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It doesn't matter how many feats your character has, it will never
be enough. The House Rules give players the option to 'buy' extra
feats with their experience points. This is consistant with the
XP cost for creating permanent magical items, and playing a more
powerful race. Players should be careful to note the difference
between their Earned and Current XP totals on their character sheet
(see section on Experience).
The cost of buying an extra feat increases arithmetically the more
feats that are purchased. The logic behind this is that an extra
one or two feats are not particularly game destabilising, but the
more feats a player buys the more advantage that character gains.
Buying a carefully selected number feats may open up options to
player characters, such as qualifying for prestige classes at earlier
levels.
The table below summarises the cost of buying feats in this manner:
|
Feat Purchased
|
XP Cost
|
|
1st
|
500
|
|
2nd
|
1000
|
|
3rd
|
1500
|
|
4th
|
2000
|
|
5th
|
2500
|
|
6th
|
3000
|
|
7th
|
3500
|
|
8th
|
4000
|
|
9th
|
4500
|
|
10th
|
5000
|
|
11th
|
5500
|
|
12th
|
6000
|
|
13th
|
6500
|
|
14th
|
7000
|
|
15th
|
7500
|
|
16th
|
8000
|
|
17th
|
8500
|
|
18th
|
9000
|
|
19th
|
9500
|
|
20th
|
10,000
|
The XP Cost in the table is cumulative. A player who buys four
extra feats would actully pay 5000 experience points for the privelege
(500 + 1000 + 1500 + 2000). A player who purchases twenty extra
feats would have to find 105,000 XP. These rules are designed to
give players greater flexibility in creating their characters, but
abusing them can be expensive.
Limitations
The option to buy a feat with your experience points is not a right.
It is entirely at the option of the GM whether he allows this. In
general there has to be a good game related reason for the purchase.
To take an example from my Iourn campaign, INdran plays the generally
uncharismatic monk, Raza. Circumstances conspired to place Raza
as rightful heir to the throne of Norandor and the head of a small
lycanthrope-hunting army. INdran wanted Raza to have the Leadership
feat but he was two levels away from getting a new feat. In these
circumstances I ruled that there was nothing wrong with INdran buying
a feat with his experience points.
I would also be lenient if buying a feat was essential to qualify
for a certain prestige class. This would particularly be the case
if the feat was, in and of itself quite useless such as Toughness
for the Dwarven Defender class, or True Believer for the Pious Templar.
However, simply wanting a feat because it makes your character more
powerful is not a good enough reason. It must be justified in game
terms.
Also, the maximum number of extra feats that can be purchased in
this manner is equal to the character level of the PC (or NPC) in
question. Therefore, a seventh level character could not have any
more than seven extra feats. Starting characters cannot benefit
from these rules as they have no experience to spend.
Epic Feats
The mechanic for purchasing epic feats with experience points works
in much the same way. However, because epic feats are so much more
powerful than normal feats the cost is doubled. For example, a character
whose fifth extra feat was an epic feat would pay 5000 XP for it,
not 2500 XP. However, if he went onto buy a sixth feat that was
not epic, it would still only cost 3000 XP.
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