Game Rule Information
The following changes have been made to the powers and abilities
of the Church Inquisitor. Any published rules for the church inquisitor
or that do not directly contradict the contents of this page still
apply.
Class Features
Alignment: Inquisitors do not need to be of LG or LN alignment,
and do not necessarily need to belong to a LG faith, although only
lawful churches would normally support such an order. The manner
in which a character becomes an Inquisitor would vary from faith
to faith. Characters may not need to have already proved themselves
as the requirements suggest.
Additional Spells: There are no domains per se in my interpretation
of clerics. Inquisitors add the following spells to their spell
list: Detect Chaos (1st), Zone of Truth (2nd), Detect Thoughts (3rd),
Discern Lies (4th), True Seeing (5th), Geas/Quest (6th), Dictum
(7th), Shield of Law (8th), Imprisonment (9th). Access to spells
is determined by caster level which is the sum of levels in cleric
and in this class.
Enhanced Dispelling: From first level the Church Inquisitor
gains a +4 bonus on all dispel checks.
See Also:
|