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The concept of Vile Damage first appeared in the Book of Vile
Darkness. This page is a quick recap of those rules as well
as tying vile damage more firmly to the concepts of Taint. It should
be pointed out that weapons and characters that are able to inflict
vile damage are few and far between, however it is not inconceivable
for characters to travel to places where vile damage is the norm.
What is Vile Damage?
Vile damage is damage that comes from a source so evil and depraved
that it cannot be healed by normal means. When a character takes
vile damage natural healing, regeneration, fast healing and magical
healing are ineffective in restoring the lost hit points or ability
points. Vile damage can only be healed by healing or restoration
magic that is cast within an area sanctified by the forces of good
- such as within a consecrate or a hallow spell.
The dark power behind taint is the same dark power that is used
to inflict Vile damage. Anyone inflicting Vile damage is using the
power of taint to violate their victim's body to such an extent
that the damage cannot be easily healed. Those who employ vile damage
do not need to be tainted themselves, and those who are tainted
do not necessarily have access to vile damage, although the two
do often go hand-in-hand. A tainted weapon that has been used for
acts of unspeakable evil may inflict vile damage on foes in combat,
for example.
Vile damage affects any living creature - even if that creature
is of the Evil subtype. Against undead and constructs, vile damage
is considered to be normal damage.
What are Vile Feats?
Vile feats are only available to intelligent creatures of an evil
alignment. They are granted to characters at the behest of a powerful
evil entity (a god, an archdevil or similar). Taking a vile feat
therefore makes you beholden to such an entity and this should be
written into your character background. Vile feats are supernatural
abilities.
There are 22 vile feats over several different sources. They are
compiled here:
Dark Speech (Book of Vile Darkness)
You know some of the language of the dark power and can use it to
cause fear in others, and help cast evil spells more effectively.
Deformity, Clawed Hands (Book of Vile Darkness)
You have sharpened your hands. They deal 1d6 lethal damage. This
feat gives you +2 effective taint.
Deformity, Eyes (Book of Vile Darkness)
You have drilled a hole in forehead and inserted a third eye. This
allows you to see the invisible for one minute per day. This feat
gives you +2 effective taint.
Deformity, Face (Book of Vile Darkness)
You are so ugly you gain bonuses to Intimidate and to diplomacy
checks with evil creatures. This feat gives you +2 effective taint.
Deformity, Gaunt (Book of Vile Darkness)
You are so slight you gain a bonus to dexterity, and a like penalty
to constitution. You also gain skill bonuses to escape artists and
intimidate. This feat gives you +2 effective taint.
Deformity, Obese (Book of Vile Darkness)
Gain a con bonus at the expense of dexterity. You also have a bonus
on intimidate checks. This feat gives you +2 effective taint.
Deformity, Skin (Heroes of Horror)
Your skin is harder and grants a bonus to AC. This feat gives you
+2 effective taint.
Deformity, Tall (Heroes of Horror)
Gain an additional 5 foot reach. This feat gives you +2 effective
taint.
Deformity, Teeth (Heroes of Horror)
Gain a bite attack at that does base 1d4 damage. This feat gives
you +2 effective taint.
Deformity, Tongue (Heroes of Horror)
Gain blindsense out to a range of 30 feet. This feat gives you +2
effective taint.
Disciple of Darkness (Book of Vile Darkness)
Your diabolic patron grants you a +1 luck bonus to one die roll
when committing an evil act.
Evil Brand (Book of Vile Darkness)
You are branded by your patron. Non-evil beings know your dodgy,
evil creature recognise the power you serve and are friendlier to
you.
Favoured of the Zulkirs (Player's Guide to Faerûn)
When you cast a Corrupt Spell, the ability damage you take is reduce
by 1 point.
Lichloved (Book of Vile Darkness)
By having sex with the dead you take on some useful undead traits.
Sacrificial Mastery (Book of Vile Darkness)
You gain a +4 profane bonus on religion checks when conducting a
sacrifice.
Spider Bite (Player's Guide to Faerûn)
Your saliva is poisonous and inflicts 1d4/1d4 Strength damage.
Thrall to Demon (Book of Vile Darkness)
Your diabolic patron grants you a +1 luck bonus to one die roll
when committing an evil act. This feat is not available in the Great
Dark campaign.
Touch of Hate (Player's Guide to Faerûn)
You are a servant of the lost god Bane. Once per week an animal
you touch turns into a Beast of Bane (as Beast of Xvim in Monsters
of Faerûn).
Verminfriend (Book of Vile Darkness)
Vermin are friendly to your character and often refuse to attack
you.
Vile Ki Strike (Book of Vile Darkness)
When you deal damage with your unarmed strike, you deal an extra
one point of vile damage. This feat gives you +2 effective taint.
Vile Martial Strike (Book of Vile Darkness)
When you deal damage with a specific type of weapon, you deal an
extra one point of vile damage. This feat gives you +2 effective
taint.
Vile Natural Attack (Book of Vile Darkness)
When you deal damage with your natural attack, you deal an extra
one point of vile damage. This feat gives you +2 effective taint.
Willing Deformity (Heroes of Horror, Book of Vile Darkness)
Gain a +3 bonus on intimidate checks. This feat gives you +2 effective
taint.
See Also:
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