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In the original incarnation of this website I changed the rules
regarding languages. Now, I am changing them again. Well, perhaps
"changing" is to harsh a word.... tweaking, perhaps. Yes,
I am tweaking the languages. So, what is wrong with the rules as
they appear in the PHB? The problem I have with those rules
is the same problem I have always had with them - namely they make
no differentiation between being able to speak a language and read
and write a language.
According to the rules as laid down in the PHB all characters,
with the exception of the barbarian are literate. This is blatantly
ridiculous. D&D is set in a cod-mediaeval version of Europe.
The vast majority of people should not know how to read and write.
As a result of this I created rules to differentiate between spoken
and written tongues. These are as follows:
- There is no common tongue. It's a very silly idea and has no
place in the system.
- At character generation all playable races can speak at least
one language. Many non-human races can speak two. See the section
on races to see how many
languages your character can speak.
- At character generation all races receive a number of bonus
languages equal to their intelligence modify. If they don't have
an intelligence modifier then they have no bonus languages. Characters
with a negative intelligence modifier don't lose the language
they've got.
- The selection of bonus languages is not laid down by a character's
race. The choice is made by mutual agreement between the player
and the GM.
- From this number of bonus languages characters can buy the ability
to speak a language or to read and write a certain alphabet. Once
a character knows an alphabet he may read and write any language
he can speak that uses that alphabet.
- Characters wishing to buy languages or alphabets beyond this
quote may buy them with skill points. The ability to speak and
read languages is only a class skill for the bard. For all other
classes it is a cross class skill and costs two skill points per
spoken language or written alphabet selected.
- As a note, the barbarian
uses exactly the same mechanics. Most barbarians are illiterate,
but if a PC wants to play one that can read and write, the rules
do not penalise the choice
The GM's word is final in regard to which languages are available
in a given campaign. The actual choice of languages will vary depending
on the campaign setting. The languages available in the Forgotten
Realms setting are vastly different from those of Krynn, Oerth or
Iourn.
See Also:
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