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Firstly, I would like to say that combat is not the central part
of the games I run. I roleplay because I like to roleplay, not because
I like to roll dice. I do run combat - there are few more apt finales
to a game than a climatic martial confrontation with the villain
of the piece - and I am more than happy if combat results from the
actions of PCs. But, do not expect there to be a fight every session
and do not expect adventures to be written so you can fight your
way out of them. With this in mind we approach the rules on combat.
The combat section in chapter eight of the PHB is a well-written
and comprehensive resource for the combat rules in the D&D game.
Combine this with the the extra bits presented in the DMG and numerous
other sourcebooks, and the combat system for the game hangs together
extremely well. That all said, changes have been made.
This section summarises the rules for combat, actions and the combat
round for those of us who don't understand them, or have forgotten
them. It also reveals which variant rules from sources such as the
DMG or the Unearthed Arcana I am using. Finally it
introduces new house rules for combat, such as the use of called
shots (or rather it will when I get around to them - Neil)..
Although a great deal of material exists in the Combat Section,
it was not all finished in time for the October 2004 launch of this
site. I have posted to the net everything that is done, and the
rest will hopefully follow in short order. The contents of this
section are:
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