Half-Elves
PHB p18 / MM p102 / RoF p58

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D&D Home > Races and Monsters > Half-Elves

Game Rule Information

The following changes have been made to the powers and abilities of the Half-Elf. Any published rules for the half-elf that do not directly contradict the contents of this page still apply.

Racial Traits

Skill Bonuses: The half-elf can choose to gain a +2 bonus to any two of the following skills: Bluff, Diplomacy, Gather Information, Handle Animal, Intimidate, Perform or Survival. This replaces the +2 bonus the half-elf received to Diplomacy and Gather Information.

Automatic Languages: The half-elf automatically knows how to speak Common and Elven, or any two campaign-specific languages of the GM's discretion. The half-elf may select a number of additional languages or alphabets equal to his intelligence modifier. Additional languages may be purchased with skill-points. See the new rules for Languages for more information.

Favoured Class: I do not use the rules for favoured classes. Please disregard any rules pertaining to them.

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