|
Spell-points are used by many classes to cast spells. The cost
of casting a spell is equal to the spell-level in spell points therefore
it costs 1 point to cast a first level spell, 2 points to cast a
second level spell and so on. 0-level spells (cantrips, orisons
and talents) are considered to be such minor magicks that they are
completely free to cast. Even a magic-user with no spell points
at all is still able to cast a spell of 0-level. However, the number
of 0-level spells a class has access to may have changed. Consult
the section on character classes for more details.
Classes that use different forms of magic may utilise their magic
points different - i.e. the mechanic used for the casting of spells
differs between certain classes. Check the section on magic
to see what these differences are.
Base Spell Points
Consult the table below and find the point where the appropriate
character class and level intersect. This number is the base number
of spell points a class of that level has access to. The base number
may be modified by a character's ability scores. See the section
on bonus spell-points for details. A "---" on the table
indicates the class has cannot cast spells at that level, whereas
a "0" indicates that the class can only cast spells if
it gains bonus spell points from a high attribute modifier (see
below). The numbers in this table are not cumulative.
Note that spell points gained by core classes and prestige classes
have been separated for ease of use.
|
Class
Level
|
Base Spell Points (Core Classes)
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
|
Archivist
|
2
|
3
|
7
|
10
|
16
|
21
|
30
|
37
|
49
|
58
|
73
|
84
|
102
|
115
|
136
|
151
|
175
|
192
|
208
|
225
|
|
Bard
|
---
|
0
|
1
|
2
|
5
|
7
|
7
|
12
|
15
|
15
|
22
|
26
|
26
|
35
|
41
|
43
|
57
|
67
|
78
|
84
|
|
Cleric
|
2
|
3
|
7
|
10
|
16
|
21
|
30
|
37
|
49
|
58
|
74
|
85
|
105
|
118
|
142
|
157
|
185
|
202
|
223
|
240
|
|
Druid
|
1
|
2
|
4
|
7
|
10
|
15
|
20
|
27
|
34
|
43
|
53
|
64
|
77
|
90
|
106
|
121
|
140
|
157
|
178
|
195
|
|
Healer
|
3
|
4
|
10
|
12
|
22
|
25
|
39
|
43
|
62
|
67
|
91
|
97
|
126
|
133
|
167
|
175
|
214
|
223
|
237
|
237
|
|
Paladin
|
---
|
---
|
---
|
0
|
0
|
1
|
1
|
1
|
1
|
3
|
3
|
6
|
6
|
7
|
11
|
13
|
16
|
17
|
26
|
30
|
|
Psion
|
1
|
3
|
6
|
9
|
13
|
18
|
23
|
29
|
36
|
44
|
53
|
63
|
74
|
85
|
98
|
111
|
125
|
140
|
156
|
172
|
|
Psychic Warrior
|
0
|
1
|
2
|
3
|
4
|
6
|
8
|
10
|
12
|
14
|
18
|
22
|
26
|
30
|
34
|
40
|
46
|
52
|
58
|
64
|
|
Ranger
|
---
|
---
|
---
|
0
|
0
|
1
|
1
|
1
|
1
|
3
|
3
|
6
|
6
|
7
|
11
|
13
|
16
|
17
|
26
|
30
|
|
Sonorist
|
2
|
3
|
7
|
10
|
16
|
21
|
30
|
37
|
49
|
58
|
74
|
85
|
105
|
118
|
142
|
157
|
185
|
202
|
223
|
240
|
|
Specialist Wizard
|
2
|
3
|
7
|
10
|
16
|
21
|
30
|
37
|
49
|
58
|
73
|
83
|
102
|
115
|
136
|
151
|
175
|
192
|
208
|
225
|
|
Wilder
|
1
|
3
|
6
|
9
|
13
|
18
|
23
|
29
|
36
|
44
|
53
|
63
|
74
|
85
|
98
|
111
|
125
|
140
|
156
|
172
|
|
Wizard
|
1
|
2
|
4
|
7
|
10
|
15
|
20
|
27
|
34
|
43
|
52
|
63
|
74
|
87
|
100
|
115
|
130
|
147
|
163
|
180
|
|
Class
Level
|
Base Spell Points (Prestige
Classes) |
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
| Assassin |
0
|
1
|
2
|
5
|
7
|
12
|
15
|
22
|
26
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
| Blackguard |
0
|
1
|
1
|
3
|
3
|
6
|
7
|
11
|
13
|
16
|
16
|
16
|
16
|
16
|
16
|
16
|
16
|
16
|
16
|
16
|
|
Hound of Mortis
|
0
|
1
|
1
|
3
|
3
|
6
|
7
|
11
|
18
|
21
|
21
|
21
|
21
|
21
|
21
|
21
|
21
|
21
|
21
|
21
|
Bonus Spell Points
Almost all classes receive bonus spell points on top of the base
spell points listed above. For each class, magic is directly associated
with a particular attribute - either Intelligence, Wisdom or Charisma.
Details of which attribute modfies the spell points of which class
can be found in the character
class section and in the printed rulebooks.
To use the table below simply find the ability score of your character
in the left hand column and compare it to the highest level spell
your character can cast. If your character can cast spells of greater
than level nine, stil treat ninth level spells as your maximum in
this instance. Should you ability score increase, bonus spell points
can be recalculated.
|
Ability Score
|
Bonus Spell Points (by Maximum Spell
Level)
|
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
|
12-13
|
---
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
|
14-15
|
---
|
1
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
|
16-17
|
---
|
1
|
3
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
|
18-19
|
---
|
1
|
3
|
6
|
10
|
10
|
10
|
10
|
10
|
10
|
|
20-21
|
---
|
2
|
4
|
7
|
11
|
16
|
16
|
16
|
16
|
16
|
|
22-23
|
---
|
2
|
6
|
9
|
13
|
18
|
24
|
24
|
24
|
24
|
|
24-25
|
---
|
2
|
6
|
12
|
16
|
21
|
27
|
34
|
34
|
34
|
|
26-27
|
---
|
2
|
6
|
12
|
20
|
25
|
31
|
38
|
46
|
46
|
|
28-29
|
---
|
3
|
7
|
13
|
21
|
30
|
37
|
45
|
53
|
62
|
|
30-31
|
---
|
3
|
9
|
15
|
23
|
33
|
45
|
52
|
60
|
69
|
|
32-33
|
---
|
3
|
9
|
18
|
26
|
36
|
48
|
62
|
70
|
79
|
|
34-35
|
---
|
3
|
9
|
18
|
30
|
40
|
52
|
66
|
82
|
91
|
|
36-37
|
---
|
4
|
10
|
19
|
31
|
46
|
58
|
72
|
88
|
106
|
|
38-39
|
---
|
4
|
12
|
21
|
33
|
48
|
66
|
80
|
96
|
114
|
|
40-41
|
---
|
4
|
12
|
24
|
36
|
51
|
69
|
90
|
106
|
124
|
|
42-43
|
---
|
4
|
12
|
24
|
40
|
55
|
73
|
94
|
118
|
136
|
|
44-45
|
---
|
5
|
13
|
25
|
41
|
61
|
79
|
100
|
124
|
151
|
Maximum Spell Levels
Some classes are limited in the number of spells they can actually
know. The Maximum Spell Levels (or Known Spells) figure represents
the number of spell levels a character of that class and level can
know. For example, an eleventh level psion can know sixty-six levels
of powers. This might be 66 first level powers, 33 second level
powers or any combination that adds up to 66 levels as long as it
doesn't include powers of higher than sixth level - sixth level
is the maximum level power an eleventh level psion can manifest.
The descriptions of each branch of magic in the magic
section describe this in more detail.
Spells of 0-Level never count against this total. The spell-caster
can know as many of these powers as they please.
Class
Level |
Maximum Spell Levels (Known
Spells) |
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
| Mystic |
3
|
3
|
6
|
8
|
14
|
17
|
27
|
31
|
43
|
48
|
68
|
74
|
96
|
103
|
129
|
137
|
161
|
170
|
187
|
196
|
|
Psion
|
3
|
5
|
9
|
13
|
19
|
25
|
33
|
41
|
51
|
61
|
66
|
78
|
85
|
99
|
107
|
123
|
132
|
150
|
159
|
177
|
|
Psyhic Warrior
|
1
|
2
|
3
|
5
|
7
|
9
|
12
|
15
|
18
|
22
|
26
|
30
|
35
|
40
|
45
|
51
|
57
|
63
|
69
|
75
|
| Sorcerer |
2
|
2
|
3
|
5
|
8
|
11
|
17
|
21
|
28
|
33
|
47
|
53
|
68
|
75
|
93
|
101
|
116
|
125
|
142
|
151
|
| War Mage |
2
|
2
|
3
|
5
|
8
|
11
|
17
|
21
|
28
|
33
|
47
|
53
|
68
|
75
|
93
|
101
|
116
|
125
|
142
|
151
|
|
Wilder
|
1
|
2
|
2
|
4
|
4
|
7
|
7
|
11
|
11
|
16
|
16
|
23
|
23
|
30
|
30
|
38
|
38
|
47
|
47
|
56
|
| War Mage |
2
|
2
|
3
|
5
|
8
|
11
|
17
|
21
|
28
|
33
|
47
|
53
|
68
|
75
|
93
|
101
|
116
|
125
|
142
|
151
|
Recharge Time
Some spell casters, notably the War Mage, do not have a spell point
total. Instead, when they cast their spells the spell becomes unavailable
for a certain number of rounds. When a spell is cast, the player
must note the recharge time. The spell cannot be cast until that
time has expired. Spells with a recharge time of one round are available
again the very next combat round.
|
Recharge Time for Recharge Magic
|
| Spell Level |
Recharge time |
| Highest possible |
1d6+1 rounds |
| Second highest possible |
1d6+1 rounds |
| Third highest possible |
1d4+1 rounds |
| Fourth highest possible |
1d4+1 rounds |
| Fifth highest possible |
1d4 rounds |
| Sixth highest possible |
1d4 rounds |
| Seventh highest possible |
1d3 rounds |
| Eighth highest possible |
1d3 rounds |
| Ninth highest possible |
1 round |
| Tenth highest possible |
1 round |
Do my Spell Points Stack?
Multiclass characters may find themselves with spell points from
more than one source. Players will obviously want to know whether
their spell point from class a stacks with that from class
b. Here, in this very paragraph, I can reveal that the definitive
answer to this question is: sometimes. Before we press on, let us
be sure we are working from the same definition when I say "stack":
If spell points stack then the base spell point totals from
the classes in question are added together. The character can cast
any of the spells available from any of his classes from this single
spell point total. For example, a ranger 12/druid 5/healer 3 has
six spell points from his ranger levels, ten spell points from his
druid levels and ten spell points from his healer levels for a spell
point total of twenty-six. He can cast any spell from the ranger,
druid or healer list using those 26 spell points.
Bonus spell points do apply to this total but they only apply ONCE,
and the total is always the highest possible value. Assume the above
character has Wisdom 20. A 12th level ranger with that ability score
would have 7 bonus spell points, a 5th level druid would have 7
bonus spell points, and a 3rd level healer would have 4 bonus spell
points. Therefore this character has 7 bonus spell points added
to his total, and now has 33 spell points.
If spell points stack then caster level also stacks. The above
character casts spells as a fourteenth level caster (Ranger have
a caster level of half their class level). However, despite caster
level, the character does not have access to spells as a fourteenth
level caster. He still only has access to same number of spells
as a 12th level ranger, 5th level druid and 3rd level healer respectively.
If spell points don't stack then the character is left with
two distinct pools of spell points. Bonus spell points apply to
each of these pools individually, and the caster level does not
stack. A twentieth level caster who is a wizard 10/cleric 10 would
have a set spell point total for his wizard spells (with bonus spell
points derrived from his Intelligence attribute) and a set spell
point total for his cleric spells (with bonus spell points derrived
from his Wisdom attribute).
Spell Points by Class
As a general rule spell points derrived from classes that use the
same type of magic will stack with one another. However, it is dangerous
to make too many assumptions. Use the list below as a guide, but
always refer to the GM for a final ruling.
- Because wizardry, sorcery, draconic magic and recharge magic
use completely different mechanics they do not stack with one
another in the traditional sense. However, levels of wizardry
and sorcery (but not recharge magic) do stack in determining caster
level and the power of certain arcane accoutrements such as familiars.
Although caster levels stack, access to spells do not stack. The
maximum spell castable by a wizard 5/sorcerer 6 is still a third
level spell.
- Divine magic spell-points only stack if they are granted by
the same god. This tends to mean that they only stack if you go
from cleric or paladin into a related prestige class. The GM has
more guidance in this area.
- Power points and caster levels always stack for psionicists
(psion, psychic warrior and wilder).
- Spell points for bards and sonorists do not stack. Although
bardic magic and sonorism both use Song Magic they are too different
for one to benefit the other.
- All nature magic comes from the same route. Therefore spell
points and caster level always stack for druids, healers and rangers.
|