Elves
PHB p15 / MM p101 / RoF p26

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D&D Home > Races and Monsters > Elves

Game Rule Information

The following changes have been made to the powers and abilities of the Elf. Any published rules for the elf that do not directly contradict the contents of this page still apply.

Racial Traits

Weapon Proficiency: All elves gain the following bonus feats: Weapon Group (Bows), Weapon Group (Light Blades), Weapon Group (Heavy Blades). See the section on Weapon Group Feats for details of new rules for weapon proficiencies.

Automatic Languages: The elf automatically knows how to speak Common and Elven, or any two campaign-specific languages of the GM's discretion. The elf may select a number of additional languages or alphabets equal to his intelligence modifier. Additional languages may be purchased with skill-points. See the new rules for Languages for more information.

Favoured Class: I do not use the rules for favoured classes. Please disregard any rules pertaining to them.

Immortality: Elves have a celestial heritage, they are therefore immortal. Once they reach adulthood they show no visible signs of ageing and they will not die of natural causes. They may be killed by violence or disease. Elves receive the bonuses to Intelligence, Wisdom and Charisma from ageing (see PHB p109), but they do not take the commensurate penalties to their physical stats. Usually elves tire of the mortal world at some point before they reach 750 years of age. At this stage the elven goddess Senhanine appears to the elf and leads him to the enchanted land of Arvandor where he will continue to live without fear of death for all time.

An elf can only pass to Arvandor with Senhanine's guidance, and only then when certain preparations for the journey are made. An elf who dies through disease, poisoning or violence is damned. The elf's spirit rises from its body and hunts for a way to paradise. This quickly drives the elf utterly insane. Elves cannot be resurrected by any magical means including a Wish, Miracle and epic magic. For this reason elves fear violent death more than other races, and consider the murder of an elf to be a far more ghastly crime than the murder of any other living thing.

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