Game Rule Information
The following changes have been made to the powers and abilities
of the Human. Any published rules for the human that do not directly
contradict the contents of this page still apply.
Racial Traits
Automatic Languages: The human automatically knows how to
speak Common or any other campaign-specific language of the GM's
discretion. The human may select a number of additional languages
or alphabets equal to his intelligence modifier. Additional languages
may be purchased with skill-points. See the new rules for Languages
for more information.
Favoured Class: I do not use the rules for favoured classes.
Please disregard any rules pertaining to them.
See Also:
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