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The first step in the process of character creation is to choose
a race for your character. Almost any race printed in any D&D
source is potentially available for a player character race, however,
in practice GMs will limit a player's choice. This may be done because
of the demands of the setting or simply to maintain a degree of
parity within the adventuring party. Follow the links below for
rules changes on particular races.
Core Races
The races presented in the Player's Handbook can be considered
core character races. They are normally available in most generic
fantasy settings such as the Forgotten Realms or Dragonlance
settings. They are also balanced so no one race is more powerful
or game destabilising than any other.
Exotic Races
Of course, players are awkward buggers and often don't want to
play one of the core races. Any race that isn't a core race is an
exotic race. Exotic races may or may not be balanced with one another.
If the race is more powerful then a mechanic has to be devised to
balance the characters of players who choose those races with players
who choose one of the less powerful, traditional, races. In the
third edition game this mechanic is the Equivalent Character Level
or ECL. I don't use the ECL in my game, I use a different mechanic
that I believe to be far simpler and better reflects the power-level
of each race. See the section on Playing
Powerful Races for more information on this. Three example exotic
races are listed below:
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