra
skills. I have also increased the number of a skill points a character
would have to spend in order to become proficient in multiple languages.
These extra skill points help to balance things. For the most part
I have avoided changing the number of base skill points gained at
each level, although some changes are inevitable. Go to the character
class section for details on which characters have had their
base skill points changed.
Class and Cross Class Skills
Every character class in the game has a skill list. If a skill
appears on that list it is considered a class skill and it costs
one skill point for every rank in that skill. If the skill you want
is not on that list, it is a cross-class skill and costs two skill
points for every rank in that skill. The maximum rank you can have
in a skill is your character level + 3 for a class skill, or half
that for a cross class skill.
This sounds a little complicated for multiclass characters, but
actually it is still straight forward. When gaining a level, your
class skills are the ones that are on the list of the character
class you have just added. Therefore when the fifth level fighter
gets his sixth class level and decides to choose wizard his class
skills are those skills from the wizard list. Any skills not on
that list - even if they are on the fighter list and were therefore
class skills for him last level - are crossclass skills.
So how does multiclassing affect Maximum Ranks? It doesn't. The
rules for this are quite well hidden, but the last paragraph of
the "Aquiring Skill Ranks" section (PHB p62) clearly
states: "Regardless of whether a skill is purchased as a class
skill or a cross-class skill, if it is a class skill for any of
your classes, you maximum rank equals your total character level
+3".
For example, I am a Bernadette the Slinky, currently a fighter
5/rogue 5 and adding a level of fighter. I want to improve my Open
Locks skill: is it a class skill, and what is my maximum rank? As
I am adding a fighter level, Open Locks is cross-class skill costing
two skill points per additional rank. The maximum rank is always
my character level +3. It does not matter that it is a cross-class
skill this level, the important thing is that it was a class skill
for one of Bernadette's levels. As Bernadette is going to be an
eleventh level character, therefore her maximum rank is 14.
Improving Your Skill Selection
Certain feats such as Cosmopolitan and Education give you access
to skills that are not currently on your skill list. Once I have
completed my master list of feats (and it is 80% done) I will produce
a definitive list of all feats that give you access to more skills.
Also, I am happy to be quite flexible in class skills. If, at character
generation or when you gain an additional class, there is a particular
skill you want on you class list then you can have it as long as
you persuade me that it's a good idea and you are willing to replace
one of the exisiting class skills with it.
Improving Your Skill Points
I rule that when you increase your Intelligence stat I backdate
any additional skill points you would have gained for a higher Intelligence
modifier. In addition to this there is a stunningly useful feat
on p48 of the Expanded Psionics Handbook called Open Minded
that gives you an additional 5 skill points to spend on any skill
(although you must still abide by the rules for class and cross-class
skills and maximum ranks). You can transcend your maximum ranks
by selecting the Skill Focus feat or one of the many other feats
that give a +2 bonus to two skills. Feats such as this and Skill
Focus stack with each other.
New Skills
There are few new skills in the D&D game. Where we live in
a world gone mad in regard to feats, the skills list is surprisingly
simple. At this stage there isn't very much I want to add to it.
But (you knew there was a but coming) there are skills I would like
to better define and others that come from sources other than the
PHB and deserve a mention on this site. Please follow the
link below for more information.
Languages
The rules for languages have changed quite markedly. Follow the
link below for more information on the topic.
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