NPC Classes: A to Z
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D&D Home > Master Lists > Classes Master List > NPC Classes: A to Z

Adept

Type: NPC
Prerequisites: None
Description: A tribal shaman with a lesser understanding of magic, but whose powers combine arcane and divine traditions.
Reference: Dungeon Master's Guide p107 [Notes]

Adept of Grodd

Type: NPC
Prerequisites: Goblin of Grodd.
Description: Divine spellcasters from the great goblin city of Grodd who have a lesser understanding of magic than regular clerics but have access to powerful spells of shadow.
Reference: Dungeon Master's Guide p107; Into the Dragon's Lair p90

Aristocrat

Type: NPC
Prerequisites: None
Description: Well educated and wealthy individuals born into a high position in life.
Reference: Dungeon Master's Guide p108 [Notes]

Commoner

Type: NPC
Prerequisites: None
Description: A catch-all class for society's unskilled labourers, farmers, shopkeepers and the like.
Reference: Dungeon Master's Guide p108 [Notes]

Expert

Type: NPC
Prerequisites: None
Description: The craftsmen and professional classes. Experts may be anything from a sage to a blacksmith.
Reference: Dungeon Master's Guide p109 [Notes] [House Rules]

Magewright

Type: NPC
Prerequisites: None
Description: Arcane spellcasters with minor magical abilities when compared to wizards; they are tradesmen who market what magic they have.
Reference: Eberron Campaign Setting p256

Urban Adept

Type: NPC
Prerequisites: None
Description: Divine practitioners with a lesser understanding of magic than clerics who work their mojo in large cities such as the Sharn in the Eberron setting.
Reference: Dungeon Master's Guide p107; Sharn: City of Towers p167

Warrior

Type: NPC
Prerequisites: None
Description: A strong stout combatant, but one that lacks the formalised training of the Fighter.
Reference: Dungeon Master's Guide p109 [Notes]
 
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