Dwarves
Player's Handbook p14 / Monster Manual p91 / Races of Stone p8

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D&D Home > Races and Monsters > Dwarves

Game Rule Information

The following changes have been made to the powers and abilities of the Dwarf. Any published rules for the dwarf that do not directly contradict the contents of this page still apply.

Racial Traits

Weapon Familiarity: Dwarven waraxes (one-handed use) and dwarven urgoshes not treated as exotic weapons for dwarves. As long as the dwarf has the Weapon Group (Axes) feat he may use both weapons without penalty. This ability does not grant that feat, it must still be selected normally or gained as a bonus feat from the dwarf's character class. This ability does not reduce any penalties derrived from using a double weapon or fighting with two weapons. See the section on Weapon Group Feats for details of new rules for weapon proficiencies.

Automatic Languages: The dwarf automatically knows how to speak Common and Dwarven, or any two campaign-specific languages of the GM's discretion. The dwarf may select a number of additional languages or alphabets equal to his intelligence modifier. Additional languages may be purchased with skill-points. See the new rules for Languages for more information.

Lack of Natural Buoyancy: Dwarven physiology is such that these creatures have little to no natural buoyancy. Drop them in a pool of water, or an ocean, and they will sink straight to the bottom. As a result of this many dwarves have a mortal fear of crossing water deeper than they are. Dwarves cannot take ranks in the Swim skill even if it is a class skill for them.

Hard to Kill: A dwarf that has been reduced to -1 hit points and is dying (see Player's Handbook p145) will automatically stabilise after one round. He is considered to have succeeded the 10% chance of stabilising on his first attempt. The dwarf is still unconscious and still follows all the other rules for "Stable Characters and Recovery" in the Player's Handbook: i.e. he may still die without treatment.

Favoured Class: I do not use the rules for favoured classes. Please disregard any rules pertaining to them.

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